This is something that we already discussed, and a change for it is somewhere in the hopper, along with some other minor changes to movement. I don't remember exactly what we agreed upon (hopefully Sven wrote it down), but I think it's essentially that if a fleet finds itself out of range (due to w...
On a somewhat related note, will we be seeing improvements to how we can interact with independent colonies of major races? In my most recent game I came across two independent colonies of my own race and I found it frustrating that I had to either bombard or invade them to allow for colonization w...
Is this concept going to be developed more.Will they defend using armies,can you use politics to incorporate them into your empire peacefully.Will they add unique benefits to your empire. Some of the minor races (specifically the Gaiads) are slated to have special encounters associated with them. A...
Is there a known issue with the mouse pointer in the game? In full screen mode the mouse pointer is invisible (alt-tab seems to bring it back but only until you click on something then it becomes invisible again), in window mode it seems to work fine. Nope -- that is definitely a bug, and not one I...
As a fellow code monkey my gut tells me you are going to want to save the ground game for SiS 2.0. What you have now with bombard and invade works fine. Yeah, I admit, this is dangerous territory. But I do think that right now empires are growing in power too quickly and easily. A slightly more com...
The games that totally skip ground combat (i.e. the lets just nuke everything from orbit and recolonize mentality) feel too simplistic to me while those that dive to deeply into ground combat end up with micromanagement issues. Yeah, as always, it's a question of finding a suitable compromise betwe...
Here are some of my notes for my ideas on the ground combat system -- and I'll stress that these are just thoughts, not concrete plans yet. Yeah, so just to bring this discussion out into the open a bit -- my position is that most of this sounds like fun, but, I'd like to keep the micro burden as l...
Closing the game when you are in the main menu. I got this error message see attachement. Just updated to the latest iteration of the game. This was on my desktop. Looks like a crash during shutdown. Should be mostly harmless -- but still worth looking at. Does this happen anytime you exit from the...
Game 342 Build r12961 Started playing as humans. A few turns later my lone starting outpost was attacked by two ships. They fired nuclear missiles at it, damaging it but not destroying it. Because of the damage (I guess?!) the 'Self Destruct' option for the outpost became grayed out. After spending...
I seem to have a recurring bug on the lastest 'stable' version r12911, where a new design sometimes has the default components instead of the ones I put in. I cant reproduce it reliably, but I twice made a new design - with a new name, produced a ship with the new name, and it had 'default' systems...
Is there a good reason items in the queue are treated differently other than legacy from pre-queue code? There is still some legacy code hanging around, but, as Arioch says, the hard part here is finding UI behaviors that we like. One thing we've talked about is using a drag/drop semantic (sortof l...
I agree that this is a problem. In addition to annoying players, mid-game game AI vs. AI wars are playing out in some strange ways right now, and part of the problem is that the rerouting rules mean that defending against small raiding fleets is nearly impossible. Suggestion One: Once a fleet is ove...