Search found 42 matches

Go to advanced search

by SilasOfBorg
Sun Sep 04, 2016 12:16 pm
Forum: Testing
Topic: Tinkers?
Replies: 12
Views: 20048

Re: Tinkers?

Sqwee!
by SilasOfBorg
Sun Sep 04, 2016 12:14 pm
Forum: Testing
Topic: Biome questions
Replies: 13
Views: 17882

Re: Biome questions

This is all really cool. I think the biome concept as you guys have implemented it is the most interesting and easiest to grasp solution to "who can live where and how well" that I've seen in a 4X. Just sayin.
by SilasOfBorg
Sun Aug 21, 2016 2:46 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718478

Re: Report - Current Bugs and Issues

game 1230, r16742 Red Box of Death - tried to colonize a direlict / ruins planet. Had already colonized 2 or 3 this game, can't really identify anything unusual about the situation. This was a new game started on r16742, going quite well actually aside from some initial tussling with the Marauders. ...
by SilasOfBorg
Wed Aug 17, 2016 2:59 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718478

Re: Report - Current Bugs and Issues

Normally, when icons overlap, clicking repeatedly on the same spot should cycle through the available selections. Eventually there will be a zoom feature for the strategic map. Ah, ok. By clicking on my scout a couple times the unexplored system was selected (even though the selection did not refle...
by SilasOfBorg
Tue Aug 16, 2016 11:56 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718478

Re: Report - Current Bugs and Issues

Game 1210 - maybe the 2nd or 3rd turn of the game. My scout is angling towards an unknown system. The icon of the ship in transit completely obscures another unknown system. Taking a bit of a gamble, I decide to fly my colony ship at the system "underneath" the scout. Only I cannot, for th...
by SilasOfBorg
Tue Aug 16, 2016 1:44 pm
Forum: Testing
Topic: Re: Research Switching Mechanics
Replies: 24
Views: 30738

Re: Research Switching Mechanics

Bump for agreement with the "fungible research is a bad mechanic". * encourages gamey abuse and blunts the pain of making hard guns vs butter choices * pulls you out of immersion - your scientists aren't hard at work researching mass drivers, they're producing magical beakers which, if you...
by SilasOfBorg
Mon Aug 15, 2016 4:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718478

Re: Report - Current Bugs and Issues

Director Ten Shells is looking a little... redder than usual. :D When I play humans, I get an Ashdar avatar (a hail our reptilian overlords :mrgreen: ) Probably just placeholders for now. I just came here to post this. I have a feeling that there's going to be a big upswing in activity now that dip...
by SilasOfBorg
Sat Aug 13, 2016 4:02 pm
Forum: Testing
Topic: Farming / Food Changes
Replies: 34
Views: 47598

Re: Farming / Food Changes

Interesting -- hope you keep it like this for a while so we can get a good feel for it.

<insert feedback here, eventually>
by SilasOfBorg
Sun Jul 31, 2016 12:17 am
Forum: Testing
Topic: Loving the new sound effects, not liking the event priority popups.
Replies: 5
Views: 8670

Re: Loving the new sound effects, not liking the event priority popups.

I left SiS alone for a while after I built my new machine, but reinstalled it this evening and boy oh boy. Sounds! Music! Both are fantastic. The music really sets a nice mood, and the sound effects I've heard so far are crisp and absolutely seem "in character" for the game (I am not an au...
by SilasOfBorg
Tue May 31, 2016 5:06 pm
Forum: Testing
Topic: Not so first impressions
Replies: 22
Views: 29246

Re: Not so first impressions

I always thought it was odd that space games included mechanics that involved hauling food between worlds. Hauling meatbags, I can understand. The meatbags are normally difficult to grow locally, at least until you have cloning. But food? If you can create conditions under which a meatbag can live s...
by SilasOfBorg
Wed May 18, 2016 2:32 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 110
Views: 381857

Re: Introduce yourself :)

Hello all! Been a fan of science fiction and gaming since forever. The first 4x-ish game that really grabbed me was Utopia. Played it a ton on my friend's Intellivision and even tried to replicate it on my father's Northstar Horizon, the only computer we had at home (MBasic and 32KB of usable RAM we...
by SilasOfBorg
Tue May 17, 2016 11:27 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718478

Re: Report - Current Bugs and Issues

Playing r15464, gameplay is smooth as silk. Noticed something which I seems to be a bug. I colonized a Gaia planet with 4 pop worth of Gaiads, who "refuse to work in alien factories". Ok, fine. I have a single Orthin colonist and a single factory on the planet - nothing else - and the help...

Go to advanced search

cron