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by halftea
Sun Aug 09, 2015 6:47 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201241

Re: Report - Current Bugs and Issues

Never mind, you can see it in the post turn summary.

Also, I had noticed that damaged troop transports typically don't retreat. I'm guessing there is a bug in the AI behavior there as well. Not that I mind being able to mop up those pesky transports....
by halftea
Sun Aug 09, 2015 6:44 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201241

Re: Report - Current Bugs and Issues

Just uploaded Game 419. I was attacking a Yoral fleet with a fleet that included Orthin Gunboats. When engaging with the Siege gun, it at first seemed to work as any other weapon and whittled down the troopships I was facing. However on the second turn I killed the first troopship I was softening up...
by halftea
Thu Apr 23, 2015 7:25 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201241

Re: Report - Current Bugs and Issues

In the meantime, we'll just get really, really good at the early and mid-game. :)
by halftea
Wed Apr 22, 2015 9:52 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201241

Re: Report - Current Bugs and Issues

I'm actually good with new game creation. Sending logs now...
by halftea
Wed Apr 22, 2015 5:19 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201241

Re: Report - Current Bugs and Issues

SiS consistently crashing when trying to load saved games.

Using latest build and the saves are build the same.
build.JPG
build.JPG (13.19 KiB) Viewed 6580 times
saves.JPG
saves.JPG (23.75 KiB) Viewed 6580 times


Audio suddenly stops and I get a SiS.exe unexpectedly stops message if I exit back out to the desktop.

Let me know what additional log info I can send.
by halftea
Wed Apr 15, 2015 10:37 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201241

Re: Bug Report Archive

Purely cosmetic and I may have missed an earlier report, but Torpedoes seem to be self-referential. I'm guessing they should be referred to as "heavier versions of the [tech] missile" fusion torpedoes.JPG This appears on both the science screen as well as ship design screens: nuclear torpe...
by halftea
Wed Apr 15, 2015 3:25 pm
Forum: Testing
Topic: Planetary Defense
Replies: 16
Views: 9043

Re: Planetary Defense

Actually, I kind of like that it goes back to "Edit Design". Gives me a chance to look over what I have set up and then decide if I want to create anything else using "New Design".
by halftea
Sat Feb 21, 2015 5:10 am
Forum: General Forum
Topic: Font
Replies: 18
Views: 11243

Re: Font

Arioch wrote:Artistic license. The A in the word "stars" has a star, and the A in the word "shadow" does not.

Thank you for the clarification. Alas, subtlety can elude me at times. :)
by halftea
Fri Feb 20, 2015 3:21 pm
Forum: General Forum
Topic: Font
Replies: 18
Views: 11243

Re: Font

On a related note, is there a reason that the two "A"'s in the title on the main webpage and the forums are different?

stars in shadow.JPG
stars in shadow.JPG (24.79 KiB) Viewed 8321 times
by halftea
Fri Feb 20, 2015 3:17 pm
Forum: General Forum
Topic: Platform questions
Replies: 7
Views: 4793

Re: Platform questions

Please finish the keyboard and mouse version first. Although if I have a good game to get me through sitting in waiting rooms on my tablet one day I won't complain. :)
by halftea
Wed Feb 18, 2015 1:26 am
Forum: General Forum
Topic: Platform questions
Replies: 7
Views: 4793

Platform questions

Just out of curiosity, will there be plans to eventually port the game into a tablet version?
by halftea
Wed Feb 11, 2015 3:09 pm
Forum: General Forum
Topic: Font
Replies: 18
Views: 11243

Re: Font

luciderous wrote:The problem is, however, that it seems to be a bit inconsistent with the other font used for titles throughout the UI (ship type names for example).


Right. It's the inconsistency that jars slightly. Nothing major, and purely a cosmetic detail, but something to consider nonetheless.
by halftea
Wed Feb 11, 2015 4:10 am
Forum: General Forum
Topic: Font
Replies: 18
Views: 11243

Re: Font

I can see the point rattle and Hakon are making. It almost looks like two separate fonts are in use. I'm sure I can get used to it, but it does mildly jar your impressions at first glance.
by halftea
Tue Feb 10, 2015 5:42 am
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 13342

Re: Ground combat?

Arioch wrote:Currently, bombardment does not destroy infrastructure, only population.


So are there any mechanics to simulate retooling this captured infrastructure? Like reduced industrial output of a certain percent that gradually declines until everything is up to spec?
by halftea
Tue Feb 10, 2015 5:37 am
Forum: General Forum
Topic: Introduce yourself :)
Replies: 99
Views: 55946

Re: Introduce yourself :)

Hello all, I go by the handle of halftea. Like most of the rest of you I have a background in turn-based 4x and strategy games and still play most of them to this day, even if I have to do some of them in an emulator. I first heard about SiS from Arioch's forums, and just now came over for a better ...

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