
Search found 60 matches
- Tue Dec 06, 2016 1:54 am
- Forum: Testing
- Topic: System names?
- Replies: 7
- Views: 22960
System names?
Are some of the beta testers getting 'immortality' as system names? Not complaining, was just surprised when I saw it as I hadn't manually renamed anything

- Sun Aug 14, 2016 2:43 am
- Forum: Testing
- Topic: Farming / Food Changes
- Replies: 34
- Views: 53356
Re: Farming / Food Changes
As a side effect, I noticed that this came in on a game I had in progress, where I had already moved Gaiads off planet. Mostly because I could. :) I did notice they don't want to move from whatever planet they are on. Obviously this situation will not arise in a new game now. But it initially caught ...
- Thu May 19, 2016 9:24 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3986910
Re: Report - Current Bugs and Issues
:? FYI...I just uploaded game logs for "game_1032" I was playing an older game (the save says "r15316) so this may be a known issue. Playing as "Human", I had colonized Thuban and had a heavy cruiser there. I initially set production to retrofit the cruiser, but then changed my mind and set it to ...
- Sat Mar 05, 2016 7:41 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3986910
Re: Report - Current Bugs and Issues
Uploaded game 887.
I was trying to reload some Assault Carriers/Military transports with Hovertanks at Rastaban. Sadly they seemed to have vanished into the ether. Not really sure where they have ended up.
I was trying to reload some Assault Carriers/Military transports with Hovertanks at Rastaban. Sadly they seemed to have vanished into the ether. Not really sure where they have ended up.
- Tue Feb 23, 2016 7:24 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3502173
Re: Suggest - Features and Improvements
Kind of on the same note, It seems limpet missiles don't seem to be slowing targets at all. I thought that feature had been turned on, guess it hadn't yet.
- Fri Feb 19, 2016 10:24 pm
- Forum: General Forum
- Topic: omg alex is an erfworld redshirt
- Replies: 4
- Views: 9729
Re: omg alex is an erfworld redshirt
And here I hadn't even checked for an Erfworld update today. Totally made the rest of my day!
- Tue Feb 09, 2016 6:09 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3502173
Re: Suggest - Features and Improvements
Sometimes I have to manually move the window so the enemy ship I want to examine is directly near the target ship window before clicking on it for details. Otherwise I seem to lose lock for whatever reason, although it isn't consistent and there might only be a single enemy object on screen - not ...
- Mon Feb 08, 2016 9:30 pm
- Forum: Testing
- Topic: Are humans now impossable to play?
- Replies: 20
- Views: 47720
Re: Are humans now impossable to play?
Would this be different from just renaming the ship type to create a new class name?
I currently do this all the time to be able to distinguish between different Carrier load outs for example, since they use the same visual graphic.
I currently do this all the time to be able to distinguish between different Carrier load outs for example, since they use the same visual graphic.
- Tue Jan 05, 2016 5:50 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3986910
Re: Report - Current Bugs and Issues
Relatively minor quibbles here, but...
If you have maneuvering thrusters and shields installed on your (combat capable) space stations, you can move them, but are unable to rotate them to bring fresh shields to bear against the enemy like you can with ships. The Rotate ability is there, it just ...
If you have maneuvering thrusters and shields installed on your (combat capable) space stations, you can move them, but are unable to rotate them to bring fresh shields to bear against the enemy like you can with ships. The Rotate ability is there, it just ...
- Tue Jan 05, 2016 5:42 pm
- Forum: General Forum
- Topic: Steam Greenlight!
- Replies: 32
- Views: 83142
Re: Steam Greenlight!
Woo Hoo! Congratulations!
- Mon Dec 14, 2015 12:49 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127976
Re: Report - Current Bugs and Issues
Ok, I'll run option 2 as soon as my latest round finishes. Since I'm cooking dinner tonight, it'll update just fine while I'm busy somewhere else.
I'm all about generating interesting errors for troubleshooting.
edit: and reloading the entire art catalog did it. Yay for option 2!
I'm all about generating interesting errors for troubleshooting.

edit: and reloading the entire art catalog did it. Yay for option 2!
- Sun Dec 13, 2015 7:35 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127976
Re: Report - Current Bugs and Issues
Works fine in the Production and Ship Design screens.
(edit:) Also behaves normally in combat. Finally had the Haidur attack a planet with one in orbit. Works just fine! :D
On the sound error, I remember what was happening there, I had just updated and tried to load the game, failed with a check ...
(edit:) Also behaves normally in combat. Finally had the Haidur attack a planet with one in orbit. Works just fine! :D
On the sound error, I remember what was happening there, I had just updated and tried to load the game, failed with a check ...
- Sun Dec 13, 2015 6:23 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127976
Re: Report - Current Bugs and Issues
Yeah, it is persistent, although I'm about to test with a total system reboot to see if that resolves it.sven wrote: Do they remain invisible after shutting down the game and reloading?
Still invisible after a total system reboot.
- Sun Dec 13, 2015 6:16 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3986910
Re: Report - Current Bugs and Issues
Do they remain invisible after shutting down the game and reloading?
Yeah, it is persistent, although I'm about to test with a total system reboot to see if that resolves it.
Also -- I'm seeing a bunch of errors related to the sound library in your logs -- have you noticed any strangeness ...
- Sun Dec 13, 2015 6:07 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127976
Re: Report - Current Bugs and Issues
For some reason, the Fleet Bases I build remain invisible on the planetary/system display although the do show as taking up a Orbital slot. Haven't had a chance to see if they remain invisible in combat yet. Uploaded game logs, Game_650.
Hoping this is just a graphics related bug for me. Attached ...
Hoping this is just a graphics related bug for me. Attached ...