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by sven
Sun Jul 05, 2020 3:54 pm
Forum: General Forum
Topic: Allied invasion
Replies: 2
Views: 9673

Re: Allied invasion

When me and my ally are assaulting enemy colony, how the game determines who of us gets a chance at ground invasion? Or do all presenting allies attempt to invade sequentially, until the colony falls? In this case, in what order? The player who started the attack is the only one who gets ground inv...
by sven
Fri Jul 03, 2020 5:52 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913378

Re: Suggest - Features and Improvements

The new inter-faction relations panel in Intelligence is a bit confusing. Seems, it doesn't show any lines besides Alliance and War. I surmise, if I understand correctly, lines represent treaties, and hence player is allowed to see only those in which he can be sure from observing individual factio...
by sven
Tue Jun 30, 2020 1:47 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 491057

Re: Testing Economic Balance Changes

Every time the changelog mentions "AI behavior tweaks": r38720 includes a change set partially inspired by this thread. I'm hoping I haven't overdone it -- but, as part of my testing of the latest AI change set, I did replay your game 8691 from about mid game, and the endgame felt more su...
by sven
Mon Jun 15, 2020 1:12 am
Forum: General Forum
Topic: Permit retreat within system?
Replies: 3
Views: 10198

Re: Permit retreat within system?

At the level of the core game rules, a player is not obligated to commit their ships to a defensive battle unless they have 0 or 1 controlled planets in the system. Thus, technically, if you're attacked in a system where you have 2 worlds (one well defended one, and one outpost), you can decline to ...
by sven
Sun Jun 14, 2020 7:22 pm
Forum: General Forum
Topic: Mixing shield types
Replies: 9
Views: 18899

Re: Mixing shield types

I think we would need to add more detailed repair rules to make that work. I think there may be some provisions in the code for ships that are effectively tactically immobilized, but, which can still move around the map using their strategic drives. Specifically, I think that's a state you can curr...
by sven
Sun Jun 14, 2020 5:35 am
Forum: General Forum
Topic: Mixing shield types
Replies: 9
Views: 18899

Re: Mixing shield types

Arioch is exactly right. This is the actual code that determines the resistance level for a ship: function ShipProperty.resists_shield_piercing(ship) local max_resistance = 0 for s in systems(ship) if (s.health > s.damage) and s.resists_shield_piercing max_resistance=max(max_resistance, s.resists_sh...
by sven
Sun May 24, 2020 7:48 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716010

Re: Report - Current Bugs and Issues

game_9297- Event alert 'Attacked at Kesar', if clicked on, provides no actual option to either autoretreat or resolve the battle. It seems to me to be related to the option available on the center panel instead giving the option to build an outpost at Kesar. This one should be fixed as of r38674. T...
by sven
Mon Apr 13, 2020 9:03 pm
Forum: General Forum
Topic: Viscid
Replies: 26
Views: 53019

Re: Viscid

Oh dear. I think they've started multiplying.
by sven
Fri Apr 03, 2020 8:49 pm
Forum: General Forum
Topic: Patch from 38568 to 3864*
Replies: 2
Views: 9963

Re: Patch from 38568 to 3864*

By any chance, is such a patch available somewhere? I don't use Galaxy, and can't manage the 3 GB download now to install 38647 from scratch. Sadly, we don't have direct control over the GoG distribution system. We can post updates to Galaxy at any time, but, it's the GoG.com guys who decide what p...
by sven
Sun Mar 29, 2020 5:32 am
Forum: Testing
Topic: 4k Resolution
Replies: 22
Views: 65317

Re: 4k Resolution

Am I missing some seeting in the files that can scale up these elements a bit too or is the game not yet inteded to run on 4k and can force it to use the normal HD resolution instead? You're not missing a setting. I've generally tried to design things in such a way that the game should run alright ...
by sven
Sun Feb 23, 2020 9:05 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 110
Views: 381625

Re: Introduce yourself :)

Could you recommend an entry level resource (book, by preference, but a website will do) for learning about Lua? The Lua flavor used by sis is 5.2, but the parser is pretty heavily modded. For learning basic Lua concepts and patterns, the standard reference book would be the third edition of Progra...
by sven
Thu Feb 13, 2020 8:55 pm
Forum: General Forum
Topic: Cause of Teros' sudden tech progress spike???
Replies: 5
Views: 15049

Re: Cause of Teros' sudden tech progress spike???

Any ideas? Maybe they colonized a derelict colony that had some big science boosts in it? It's possible to get high percentage completion of high tech stuff like Railguns or Dreadstars from a derelict colony. (Those boosts might not actually benefit the Teros AI much in practice, but, they might st...
by sven
Fri Jan 31, 2020 9:45 pm
Forum: General Forum
Topic: Galactic Council question
Replies: 2
Views: 10172

Re: Galactic Council question

The January 17, 2019 patch notes state, in part: "Galactic council votes can now influence reputation." What are the mechanics? It's not complex (as currently implemented). You should just get a +15 rep "We appreciate your support in the Galactic Council" issue if you vote for s...
by sven
Sat Jan 18, 2020 3:12 am
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 32202

Re: First Impressions

You can even get in a funny situation. Something that happened to me. Turn X: I liberate a space harpy system Turn X+2: my colony ship arrives. The Ashdar Colonials protest. I comply and get the diplomatic bonus for letting them expand in my territory. Turn X+7: their colony ship arrives. I interce...
by sven
Wed Dec 18, 2019 10:44 pm
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 17376

Re: Strategic map combat questions

Turn order is by faction, not by role, defenders don't necessarily move first. No, the defender always moves first in tactical combat. My guess is that gaerzi may have read the Lua source files for defining fleet initiative values. What's unintuitive about the low-level rules there is that "fl...

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