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by zolobolo
Mon Dec 04, 2017 1:02 pm
Forum: General Forum
Topic: Recreatable Bug
Replies: 6
Views: 9417

Re: Recreatable Bug

I don't get the error on my version, but I can see the problem: the starbase was actually captured in a previous battle by the Ashdar Colonials, and so when the Yoral attacks the Phidi colony, the starbase and the colony world are firing on each other. This is a known issue, and there is a fix in t...
by zolobolo
Mon Dec 04, 2017 10:02 am
Forum: Testing
Topic: AI outpost use (or lack thereof)
Replies: 8
Views: 17270

Re: AI outpost use (or lack thereof)

Allow colonization of the tiny planets with 1 population and having one build spot. It then will not matter as much that the AI doesn't know how to use outposts. It doesn't make sense we can't colonize the tiny planets anyway. If my guys can live on a gas planet... This was the case a couple of bui...
by zolobolo
Sun Dec 03, 2017 3:03 pm
Forum: Testing
Topic: AI outpost use (or lack thereof)
Replies: 8
Views: 17270

Re: AI outpost use (or lack thereof)

Below is a situation where the AI did not have a consolable system directly available to it Notice that I have built outposts in such systems But also notice that there is a system: Alkaid , that should have been within default traveling distance for a colony ship. Maybe it had pirates of Harpies th...
by zolobolo
Sat Dec 02, 2017 6:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719292

Re: Report - Current Bugs and Issues

Chasm wrote:Are you playing the tinker side? If not machine altars do not keep them connected.

No, I am playing as humans.

Ok, that makes sense in a way
by zolobolo
Sat Dec 02, 2017 5:26 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719292

Re: Report - Current Bugs and Issues

Tinkers on conquered planet are disconnected despite two machine altars still being available on the planet
by zolobolo
Sat Dec 02, 2017 8:12 am
Forum: Modding
Topic: Diplomacy Victory
Replies: 0
Views: 15523

Diplomacy Victory

Hi there, Anyone has an idea where we can modify the income of diplomacy treaties? The idea is to implement a negative income for alliance so that the player cannot simply snowball buy all the races into an alliance Second step is to make the AI automatically close alliance with other empires if nec...
by zolobolo
Sun Nov 26, 2017 12:52 pm
Forum: General Forum
Topic: Computer mid game metal use
Replies: 4
Views: 6840

Re: Computer mid game metal use

Interesting theory The AI does seems to be buildinga lot of starbases as soon as mid-game hits There has been an update a coupld of moths ago which has caused them building more starbases - as previously there seems to have been an issue with their priorisation. Maybe if the priority of building sta...
by zolobolo
Sat Nov 25, 2017 10:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915983

Re: Suggest - Features and Improvements

Would it be possible to have the AI close Alliance with other AI empires via the below method?: Every 10 Turns evaluate for each AI controlled empire: If AI empire has: - Minimum of +60 relationship with any of the other empires (human can be included as well if cannot be excluded) - Necessary amoun...
by zolobolo
Sat Nov 25, 2017 7:17 am
Forum: General Forum
Topic: Looking at stations and outposts
Replies: 6
Views: 11073

Re: Looking at stations and outposts

This is a bit of a non-sequitur, and my apologies, but a possible work-around is to allow a structure-slot "Repair Facility" be created for ships. To be more realistic, a mobile repair ship can only fix one ship per turn, but it may be easier to just have it work like a normal constructio...
by zolobolo
Thu Nov 23, 2017 5:26 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719292

Re: Report - Current Bugs and Issues

Uploaded Game_5592 Issue: Quick win and takeover at Fomalhaut Two Orthin exploration ships, one with dual non modded lasers and the other with 2 nuclear missiles, took out 3 space harpies -and- colonized two planets in the same turn. Am I missing something? You should be able to replay the battle f...
by zolobolo
Sun Nov 19, 2017 1:11 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719292

Re: Report - Current Bugs and Issues

I might have already mentioned this before but why does the production value decrease to 0 when converting to a project? The value is useful to determine what to do with the planet and is also still considered correctly in the prosecution list, so it is obviously still there and not messing with oth...
by zolobolo
Sat Nov 18, 2017 4:03 pm
Forum: General Forum
Topic: AI Afraid of a Human Light Cruiser?
Replies: 9
Views: 14119

Re: AI Afraid of a Human Light Cruiser?

There doesn't seem to be any range issue - the AI has a colony nearby

Also noticeable is that the AI fleet only gradually moves out of the system. If there were a bug wiith range, the whole fleet would have departed in a single turn
by zolobolo
Sat Nov 18, 2017 11:56 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915983

Re: Suggest - Features and Improvements

Can we have a breakdown of population amount/percentage per race in the diplomacy screen? It wouldn't need its own window, just smack in in the empire relationship breakdown as a new paragraph, and in the information pane when the player clicks on their own empire It would obviously be nice to look ...
by zolobolo
Sat Nov 18, 2017 10:10 am
Forum: General Forum
Topic: AI Afraid of a Human Light Cruiser?
Replies: 9
Views: 14119

Re: AI Afraid of a Human Light Cruiser?

I have attached the save of the turn when there are still two Teros Cruisers in the Deneb system, the third one has already withdrawn. I am still no match for this force, but the Teros don't actually do anything. Even if I send my Light Cruiser away, they withdraw a second Cruiser that turn, and th...
by zolobolo
Fri Nov 17, 2017 9:42 pm
Forum: General Forum
Topic: Researchable Artifacts
Replies: 7
Views: 10494

Researchable Artifacts

So I was thinking how it would be best to implement the feature: "Researchable Artifacts" As I do not know if specifics but I do find the Tech buyout via the Herald to be more-or-less unneeded I propose the following: 1. Researchable Artifacts are objects unknown to the mayor races that ca...

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