Search found 1382 matches

Go to advanced search

by Arioch
Sat Mar 06, 2021 9:19 pm
Forum: General Forum
Topic: New DLC
Replies: 153
Views: 168809

Re: New DLC

We have what we need to continue work on the DLC. It's just a matter of having free time and free energy, since we both have other jobs. Our plan is that when we're getting near to completion and we have a good idea of when it will be finished, we'll go to the publisher and work out everything else ...
by Arioch
Sun Feb 28, 2021 8:32 pm
Forum: General Forum
Topic: Imperial iconography
Replies: 4
Views: 9510

Re: Imperial iconography

I'm a little curious; was there any thought behind the meaning of the iconography for the different empires? Humanity's symbol is, of course, obvious. The Yoral symbol is likewise obviously a stylised Yoral hand. It's hard to tell, but the symbol for the Gremak Empire might be based on an abstract ...
by Arioch
Sun Feb 28, 2021 8:12 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 112353

Re: DLC 3 and 4, from the Suggestions thread...

So, I have to ask, why does the culture system require the character system? It's not immediately obvious that institutional features would need 'hero characters', so I'm wondering what's planned about the implementation that forces the dependency. (For all I know, it could be an excellent reason, ...
by Arioch
Sun Feb 21, 2021 7:56 pm
Forum: General Forum
Topic: New DLC
Replies: 153
Views: 168809

Re: New DLC

By "misaligned" I meant that the image isn't positioned correctly. There is no "alignment" in gameplay.
by Arioch
Sat Feb 20, 2021 11:53 am
Forum: General Forum
Topic: Found an exploit of sorts...
Replies: 4
Views: 10210

Re: Found an exploit of sorts...

The MOO style movement system has some inherent drawbacks, but in my experience it works better than the starlane systems I have played.
by Arioch
Sat Feb 20, 2021 3:22 am
Forum: General Forum
Topic: New DLC
Replies: 153
Views: 168809

Re: New DLC

Here's some in-progress DLC work.

Current progress on the Gardeners homeworld. This currently using the Phidi nightside lights; the Gardeners will have a more elaborate bioluminescent nighttime display.
gardeners_homeworld1.png
gardeners_homeworld1.png (860.92 KiB) Viewed 15948 times


A misaligned Gardeners adult.
gardeners_adult1.png
gardeners_adult1.png (47.65 KiB) Viewed 15948 times
by Arioch
Wed Feb 17, 2021 6:48 am
Forum: General Forum
Topic: The AI does not know fear (when it really should)
Replies: 16
Views: 20384

Re: The AI does not know fear (when it really should)

This is a common problem with AI factions, as it's very hard to simulate attitudes or intentions that persist from turn to turn. I find this irritating in my own gameplay (especially in games like Civilization 6 in which pathetic remnant nations that you spared from destruction have the gall to make...
by Arioch
Wed Feb 17, 2021 6:31 am
Forum: Testing
Topic: Discontent populations, staffing, Scavengers, and Gaiads
Replies: 17
Views: 29813

Re: Discontent populations, staffing, Scavengers, and Gaiads

I find it odd that Scavengers can't be moved, even though Scavengers are explicitly non-native by lore and proliferate throughout places by getting moved. We specifically don't allow you to enslave or exterminate undesirable native species because they are specifically meant to be a disadvantage to...
by Arioch
Wed Feb 17, 2021 6:22 am
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 16
Views: 19014

Re: Tinkering With Tinkers

i Don't get me wrong, I like this change and will happily test it for bugs, but I don't think this addresses the way that a "harmonized" networked race is represented by slavery and being worked to death, especially among natives of their species. I can't think of a single hive-mind entity...
by Arioch
Tue Feb 16, 2021 1:25 am
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 16
Views: 19014

Re: Tinkering With Tinkers

My comments were in reference to non-Tinkers population who were captured and made part of the cybernetic collective by force, not the Tinkers themselves. Tinkers are essentially born into the Harmonized state, and were never independent. When they are disconnected, they don't become discontent, but...
by Arioch
Sun Feb 14, 2021 3:24 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1708402

Re: Report - Current Bugs and Issues

In a turn-based game, transit times must always be whole integer values, and so it's not really possible to eliminate rounding errors in some situations.
by Arioch
Thu Feb 11, 2021 6:44 am
Forum: General Forum
Topic: New DLC
Replies: 153
Views: 168809

Re: New DLC

nweismuller wrote:Well, looking forward to that, whenever it rolls around. Thanks to you and Sven for all your hard work!

We appreciate the continued interest of all of you in the game, and I hope we can corral as many of you as possible when the time for serious testing comes.
by Arioch
Thu Feb 11, 2021 5:53 am
Forum: General Forum
Topic: New DLC
Replies: 153
Views: 168809

Re: New DLC

What's that? New fertility ratings? Fertility isn't just low, high, or infertile anymore? Tell us more! (And if this means there's a further incentive to stick agriculture on gaia worlds, I am all for it; it seems appropriate.) Things are still in flux, so any explanation is likely to be obsolete b...
by Arioch
Wed Feb 10, 2021 9:10 pm
Forum: General Forum
Topic: New DLC
Replies: 153
Views: 168809

Re: New DLC

nweismuller wrote:Any news on how work is going behind the scenes on new updates?

We're making progress. Sven coded up the first pass on the new terraforming system, and we're currently doing internal testing on it.
by Arioch
Fri Feb 05, 2021 8:13 pm
Forum: General Forum
Topic: Small Quality of Life Improvement Request
Replies: 3
Views: 8962

Re: Small Quality of Life Improvement Request

hoho... that was my 1337th post. I'm officially "leet."

Go to advanced search

cron