As you can see in my prevous post of the game, I am leaving the system, but I can still bombard it. Which doesn't make sense ;)
When you give a movement order to a fleet, it doesn't actually leave the system until the next turn. So until then, you can issue different movement orders, or perform ...
Search found 73 matches
- Sat Mar 07, 2015 11:44 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
- Sat Mar 07, 2015 4:34 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
Just uploaded log of game. I have incoming hostile ships but no battle whatsoever. What you see is a third wave of hostiles incoming but no trigger in game for battle
- Sat Mar 07, 2015 2:46 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
I am not sure, if it is a bug per se , but an intersting observation. I have uploaded a combat crash at Seralta. Then I used the arrow to go back some turns before I was going to Seralta, and changed the fleet destination to Sargas as you can see at the pic. But then the same error message appears ...
- Sat Mar 07, 2015 1:57 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
As you can see in my prevous post of the game, I am leaving the system, but I can still bombard it. Which doesn't make sense 

- Sat Mar 07, 2015 1:48 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
Battle bug even though I am no longer in system
- Sun Mar 01, 2015 7:08 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
Crash of game
Wow -- interesting! Do you remember any other details of what you were doing when this happened?
(If I'm reading the exception right, something went profoundly wrong inside the Bernoulli distribution api call -- which means it almost certainly happened in response to a weapon ...
Wow -- interesting! Do you remember any other details of what you were doing when this happened?
(If I'm reading the exception right, something went profoundly wrong inside the Bernoulli distribution api call -- which means it almost certainly happened in response to a weapon ...
- Sun Mar 01, 2015 4:53 pm
- Forum: Testing
- Topic: Road map thread?
- Replies: 4
- Views: 10650
Re: Road map thread?
And on that note I see your point, but at the same time the team is not that big. The guys main focus, as I see it, is fixing the bugs and develop the game.
And still you have the changelogs that sorto state how the current version is.
I like the idea of having focal point of how the game is ...
And still you have the changelogs that sorto state how the current version is.
I like the idea of having focal point of how the game is ...
- Sat Feb 28, 2015 4:08 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
Crash of game
- Sat Feb 28, 2015 2:12 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
Next turn after the above mentioned error this is what I get:
edited by sven: again, errors of this sort sometimes happen if a previous error has caused the game to enter a weird state. and in this case, i strongly suspect that the true problem was the auto-resolve issue that happened a few turns ...
edited by sven: again, errors of this sort sometimes happen if a previous error has caused the game to enter a weird state. and in this case, i strongly suspect that the true problem was the auto-resolve issue that happened a few turns ...
- Sat Feb 28, 2015 1:56 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
All ships are going which are orbiting the planets in my empire. And I got peculiar error message.
edited by sven: errors of this sort sometimes happen after another error has caused the game to get in a bizzare state. in this case, the true problem was probably the auto-resolve issue that ...
edited by sven: errors of this sort sometimes happen after another error has caused the game to get in a bizzare state. in this case, the true problem was probably the auto-resolve issue that ...
- Sat Feb 28, 2015 1:35 pm
- Forum: General Forum
- Topic: Game reflection and kudos
- Replies: 2
- Views: 9636
Re: Game reflection and cudoes
Thx for the heads up...Devildogff wrote:(FYI: it's "kudos")

- Sat Feb 28, 2015 1:33 pm
- Forum: Testing
- Topic: Road map thread?
- Replies: 4
- Views: 10650
Re: Road map thread?
As I read the various threads in this forums I see bits and pieces of information about what the dev's are already aware of and how their list of priorities looks, but I would really like to see a centralized thread that gets updates maybe once a week showing the development road map.
If we could ...
If we could ...
- Sat Feb 28, 2015 1:18 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1123389
Re: Report - Current Bugs and Issues
AI battle error. For some reason the battle between the AI crashes. Uploaded logs at current stage of the game:
- Sat Feb 21, 2015 11:43 pm
- Forum: General Forum
- Topic: Game reflection and kudos
- Replies: 2
- Views: 9636
Game reflection and kudos
So far the game has been fun to play, and they are making great progress with the game.
I have to say I am impressed with the work they do, since it is a small team.
So my big kudos to the team for doing this - you guys are doing a great job.

I have to say I am impressed with the work they do, since it is a small team.
So my big kudos to the team for doing this - you guys are doing a great job.


- Sat Feb 21, 2015 11:36 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3497833
Re: Suggest - Features and Improvements
I am not sure if it should be here or in bug thread, but here goes.
I have noticed whenever I press "Turn" all planets stops rotating. Even in the planet panel/window.
I have noticed whenever I press "Turn" all planets stops rotating. Even in the planet panel/window.