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by nathanebht
Thu May 30, 2019 10:47 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 491103

Re: Testing Economic Balance Changes

Completed an Orthin game on hard difficulty. Upload game_8173.

With that recent patch change, this win was very easy to accomplish. The AI opponents expanded quite slowly and were behind on research. Orthin do have some nice advantages though.
by nathanebht
Tue May 28, 2019 1:31 am
Forum: Testing
Topic: Discontent populations, staffing, Scavengers, and Gaiads
Replies: 17
Views: 58168

Re: Discontent populations, staffing, Scavengers, and Gaiads

Would be better if you could relocate all of the minor races. Just because your a plant doesn't mean we can't figure out a way to ship you. :lol:

We should also be able to attack a planet with a minor race to clear it out before we colonize it. Might be difficult with early tech though.
by nathanebht
Fri May 24, 2019 8:47 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 491103

Re: Testing Economic Balance Changes

Uploaded game_8157

By the way, the latest patch notes sound real nice. "Annexing an ally will now give you access to all their technologies and ship designs." And the changes with Androids.
by nathanebht
Wed May 22, 2019 8:22 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 491103

Re: Testing Economic Balance Changes

2019-05-22(38022) is causing an error when I try to load my latest Tinkers, hard difficulty save. No biggie. Was definitely going to win anyway. :D The AI will need to be able to cope with this new economy. It didn't seem to be building enough trade buildings. On hard difficulty, somehow the AI was ...
by nathanebht
Mon May 20, 2019 10:23 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 491103

Re: Testing Economic Balance Changes

Playing as the Tinkers on hard difficulty. Their Asteroid Outposts and Mobile Bases have zero upkeep costs. Well that's what it shows in the design and ship info screens. Would be better if they had a very minimal 1 gold upkeep cost. Feels off that they don't cost anything. Planet defense stations h...
by nathanebht
Thu Mar 28, 2019 1:41 pm
Forum: Modding
Topic: Planet trading, refits and AI
Replies: 11
Views: 30285

Re: Planet trading, refits and AI

Forget which 4x allowed unrestricted tech trading. I'd trade for a new tech. Then turn a good profit by spreading it around to anyone else who wanted it. Was kinda fun. Allowing only trading of a tech you've researched yourself is a good limit on things. Have that limit and that allies should automa...
by nathanebht
Thu Mar 28, 2019 1:31 pm
Forum: General Forum
Topic: Humans on Hard Difficulty
Replies: 16
Views: 29544

Re: Humans on Hard Difficulty

The problem is that the human race's stats are too low. Compare their stats to the Yoral's stats.

The delayed start and then the low stats are too much of a hit when playing on hard difficulty.
by nathanebht
Thu Feb 28, 2019 6:52 am
Forum: General Forum
Topic: Can we get nicer ship deployments?
Replies: 3
Views: 9868

Re: Can we get nicer ship deployments?

Transports always in the back would be great!

That carrier has the most shields and point defense. Why is he so far back? I use him to pick off incoming missiles.
by nathanebht
Wed Feb 27, 2019 7:04 pm
Forum: Testing
Topic: Ashdar AI re: Gremak
Replies: 6
Views: 18864

Re: Ashdar AI re: Gremak

That's a nice immersive touch that the Ashdar do that.

Noticed that the AI move races around a lot more. Do the AI purchase slaves from the slavers? That's usually how I get key races. But I set mine free. :)
by nathanebht
Wed Feb 27, 2019 12:45 pm
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 37091

Re: So what is the counter to carriers and/or metric tonnes of missiles?

You can also send scouts bouncing to and from any enemy planets that are in range. This cuts off food transfer which can cause population loss. Tinkers don't eat food but it will still usually cause them to send ships to defend. One cheap scout can often distract 1 or 2 more expensive enemy ships. S...
by nathanebht
Wed Feb 27, 2019 12:40 pm
Forum: General Forum
Topic: Maybe stations should have a single shield bubble.
Replies: 30
Views: 51495

Re: Maybe stations should have a single shield bubble.

The stations would need to move anyway. Otherwise an attacking force would just go to the other side of the planet. :D How about adding a maneuvering engine to defensive stations? You would be able to slowly move it just like any other ship in a battle. Rotate it to change facing. Have heavy weapon ...
by nathanebht
Wed Feb 27, 2019 12:26 pm
Forum: General Forum
Topic: Can we get nicer ship deployments?
Replies: 3
Views: 9868

Can we get nicer ship deployments?

This is irritating. You have an ally join a battle and suddenly odd deployment. Ships lost for no good reason. 20190227063544_1.jpg Flat deployment lines would solve the issue. Stick the ally on one end. If the ally has a lot of ships, have multiple lines. Or combine the two allied fleets and do the...
by nathanebht
Sat Feb 23, 2019 7:25 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716286

Re: Report - Current Bugs and Issues

An AI declared war on me and then peace in the same turn. In case its helpful, uploaded game_7895.
by nathanebht
Fri Feb 22, 2019 8:36 am
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 37091

Re: So what is the counter to carriers and/or metric tonnes of missiles?

Your fighters can target missiles in flight or fighters. Your medium weapons can also target both. But of course this is using up your offensive output. Arda techs aren't going to help. Good shields and high output weapons of all sizes are the most helpful. Move your ships close together to overlap ...
by nathanebht
Thu Feb 21, 2019 9:35 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716286

Re: Report - Current Bugs and Issues

The AI has a faulty memory of claiming a solar system. Ran into two examples in my current game. I went to colonize the Arcusi system. AI #1 claimed they wanted it. I ok'd that they could have it for the better relations. AI #1 sent a colonizer. It arrived and then turned around for some unknown rea...

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