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by Arioch
Sat Feb 20, 2016 12:46 am
Forum: Testing
Topic: A suggestion for human ships
Replies: 14
Views: 18454

Re: A suggestion for human ships

I like the idea of adding cargo capacity to some Human ships just based on the character of the faction (you can see some cargo canisters on the ship graphics), but at present I think that would be too much in practice considering that dedicated transports (which are quite large vessels) only have 1...
by Arioch
Sat Feb 20, 2016 12:21 am
Forum: Testing
Topic: A suggestion for human ships
Replies: 14
Views: 18454

Re: A suggestion for human ships

More that any human ship past assault cruiser is not viable to produce at all. Without long range firepower in late game you get chewed up. This is why the yoral Heavy destroyer is so lethal, small material cost, short production time, hard hitting, and easily able to move into firing position. Cos...
by Arioch
Fri Feb 19, 2016 11:44 pm
Forum: Testing
Topic: A suggestion for human ships
Replies: 14
Views: 18454

Re: A suggestion for human ships

Thanks for the breakdown. As I said, they're not they're all not intended to be the same, and the classes don't all directly map to each other (e.g.: the Yoral "light cruiser" is equivalent to some other factions' heavy cruisers). Some have extra heavy weapon mounts, some have extra normal...
by Arioch
Fri Feb 19, 2016 8:58 pm
Forum: Testing
Topic: A suggestion for human ships
Replies: 14
Views: 18454

Re: A suggestion for human ships

I'm glad that you're enjoying the game. Thanks for the feedback. I suspect that the lack of an armor slot for the Human scout is an oversight. I think we need to do more with the Scanner functionality to make scouts more compelling. I think there will be an opportunity to do this when more events ar...
by Arioch
Thu Feb 18, 2016 4:21 am
Forum: Testing
Topic: Intel HD Graphics Crashes
Replies: 66
Views: 220668

Re: Suggest - Features and Improvements

bjg wrote:It's got the update, but I haven't played long enough yet to tell if it's got better. It hasn't got worse though. :)

Well, that's a start!
by Arioch
Mon Feb 15, 2016 11:57 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915572

Re: Suggest - Features and Improvements

We'd love to have a more robust hero system, but I think it's unlikely that we'll have time to do it before the initial release.
by Arioch
Mon Feb 15, 2016 7:18 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915572

Re: Suggest - Features and Improvements

Why can't a planet concentrate on metal or food (production) the same way it concentrates on research or trade? Depending on how you look at it, the Research and Trade production targets represent either the reallocation of factory output from building a specific item to manufacturing trade goods o...
by Arioch
Sat Feb 13, 2016 8:32 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915572

Re: Suggest - Features and Improvements

It makes sense to be able to channel the output of multiple planets to a single shipyard, and this ability exists to a certain extent with the ability to pool and channel metals from multiple worlds, but I'm not sure that it would be worthwhile either in terms of programming systems or in terms of p...
by Arioch
Thu Feb 11, 2016 9:15 pm
Forum: Testing
Topic: Realms Beyond Forum
Replies: 1
Views: 4790

Re: Realms Beyond Forum

Thanks for spreading the word!
by Arioch
Thu Feb 11, 2016 6:50 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915572

Re: Suggest - Features and Improvements

Is it possible to learn a new technology by scrapping a ship? Why buying a marauder doesn't give you his technologies? Is it planned to learn things from a captured planet (if there are new buildings there for example)? We plan to do a number of things to allow technology to trade hands, but this w...
by Arioch
Wed Feb 10, 2016 8:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915572

Re: Suggest - Features and Improvements

Looking at / switching between planets from the same system while in the "planetary" screen. Needed quite often while deciding what to do next. When you're in the planet screen, the report in the bottom pane will usually have a star on the left side. Clicking on the star will replace the ...
by Arioch
Mon Feb 08, 2016 7:25 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915572

Re: Suggest - Features and Improvements

Some clear way to check the "info" screen of any ship (yours or enemies). Or do I not see something obvious? On the strategic map, clicking on any fleet icon (friendly or enemy) should bring up a list of ships in the bottom pane. Mousing over any of these ships should display an Ship Info...
by Arioch
Mon Feb 08, 2016 6:55 am
Forum: Testing
Topic: Ocean going 'free labor' populations for Humans.
Replies: 4
Views: 7065

Re: Ocean going 'free labor' populations for Humans.

Games on this scale really require a certain degree of abstraction. Think of it as a unit of population; the actual number of individuals it represents isn't really all that important in game terms, and can easily be changed. The problem in choosing a number that's low enough to seem completely real...
by Arioch
Mon Feb 08, 2016 6:52 am
Forum: General Forum
Topic: Combat Question
Replies: 2
Views: 5899

Re: Combat Question

Weapons and other components do take damage in addition to the hull, so a ship will lose offensive effectiveness as it takes damage. All damage is repaired automatically when you return to friendly territory. You choose which ships to target when it's your turn (and the AI chooses which of your ship...
by Arioch
Sun Feb 07, 2016 2:31 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915572

Re: Suggest - Features and Improvements

I already wrote down key bindings as something to discuss later.

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