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by rustyi
Tue Oct 17, 2017 3:00 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Game breaking bug, game_4923 Lua state\Orders\encounters\harpy_guards.lua:40: attempt to call field 'declare_war' (a nil value) Lua state\Orders\encounters\harpy_guards.lua:40: Lua state\Orders\encounters.lua:242:call_optional_encounter_fun:Tinker 2: Lua state\AI\handle_reports.lua:42: Lua state\AI\...
by rustyi
Wed Oct 04, 2017 12:45 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

@Bjg

Had the same error; restarted and no errors -- I believe its related to the patch note that this build may not be compatible with previous build saves.
by rustyi
Tue Oct 03, 2017 3:54 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

seeing some strange tinker AI behavior. v21398 Noticing a whole fleet of mobile bases traveling between tinker worlds. Game_4615, look at the fleet approaching Mathyas (Dev Omni on to see the world) Also looks like they are "bouncing" colony ships off a unowned system, akham, which is guar...
by rustyi
Tue Oct 03, 2017 3:10 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Weird bug. v21398
Queuing Force Beams *automatically* queues Hadron Cohesion...to be researched after Force Beams.
To reproduce, open up tech, queue any tech, then queue force beams and *voila* Hardon Cohesion gets queued to research after Force Beams.
Game_4614
by rustyi
Mon Oct 02, 2017 12:08 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

v21377 Minor feedback - and it may be WAI, but thought I'd share. The morale penalty for using Harmonize pretty much takes the fun out of it. What happened: - I harmonized some human dissenters (at war with Humanity) - All the humans + any other races in my empire started rebelling because "I t...
by rustyi
Sun Oct 01, 2017 5:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

game_4561 A research from the queue ("Deflector Shields" in this case) was discovered from a derelict. The queue stopped after reaching it (asking to choose a research) instead of skipping over and continuing. BTW, some sort of "remove from the queue" functionality would be very...
by rustyi
Fri Sep 29, 2017 3:50 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Game-breaking bug, ver 21345, uploaded: game_4580 Lua state\Orders\relations.lua:403: missing required value: e1 Lua state\Orders\relations.lua:403:get_agreements: Lua state\Galaxy\alliance.lua:8:allied_empires: Lua state\AI\handlers\encounter_handlers.lua:114: Lua state\AI\handle_reports.lua:55:han...
by rustyi
Fri Sep 29, 2017 12:48 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

AI seems to have no problems building markets (at least in my games), though they tend to be few and worse, built on the wrong planets (e.g., planet that is mineral rich had all markets but the 4 other planets around it had all mines...) Whitch race was building the Markers? Are you sure that is no...
by rustyi
Thu Sep 28, 2017 3:57 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Following are recurring (should have been resolved according to feedback and change-log): 2. AI does not seem to build market places. I don1t recall them doing this but according to the log they should be and since the AI should be using the trade pool the same way the user does, it is an important...
by rustyi
Tue Sep 26, 2017 8:30 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Another bug - playing tinker against another tinker race. Noticing that the tinker AI isn't prioritizing machine altars. So their tinkers are disconnected. And for some planets, they appear to have factories, but not machine altars. uploaded game_4538 EDIT: More "strange" AI behavior: Mine...
by rustyi
Tue Sep 26, 2017 1:31 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Small bug - when creating a new game, if you create 7 races, and you try to use the drop-down menu for the bottom-most race, the race menu doesn't scroll so the bottom 2-3 options are cut off. Easy enough work-around (select humanity on a different line and ashdar or whomever on the bottom), unless ...
by rustyi
Sun Sep 24, 2017 6:23 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Crash on new turn. Early game so not sure why I'm getting a battle ref. Game_4526 Lua state\Orders\orbits.lua:77: bad argument #1 to 'next' (table expected, got nil) Lua state\Orders\orbits.lua:77: Lua state\Orders\battles.lua:638:complete_attack: Lua state\Orders\battles.lua:1172:battle_writebacks:...
by rustyi
Sun Sep 24, 2017 5:39 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Strange, related bug. +6 food. City Planning is greyed out with the error, "doubling food would lead to starvation" -- but the food use is 0 because it's a tinker world. So not sure how doubling zero would lead to starvation. Especially since I'm net positive food (+6) and early game. Game...
by rustyi
Sat Sep 23, 2017 3:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Agree with tooltips being super useful. Similarly, I have a minor race, waterless, and I have the "harmonize" button when I click on them, but it's greyed out without a tooltip telling me why. Also it wasn't clear to me why my first colony ship's tinkers weren't harmonized, but when I sent...
by rustyi
Fri Sep 22, 2017 1:57 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716179

Re: Report - Current Bugs and Issues

Dev bug. r21227 Playing as tinkerers. A few times now I've started auto-combat against orthin (different planets). Each time getting a game-breaking bug (below) giving me restart option (not CTD). error reports: game_4496; game_4496; game_4498 EDIT: save game zip also attached. Lua state\@Technology...

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