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by wminsing
Mon Jul 31, 2017 1:05 pm
Forum: General Forum
Topic: Beginning of the game
Replies: 7
Views: 12542

Re: Beginning of the game

Also are you keeping the default star density setting or changing it? Usually your Scout and Colony ship should be able to reach 4-5 stars right out of the gate....

-Will
by wminsing
Mon Jul 31, 2017 1:01 pm
Forum: General Forum
Topic: Which is your favorite race and why?
Replies: 17
Views: 28930

Re: Which is your favorite race and why?

It's nice to see that people like playing the Colonials even though they are often ranked last on the OP-meter. I hope you're enjoying the Colonial fighter buff in the recent patch. :D I've actually been forcing myself to play the Gremak since I almost never play them but I think a game as the Colo...
by wminsing
Mon Jul 31, 2017 12:54 pm
Forum: General Forum
Topic: Is this normal?
Replies: 3
Views: 8459

Re: Is this normal?

Possible but not normal; USUALLY if you get a market that buys you plenty of time to deal with unrest. Sounds like you just had really bad luck in this case. Which species were the natives?

-Will
by wminsing
Mon Jul 31, 2017 12:51 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61418

Re: Some quick feedback

Escorts- one challenge with making small ships make sense as escorts is that historically escorts were important when another small ship carried a weapon that could sink a large ship in a few hits if it got close enough (WWI/WWII-era torpedoes) or if the enemy is slinging large numbers of intercept-...
by wminsing
Mon Jul 31, 2017 12:27 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61418

Re: Some quick feedback

Having to-hit chance, especially for heavy weapons, affected by hull size is something that's been on my list to do for some time, but Sven is (rightly) cautious about making small ships "too good." But we'll get there eventually. Yes it will be a balancing act, so don't sweat trying to g...
by wminsing
Fri Jul 28, 2017 7:50 pm
Forum: Testing
Topic: Macro-manage Late game large scale
Replies: 41
Views: 71047

Re: Macro-manage Late game large scale

Auto-resolve and the ability to select groups in combat can help a bit. We might experiment some with squadron grouping mechanisms, especially when we add features for characters and flagships, these might make sense. I like the sound of this. One simple possibility might be to to also look at havi...
by wminsing
Fri Jul 28, 2017 7:14 pm
Forum: General Forum
Topic: Which is your favorite race and why?
Replies: 17
Views: 28930

Re: Which is your favorite race and why?

My overall favorite to play are probably the Yoral, they are production focused and the horrifying destroyer wave can be fun to play. Depending how the galaxy generation treats me I find their climate preferences are often helpful too. After that probably the Ashdar Colonials, solid production and r...
by wminsing
Fri Jul 28, 2017 7:07 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61418

Re: Some quick feedback

Weapon Mount Accuracy- Yes, the more I think about this the more I like it; leave heavy weapons good at beating down other large ships, bases and planetary defenses but make them weaker (less accurate) against the small fry. This actually dovetails nicely with the fact that the large ships already c...
by wminsing
Fri Jul 28, 2017 3:26 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61418

Re: Some quick feedback

Small ship vs. Large Ships - Ah, the eternal debate. One issues SiS has in common with nearly all 4X games is that 99% of the battles are pitched fleet battles or planetary assaults, where big ships generally rule. In 'real' navies, and space navies would probably be the same in this regard, one rea...
by wminsing
Fri Jul 28, 2017 3:12 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61418

Re: Some quick feedback

I'm personally not a big fan of 'end game crisis' or other big baddies that become the enemy. I feel like the other empires should provide the challenge and if the game has reached the point where that is not the case, the the player should win and be done with it. In general I agree that the game ...
by wminsing
Wed Jul 26, 2017 8:24 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61418

Re: Some quick feedback

Ugh I had a long reply the forum just ate. A new and shorter version: Runaway Leader: Some of this I always feel is just that the game-end conditions need to match up better with the point where the player has become the steamroller. Give the player some time to enjoy his crushing power and then awa...
by wminsing
Mon Jul 24, 2017 12:10 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54881

Re: Tinkers as a mayor faction

That makes sense with the Tinker bases be orientated like ships. The 'generic' bases are looking great! For the pirates I agree a revamp might make sense. Odd how they have survived on their own in just their ships for so long.... Having bases scattered about (maybe unlike the Gremak Raiders the Pir...
by wminsing
Thu Jul 20, 2017 7:05 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54881

Re: Tinkers as a mayor faction

Yes, Tinkers can "harmonize" alien population, in a similar process to enslavement.


Holy cats that sounds amazing.

-Will
by wminsing
Wed Jul 19, 2017 2:03 pm
Forum: Testing
Topic: Heavy Weapons Balance
Replies: 4
Views: 10952

Re: Heavy Weapons Balance

I think the intent was that some of the weapons would have different damage 'types' which would make some weapons better in certain situations than others. Hopefully this gets added in the DLC. I agree the Heavy Rail Gun is just OP. :)

-Will
by wminsing
Mon Jul 17, 2017 10:36 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54881

Re: Tinkers as a mayor faction

What I really want to know is will Tinkers be able to 'upgrade' other species to be cyborgs as well? I can see the Tinkers thinking 'man, those other species, they need to EAT and produce WASTE and it's all so inconvenient and stuff we should just upgrade them to Teros 2.0....'

-Will

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