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by sven
Sun Jul 05, 2015 10:25 pm
Forum: Testing
Topic: Running out of fuel range
Replies: 7
Views: 12971

Re: Running out of fuel range

This is something that we already discussed, and a change for it is somewhere in the hopper, along with some other minor changes to movement. I don't remember exactly what we agreed upon (hopefully Sven wrote it down), but I think it's essentially that if a fleet finds itself out of range (due to w...
by sven
Thu Jul 02, 2015 2:43 am
Forum: Testing
Topic: Minor races.
Replies: 4
Views: 9344

Re: Minor races.

On a somewhat related note, will we be seeing improvements to how we can interact with independent colonies of major races? In my most recent game I came across two independent colonies of my own race and I found it frustrating that I had to either bombard or invade them to allow for colonization w...
by sven
Wed Jul 01, 2015 8:53 pm
Forum: Testing
Topic: Minor races.
Replies: 4
Views: 9344

Re: Minor races.

Is this concept going to be developed more.Will they defend using armies,can you use politics to incorporate them into your empire peacefully.Will they add unique benefits to your empire. Some of the minor races (specifically the Gaiads) are slated to have special encounters associated with them. A...
by sven
Wed Jul 01, 2015 6:27 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780677

Re: mouse pointer issues

Is there a known issue with the mouse pointer in the game? In full screen mode the mouse pointer is invisible (alt-tab seems to bring it back but only until you click on something then it becomes invisible again), in window mode it seems to work fine. Nope -- that is definitely a bug, and not one I...
by sven
Tue Jun 30, 2015 7:23 pm
Forum: Testing
Topic: Planet invasion mechanics
Replies: 28
Views: 48142

Re: Planet invasion mechanics

As a fellow code monkey my gut tells me you are going to want to save the ground game for SiS 2.0. What you have now with bombard and invade works fine. Yeah, I admit, this is dangerous territory. But I do think that right now empires are growing in power too quickly and easily. A slightly more com...
by sven
Tue Jun 30, 2015 5:25 am
Forum: Testing
Topic: Planet invasion mechanics
Replies: 28
Views: 48142

Re: Planet invasion mechanics

The games that totally skip ground combat (i.e. the lets just nuke everything from orbit and recolonize mentality) feel too simplistic to me while those that dive to deeply into ground combat end up with micromanagement issues. Yeah, as always, it's a question of finding a suitable compromise betwe...
by sven
Mon Jun 29, 2015 9:12 pm
Forum: Testing
Topic: Planet invasion mechanics
Replies: 28
Views: 48142

Re: Planet invasion mechanics

Here are some of my notes for my ideas on the ground combat system -- and I'll stress that these are just thoughts, not concrete plans yet. Yeah, so just to bring this discussion out into the open a bit -- my position is that most of this sounds like fun, but, I'd like to keep the micro burden as l...
by sven
Fri Jun 26, 2015 7:23 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780677

Re: Report - Current Bugs and Issues

Big Imp wrote:It is on build :r12945 (06/23/2015) and seems to be updated :!:


I believe these should be fixed as of r13000 (currently on 'stable'). Let me know if you see them again.
by sven
Thu Jun 25, 2015 9:26 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780677

Re: Report - Current Bugs and Issues

Closing the game when you are in the main menu. I got this error message see attachement. Just updated to the latest iteration of the game. This was on my desktop. Looks like a crash during shutdown. Should be mostly harmless -- but still worth looking at. Does this happen anytime you exit from the...
by sven
Thu Jun 25, 2015 3:36 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780677

Re: Report - Current Bugs and Issues

Game 342 Build r12961 Started playing as humans. A few turns later my lone starting outpost was attacked by two ships. They fired nuclear missiles at it, damaging it but not destroying it. Because of the damage (I guess?!) the 'Self Destruct' option for the outpost became grayed out. After spending...
by sven
Tue Jun 23, 2015 3:54 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780677

Re: Report - Current Bugs and Issues

I seem to have a recurring bug on the lastest 'stable' version r12911, where a new design sometimes has the default components instead of the ones I put in. I cant reproduce it reliably, but I twice made a new design - with a new name, produced a ship with the new name, and it had 'default' systems...
by sven
Sun Jun 21, 2015 9:57 pm
Forum: Testing
Topic: Production Queue UI
Replies: 6
Views: 13472

Re: Suggest - Features and Improvements

Is there a good reason items in the queue are treated differently other than legacy from pre-queue code? There is still some legacy code hanging around, but, as Arioch says, the hard part here is finding UI behaviors that we like. One thing we've talked about is using a drag/drop semantic (sortof l...
by sven
Sat Jun 20, 2015 8:43 pm
Forum: Testing
Topic: Fleet Motion Rules
Replies: 8
Views: 14729

Re: Fleet Motion Rules

I agree that this is a problem. In addition to annoying players, mid-game game AI vs. AI wars are playing out in some strange ways right now, and part of the problem is that the rerouting rules mean that defending against small raiding fleets is nearly impossible. Suggestion One: Once a fleet is ove...
by sven
Thu Jun 18, 2015 4:48 pm
Forum: General Forum
Topic: Pre-Order Beta access instant?
Replies: 8
Views: 11954

Re: Pre-Order Beta access instant?

Ashbery76 wrote:What about giving steam keys when you're on steam.


I'd like to, certainly. But, we've yet to talk to anyone at Valve, and so at this point, I can't promise that the game eventually will be on Steam.
by sven
Thu Jun 18, 2015 3:59 pm
Forum: General Forum
Topic: Pre-Order Beta access instant?
Replies: 8
Views: 11954

Re: Pre-Order Beta access instant?

Ashbery76 wrote:Do you get a steam key?


We're not on steam -- the beta distribution is just a download from our server.

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