Never mind, you can see it in the post turn summary.
Also, I had noticed that damaged troop transports typically don't retreat. I'm guessing there is a bug in the AI behavior there as well. Not that I mind being able to mop up those pesky transports....
Search found 60 matches
- Sun Aug 09, 2015 6:47 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1108205
- Sun Aug 09, 2015 6:44 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1108205
Re: Report - Current Bugs and Issues
Just uploaded Game 419. I was attacking a Yoral fleet with a fleet that included Orthin Gunboats. When engaging with the Siege gun, it at first seemed to work as any other weapon and whittled down the troopships I was facing. However on the second turn I killed the first troopship I was softening up ...
- Thu Apr 23, 2015 7:25 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1108205
Re: Report - Current Bugs and Issues
In the meantime, we'll just get really, really good at the early and mid-game. 

- Wed Apr 22, 2015 9:52 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1108205
Re: Report - Current Bugs and Issues
I'm actually good with new game creation. Sending logs now...
- Wed Apr 22, 2015 5:19 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1108205
Re: Report - Current Bugs and Issues
SiS consistently crashing when trying to load saved games.
Using latest build and the saves are build the same. Audio suddenly stops and I get a SiS.exe unexpectedly stops message if I exit back out to the desktop.
Let me know what additional log info I can send.
Using latest build and the saves are build the same. Audio suddenly stops and I get a SiS.exe unexpectedly stops message if I exit back out to the desktop.
Let me know what additional log info I can send.
- Wed Apr 15, 2015 10:37 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1108205
Re: Bug Report Archive
Purely cosmetic and I may have missed an earlier report, but Torpedoes seem to be self-referential. I'm guessing they should be referred to as "heavier versions of the [tech] missile"
fusion torpedoes.JPG
This appears on both the science screen as well as ship design screens:
nuclear torpedos.JPG
fusion torpedoes.JPG
This appears on both the science screen as well as ship design screens:
nuclear torpedos.JPG
- Wed Apr 15, 2015 3:25 pm
- Forum: Testing
- Topic: Planetary Defense
- Replies: 16
- Views: 29081
Re: Planetary Defense
Actually, I kind of like that it goes back to "Edit Design". Gives me a chance to look over what I have set up and then decide if I want to create anything else using "New Design".
- Sat Feb 21, 2015 5:10 am
- Forum: General Forum
- Topic: Font
- Replies: 18
- Views: 45909
Re: Font
Thank you for the clarification. Alas, subtlety can elude me at times.Arioch wrote:Artistic license. The A in the word "stars" has a star, and the A in the word "shadow" does not.

- Fri Feb 20, 2015 3:21 pm
- Forum: General Forum
- Topic: Font
- Replies: 18
- Views: 45909
Re: Font
On a related note, is there a reason that the two "A"'s in the title on the main webpage and the forums are different?
- Fri Feb 20, 2015 3:17 pm
- Forum: General Forum
- Topic: Platform questions
- Replies: 7
- Views: 18149
Re: Platform questions
Please finish the keyboard and mouse version first. Although if I have a good game to get me through sitting in waiting rooms on my tablet one day I won't complain. 

- Wed Feb 18, 2015 1:26 am
- Forum: General Forum
- Topic: Platform questions
- Replies: 7
- Views: 18149
Platform questions
Just out of curiosity, will there be plans to eventually port the game into a tablet version?
- Wed Feb 11, 2015 3:09 pm
- Forum: General Forum
- Topic: Font
- Replies: 18
- Views: 45909
Re: Font
Right. It's the inconsistency that jars slightly. Nothing major, and purely a cosmetic detail, but something to consider nonetheless.luciderous wrote:The problem is, however, that it seems to be a bit inconsistent with the other font used for titles throughout the UI (ship type names for example).
- Wed Feb 11, 2015 4:10 am
- Forum: General Forum
- Topic: Font
- Replies: 18
- Views: 45909
Re: Font
I can see the point rattle and Hakon are making. It almost looks like two separate fonts are in use. I'm sure I can get used to it, but it does mildly jar your impressions at first glance.
- Tue Feb 10, 2015 5:42 am
- Forum: General Forum
- Topic: Ground combat?
- Replies: 22
- Views: 109780
Re: Ground combat?
So are there any mechanics to simulate retooling this captured infrastructure? Like reduced industrial output of a certain percent that gradually declines until everything is up to spec?Arioch wrote:Currently, bombardment does not destroy infrastructure, only population.
- Tue Feb 10, 2015 5:37 am
- Forum: General Forum
- Topic: Introduce yourself :)
- Replies: 111
- Views: 515618
Re: Introduce yourself :)
Hello all,
I go by the handle of halftea. Like most of the rest of you I have a background in turn-based 4x and strategy games and still play most of them to this day, even if I have to do some of them in an emulator. I first heard about SiS from Arioch's forums, and just now came over for a better ...
I go by the handle of halftea. Like most of the rest of you I have a background in turn-based 4x and strategy games and still play most of them to this day, even if I have to do some of them in an emulator. I first heard about SiS from Arioch's forums, and just now came over for a better ...