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by zenopath
Thu Feb 11, 2021 1:31 am
Forum: General Forum
Topic: The AI does not prioritize research well.
Replies: 0
Views: 26218

The AI does not prioritize research well.

The biggest reason the player is able to stomp the AI after an initial difficulty spike in brutal difficulty has to do with the player being more focused on building as much population as possible. It doesn't seem like the AI ever researches cloning or habitat domes until very late in-game. This mea...
by zenopath
Sat Feb 06, 2021 5:55 pm
Forum: General Forum
Topic: Small Quality of Life Improvement Request
Replies: 3
Views: 14015

Re: Small Quality of Life Improvement Request

I get why worrying about exploits in a single-player game isn't really all that important. After all, if a player wants to cheat in a single-player game, who cares. The fact that you could spam troops round after round by emptying out carriers and using instant refit, potentially making dozens per t...
by zenopath
Fri Feb 05, 2021 4:15 pm
Forum: General Forum
Topic: Small Quality of Life Improvement Request
Replies: 3
Views: 14015

Small Quality of Life Improvement Request

Armed military ships that berth troops should be the last ships to unload their troops if they are in a fleet with unarmed transports carrying troops when unloading troops to a world. They should also immediately refill their troop type from any basic transport if they lose their cargo in an invasio...
by zenopath
Tue Feb 02, 2021 9:17 pm
Forum: General Forum
Topic: Cant stop tinker asteriod outposts
Replies: 2
Views: 23409

Cant stop tinker asteriod outposts

Its kinda weird that tinkers are the only race that can just freely plop down their asteriod outposts in systems you have ships in. Other races give you a chance to hail their outpost ships and tell them you consider this system part of your territory. But the only way to stop tinker outposts is to ...
by zenopath
Tue Feb 02, 2021 12:39 am
Forum: General Forum
Topic: Is there a downside to breaking peace treaties?
Replies: 8
Views: 27899

Re: Is there a downside to breaking peace treaties?

Yeah its pretty weird. Another situtation that annoys me is when you rescue or annex a human colony from a group of death head pirates. Seventy years later that world is a thriving hub with multiple species, but human AI will still come along and be like: "So I notice you have found a former hu...
by zenopath
Tue Feb 02, 2021 12:36 am
Forum: General Forum
Topic: Production queue should allow us to do 5 things per turn.
Replies: 4
Views: 14968

Re: Production queue should allow us to do 5 things per turn.

Well, 5 items is better than more 4x games. I figured out what I was doing wrong, I didn't realize the way refitting a new ship put the old ship refit job on the list of items you could do, but have to que them again. That extra step of finding the jobs and queuing them up is a little counterintuiti...
by zenopath
Sun Jan 31, 2021 1:44 am
Forum: General Forum
Topic: Found an exploit of sorts...
Replies: 4
Views: 18072

Found an exploit of sorts...

Well, it's not technically an exploit so much as it is bad pathfinding. You can get enemy ships stuck on planets if your ship is fast enough to turn around and run behind the planet you are defending. This allows you to conduct long-range attacks past the planet, like say, if you are playing tinkers...
by zenopath
Mon Jan 25, 2021 10:05 pm
Forum: General Forum
Topic: Is there a downside to breaking peace treaties?
Replies: 8
Views: 27899

Re: Is there a downside to breaking peace treaties?

Well, it should at least cause the AI to stop offering you free systems. "Fool me once, shame on you, fool me twice, shame on me." I also find it amusing that the AI will start asking for their systems back if you agree to a peace treaty. AI: "Please give me back X system." ME: &...
by zenopath
Thu Jan 21, 2021 7:30 pm
Forum: General Forum
Topic: Is there a downside to breaking peace treaties?
Replies: 8
Views: 27899

Is there a downside to breaking peace treaties?

So the AI offers me a system if I call off my war. I say yes, because I know I'll save some tanks and have fewer collateral damage. I take a few turns to gather up my troops, reorganize a bit, move my fleets to a more advantageous position. A few turns later I just attack again, having benefited fro...
by zenopath
Thu Jan 07, 2021 11:26 pm
Forum: General Forum
Topic: Production queue should allow us to do 5 things per turn.
Replies: 4
Views: 14968

Re: Production queue should allow us to do 5 things per turn.

I will test it again, but it didn't seem to want to work last time. Maybe I messed up, will check.
by zenopath
Wed Jan 06, 2021 7:09 pm
Forum: General Forum
Topic: Production queue should allow us to do 5 things per turn.
Replies: 4
Views: 14968

Production queue should allow us to do 5 things per turn.

Please allow planets to build multiple things if they have enough production and have them queued. Refitting ships, in particular, is annoying when you are trying to refit an entire fleet using one-tenth of your shipyard's capacity per ship... at least let us do them 5 at a time if we queue them in ...
by zenopath
Sat Jan 02, 2021 3:26 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 23
Views: 71742

Re: Military transports are too strong

I think you can get a lot of milage out of small ships, building larger ships isn't very economical if your enemy is fielding bording units. The absolute king of small ships is the Yoral who can win the game with sheer force of Torpedoe destroyers, but yeah, there's value in escort carriers armed wi...
by zenopath
Thu Dec 31, 2020 2:50 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 23
Views: 71742

Military transports are too strong

So, the option of capturing ships with military transports is pretty OP. You ships could be much stronger and higher level than your foe's but if he brings a bunch of military transports, what are you supposed to do to stop him? The military crew quarters only give a measley 20 extra crew and take u...
by zenopath
Thu Dec 31, 2020 1:44 am
Forum: General Forum
Topic: Anyone have a chart of planet habitability by race?
Replies: 2
Views: 13527

Anyone have a chart of planet habitability by race?

I looked for a wiki, but wasn't able to find anything useful. I am curious as to how each species handles each planet type. Thanks for the info if you do post.

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