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by Gyrfalcon
Thu May 28, 2015 1:15 am
Forum: Testing
Topic: No Troop Ships
Replies: 1
Views: 1347

No Troop Ships

Do the Yoral not have troop ships? I'm pretty sure I've researched the prerequisites, but I don't seem to have them available to build.
by Gyrfalcon
Thu May 28, 2015 1:01 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185346

Re: Report - Current Bugs and Issues

game_265 - I just colonized Pollux III and it already has a full set of factory/labs. Not that I mind, but it seems a bit odd.
by Gyrfalcon
Wed May 27, 2015 6:08 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 288587

Re: Suggest - Features and Improvements

Arioch wrote:We would especially like the Phidi's armed traders to be a significant advantage.
I need to try playing Phidi again, but I'd think having an armed trader with Planetary Assault modules instead of trade modules would give them a pretty significant advantage in the early game.
by Gyrfalcon
Mon May 25, 2015 11:21 pm
Forum: Testing
Topic: game_257
Replies: 4
Views: 2169

Re: game_257

Yeah, I should probably mandate mixed offensive/defensive loadouts on default planetary defense designs. As easy as it currently is to reconfigure planetary defenses, I kind of expected to find PD at the second planet I tried this tactic. This is another AI glitch I'm hoping to improve on. I can cl...
by Gyrfalcon
Fri May 22, 2015 10:29 pm
Forum: Testing
Topic: game_257
Replies: 4
Views: 2169

game_257

game 257 is a full run with the Orthin. The things I noticed: - AI is much better at expanding, but doesn't protect its colonies at all. I was still swiping new Teros colonies with Destroyers and Drop Ships (Transports with Planetary Assault Forces) until he quit sending out Colony Ships. - AI is bu...
by Gyrfalcon
Fri May 22, 2015 8:28 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185346

Re: Report - Current Bugs and Issues

If you close the ship display at the bottom of the combat screen with the little downward pointing arrow on the far left side and then open it back up again, it no longer tells you what weapons you have available which also prevents you from picking specific weapons to fire.
by Gyrfalcon
Fri May 22, 2015 7:24 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185346

Re: Report - Current Bugs and Issues

game_256 bugged when I hit the next turn button, even after restarting the game and reloading the save game.

ETA: Also, it doesn't actually progress to the next turn, so this is a showstopper.
by Gyrfalcon
Fri May 22, 2015 2:07 pm
Forum: Testing
Topic: First Impression
Replies: 42
Views: 17551

Re: First Impression

I was thinking of suggesting that All be the default tab, actually :)
by Gyrfalcon
Thu May 21, 2015 8:48 pm
Forum: Testing
Topic: First Impression
Replies: 42
Views: 17551

Re: First Impression

sven wrote: But, I wouldn't want to be responsible for any injuries... so, as a stopgap, I've add an option in 'dev' for 'smaller production items'.
I hate to see it any smaller because the art is so purdy. I definitely would like the production list(s) to be better organized.
by Gyrfalcon
Thu May 21, 2015 2:02 pm
Forum: Testing
Topic: Not so first impressions
Replies: 22
Views: 9310

Re: Not so first impressions

Hopefully, it will remember your window settings someday. Right now, it always starts in fullscreen and you have to adjust it.
by Gyrfalcon
Thu May 21, 2015 1:05 pm
Forum: Testing
Topic: Not so first impressions
Replies: 22
Views: 9310

Re: Not so first impressions

faijeya wrote:In a window mode (which is for some reason locked into weird 1200x768 resolution) you've got ~1 screen to the
It's not actually locked, you can stretch the window by grabbing the edges like any other window, although the cursor doesn't change to a double-arrow like you would expect.
by Gyrfalcon
Thu May 21, 2015 3:01 am
Forum: Testing
Topic: First Impression
Replies: 42
Views: 17551

Re: First Impression

More philosophically, assuming you're going to be building more than one factory and one lab on every planet anyhow, there's a sense in which a racial special that gives bonus production in one resource in exchange for lower production of another doesn't really *do* a whole lot, beyond changing the...
by Gyrfalcon
Wed May 20, 2015 1:55 pm
Forum: Testing
Topic: First Impression
Replies: 42
Views: 17551

Re: First Impression

[rubs hands] I'm looking forward to seeing that.
by Gyrfalcon
Wed May 20, 2015 1:39 am
Forum: Testing
Topic: First Impression
Replies: 42
Views: 17551

Re: First Impression

I tend to agree that it is less interesting to change the ideal factory/lab ratio than something else. If there were some pop growth improvement techs, Orthin players who want to grow faster could chase after those to try and make up for the lack.
by Gyrfalcon
Wed May 20, 2015 1:02 am
Forum: Testing
Topic: First Impression
Replies: 42
Views: 17551

Re: First Impression

sven wrote:Removed the industrial production penalties for Orthin and Phidi colonists.
Although removing it completely might take the fun out of playing a different species.

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