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by Gyrfalcon
Thu May 14, 2015 1:50 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 778958

Re: Report - Current Bugs and Issues

game_249 I had a crash in combat at Hamal, on the turn after this savefile, when I asked my first destroyer to launch it's second set of missiles. I was able to reproduce the crash. The only strange thing I did was to deselect the Drop Ships behind before hitting Attack but, going back and trying it...
by Gyrfalcon
Thu May 14, 2015 1:43 pm
Forum: Testing
Topic: First Impression
Replies: 42
Views: 63270

Re: First Impression

It seems like the best early game strategy for the Orthin is to focus exclusively on Factories in the first few colonies to address their lack of production, although I did get lucky that I was close to Gienah so that I could take over Ashdar Prime early in the game. I think the potential for them t...
by Gyrfalcon
Thu May 14, 2015 3:08 am
Forum: Testing
Topic: First Impression
Replies: 42
Views: 63270

Re: First Impression

We'll tweak the numbers as time goes on, of course, but, as a question of world-building, I the Orthin probably *should* be impressed by the production potential of Ashdar Prime -- it is the original capital of one of the elder races, after all :) I hope they were impressed, this time around, with ...
by Gyrfalcon
Sun May 10, 2015 3:34 am
Forum: Testing
Topic: First Impression
Replies: 42
Views: 63270

Re: First Impression

game-243 has me in awe of the Imperial Ashdar (in purple), who are able to knock out something like five colony ships in the time that it takes me to make one. They do have almost twice the population I do on my homeworld, but I actually have more factories. Also, they've filled up all of their plan...
by Gyrfalcon
Sat May 09, 2015 3:06 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 778958

Re: Report - Current Bugs and Issues

The game isn't remembering that I've turned fullscreen off. Every time I start it, I'm fullscreen, despite having deselected it the last time I was playing.
by Gyrfalcon
Fri May 08, 2015 8:48 pm
Forum: Testing
Topic: Forum Languages
Replies: 3
Views: 11669

Re: Forum Languages

I've also seen people use a translator and put the original text at the bottom so that others who can read the original can see it without the errors a software translator will introduce.
by Gyrfalcon
Fri May 08, 2015 8:46 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 778958

Re: Report - Current Bugs and Issues

1) It's inside a system you've explored 2) It's moving to a system you've explored 3) It's moving away from a system you've explored. It seems odd to me that my space radar doesn't pick up anything that is moving in space within its range. I'd think I can detect anything that is moving within my sc...
by Gyrfalcon
Fri May 08, 2015 4:55 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 778958

Re: Report - Current Bugs and Issues

What seems to be happening is that the fleet that attacked you was sitting still in a neighboring system the turn before. The opponent decided to attack. The fleet starts moving, but is close enough that it arrives the next turn. So, the turn before the attack, there wasn't a fleet moving toward you...
by Gyrfalcon
Thu May 07, 2015 7:57 pm
Forum: Testing
Topic: Missiles everywhere
Replies: 10
Views: 18573

Re: Missiles everywhere

It seems that my single scout can survive a pair of the human pirate ships, but the Gremak marauders have more missiles so I can't retreat fast enough from them.
by Gyrfalcon
Thu May 07, 2015 2:59 am
Forum: Testing
Topic: Missiles everywhere
Replies: 10
Views: 18573

Re: Missiles everywhere

Missiles launching for a shorter distance still don't let a scout survive 2 pirates long enough to retreat, even if the scout has pd lasers.

EDIT: or maybe they can sometimes.
by Gyrfalcon
Tue Apr 28, 2015 2:49 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1910078

Re: Suggest - Features and Improvements

game_195 is an excellent example of why a tech tree would be very helpful. I'm a tiny bit too far away from the next nearest colony/invasion targets at Sirius and Kochab and would like to research the thing that gives me more range. But it is not clear where that tech is, or what I need to research ...
by Gyrfalcon
Sun Apr 26, 2015 11:21 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 778958

Re: Report - Current Bugs and Issues

Saw another crash several rounds into combat at Capella, game_192: Problem signature: Problem Event Name: APPCRASH Application Name: sis.exe Application Version: 0.0.0.0 Application Timestamp: 5536ad5e Fault Module Name: sis.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 5536ad5e Exceptio...
by Gyrfalcon
Sun Apr 26, 2015 10:59 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 778958

Re: Report - Current Bugs and Issues

Hit a bug when I selected Hellbore that hung and wouldn't generate a Bug Report, but I did get a screenshot and went back to send you game_191, although clicking Helbore Cannon from the Plasma Cannon page does not cause the hang to occur again. edited by sven: i believe this one should be fixed as o...
by Gyrfalcon
Sun Apr 26, 2015 3:27 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 778958

Re: Report - Current Bugs and Issues

I ran into the following crash in the middle of a battle at Bacabs after playing for an hour or two. game_183 is from the turn before I got to Bacabs, if that helps, but it didn't crash at that battle again. Problem signature: Problem Event Name: APPCRASH Application Name: sis.exe Application Versio...
by Gyrfalcon
Sat Apr 25, 2015 5:28 pm
Forum: General Forum
Topic: Technology trees
Replies: 20
Views: 30931

Re: Technology trees

How did the Pax 2 mass refit mechanic work? It's been a few years since I played Pax 2, but I recall that you clicked a "Refit all" button and it put all of the ships of the design you were updating into drydock at the nearest base. But I never liked their RTS model, particularly where yo...

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