Search found 235 matches

Go to advanced search

by mharmless
Mon Sep 19, 2016 7:00 am
Forum: Testing
Topic: Please halve the output on science stations
Replies: 10
Views: 12674

Re: Please halve the output on science stations

The science station output on ships is kind of weak, halving it across the board will still leave stations as the only viable place for them. I kind of think they should be made into a turret slot item and balanced around that. Kill the overpowered space station / shipyard science orbital problem, w...
by mharmless
Sat Sep 17, 2016 10:01 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

The +1 maximum population technology Bionomics seems to not work at all. Build r17066 Uploaded as Game_1314 Multiple worlds in my current game have colonists stable at a population which is less than the stated world maximum. In the save above: Utan III - Hive, Max 21, population 20 (10.66 Yoral an...
by mharmless
Sat Sep 17, 2016 9:41 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

Two human worlds liberated from the same pirates disagree about joining or not. Build r17066 Uploaded as Game_1311 Just killed the pirates over Yulak system, containing two refugee colonies of humans. One wants me to be on my way, the other wants to join. Since there is only the one human minor fac...
by mharmless
Sat Sep 17, 2016 6:39 pm
Forum: Testing
Topic: Farming / Food Changes
Replies: 34
Views: 47596

Re: Farming / Food Changes

I think the best way to handle this is just to build colony ships as empty by default. When the ship actually finishes building, have it load one unit of pop, of the same race it would have selected to contain under the old system, automatically. If it is unable to do so for any reason, such as lack...
by mharmless
Sat Sep 17, 2016 6:22 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

Shipyards don't really help this much, the main issue is actually the improved solar panels tech advance. At that point, you can house 2 science labs (no need for a power plant) for a + 21 research orbital that only costs 254 hammers and 30 metal. Then when you get heavy hulls, and can put 2 in orb...
by mharmless
Sat Sep 17, 2016 7:26 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

Orbital science stations seem to be too good compared to planetbound research. Build r17066 Science stations give research based on how many system points are in the slot they sit in. A basic space station has a 40 and a 20 point system slot. Put power in the 20, a science station in the 40, and yo...
by mharmless
Sat Sep 17, 2016 7:05 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

Gremak dissidents on invaded marauder world are happy that I freed their human slaves. Build r17066 Uploaded as Game_1305 Invaded Haldor II, a Marauder world, and captured some gremaks and human slaves. The gremak colonists, gremak dissidents, and human slaves were all at -12 morale, and there was ...
by mharmless
Sat Sep 17, 2016 6:45 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

Able to research Zero-Point Energy and unlock quantum generator, leapfrogging fusion and antimatter entirely. Build r17066 Uploaded as Game_1303. I can research Zero-Point Energy and don't even have fusion. Zero point depends on Advanced Field Theory and Nanoscale Fabrication, one for 500 and one f...
by mharmless
Sat Sep 17, 2016 6:19 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

Weirdness around independent colony of Teros colonists under pirate siege Build r17066 Uploaded as Game_1302. I found Solanar early in the game, pirate colony ship and light cruiser in orbit. Fled with scout. Noticed I could communicate with the independents there. Made an embassy, checked in now a...
by mharmless
Sat Sep 17, 2016 5:59 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

Yoral transport ships - troop pods shuffle visibly every time you make a selection in the planetary build menu. Build r17066 Playing as Yoral, go into a planet and click on something to build while watching the cargo modules on the Yoral troop transport design visibly shift vertically. Suspect this...
by mharmless
Sat Sep 17, 2016 4:26 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

My people, fresh off the ship onto a world I bombed and invaded, are +10 morale for being liberated. Build r17066 Uploaded as game_1301. I'm the Yoral (for a change), and I found a human colony right next door. Bombed them with my scout, brought over the colony ship. Bombed again before sending dow...
by mharmless
Sat Sep 17, 2016 4:00 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

While tabbed out of the game you can hear UI sound effects being triggered by the mouse moving over where elements would be if the game was the topmost/focused window. Build R17066 Fire up the game, windowed or fullscreen both will do this but windowed is easier. Place it in the center, note where ...
by mharmless
Sat Sep 17, 2016 3:56 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

Options menu covers up the logo text and looks bad as a result Build R17066 Two pictures here, 1920x1200 with 25% scaling and no scaling. Scaled is worse, but they both look pretty bad due to the game's logo being partially covered with text and/or ui elements overlapping it. Maybe reduce the heigh...
by mharmless
Tue Sep 06, 2016 5:21 pm
Forum: Testing
Topic: Biome questions
Replies: 13
Views: 17881

Re: Biome questions

Yes: All the homeworlds with unique planet art also have unique biome distributions, varying a bit relative to "vanilla" worlds of the same type. Specifically, Rastaban III is more Arid than a standard Garden world, Tendao has more reefs and vents than a standard Island world, Bacabs IV h...
by mharmless
Mon Aug 22, 2016 8:02 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716816

Re: Report - Current Bugs and Issues

What screen resolution are you running at? That only happens on very small window sizes. Normal 1920x1080 but I play in windowed mode, the window is nearly covering the whole screen: Are you running windows 10? Are you using the user interface scaling options? I noticed recently that when I turned ...

Go to advanced search

cron