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by Gyrfalcon
Thu Jun 11, 2015 6:11 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

game_306 gave me an error right after I destroyed the last bit of orbital infrastructure, a Shipyard, around Menkent I. I couldn't get past it with Ignore Error, but was able to get past with Retry and finishing the battle again.
by Gyrfalcon
Mon Jun 08, 2015 4:24 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

Yeah, I've seen this happen occasionally myself. I have some theories about why it's happening... But, if you can find a replication pattern that consistently causes a flicker to occur, please post it here. Every time I Retreat ships or my opponent Retreats ships, I see the ships reappear until all...
by Gyrfalcon
Mon Jun 08, 2015 2:57 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

Why does the Human Missile Cruiser with Extra Munitions in one of it's System slots and Fusion Missiles in its Missile slots end up with only one missile left for the last salvo?
by Gyrfalcon
Mon Jun 08, 2015 4:52 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

game_289 is after two turns of my attacking the colony at Lesuth. I removed the planetary defenses the first time, they reappeared the second time and, now, before the third time, they are back again. I can't build anything in one turn while there is an enemy fleet in orbit. How are they? Also, I'm ...
by Gyrfalcon
Fri Jun 05, 2015 1:58 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

game_281 is a crash I got when I hit Continue from the main menu. The screen was completely black, so I have no idea. I'd just started the game and had gone to the Options menu to turn Fullscreen off and Fast Animations on, since neither of them seem to stick. ETA: I get what seems to be a similar c...
by Gyrfalcon
Thu Jun 04, 2015 8:55 pm
Forum: Testing
Topic: After test game some observations
Replies: 12
Views: 5024

Re: After test game some observations

5. I have no idea which planets are good for my race and which not. I think having just the maximum potential population shown next to the planet is pretty much enough. Trying to put the information for each different race is likely to make a mess. Although if you did it kind of like a clock with t...
by Gyrfalcon
Thu Jun 04, 2015 2:06 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

game_280 is some bizzare behavior defending Rasalgethi just before the savefile. In the first round, I split the 24 missiles evenly between the four warships attacking me. The second round, I clicked the missiles, and it said 6/24, but seemed to launch 12. Then I tried to split 12 and got 6, etc. In...
by Gyrfalcon
Thu Jun 04, 2015 2:36 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 288751

Re: Suggest - Features and Improvements

Being able to shift-click to select multiple ships is nice. I'd suggest two improvements: - Band-box to allow the selection of a large group with one click instead of having to click on each individual ship. - Keep the ships selected for the next round of combat or, even, allow the assignment of att...
by Gyrfalcon
Thu Jun 04, 2015 1:35 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

I started a Phidi game and found that, among the ship designs that I started out with is a Transport and Transport v2, which are identical. Also, I'm still getting flicker in the water section of ships. Although it's more of a hitch, like the animation loop is dropping a frame when it goes back to t...
by Gyrfalcon
Tue Jun 02, 2015 5:26 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Getting error messege.

I made a Phidi empire, and refited my scout to carry nuclear missiles. When the scout fires, the game displays an error: "Missing tracking position object for id=0." If I ignore the error messege, everything is fine. edited by sven: i believe this is related to the crash greyfalcon found ...
by Gyrfalcon
Tue Jun 02, 2015 3:25 am
Forum: Testing
Topic: game_257
Replies: 4
Views: 2174

Re: game_257

game_277 is a Yoral run. I like the masses of small ships, although the difficulty in having to maneuver each of them into position makes for some slow combat. Otherwise, the AI is still letting me have even its better developed colonies without a fight and, in fact, I managed to lure away the Phidi...
by Gyrfalcon
Tue Jun 02, 2015 3:06 am
Forum: Testing
Topic: Energy Costs
Replies: 1
Views: 1523

Energy Costs

Why do Fusion Torpedeos cost 12 energy to mount a piece? Fusion Beams take that much power. I'm confused how something that releases a metal tube uses as much power as something that focuses a small piece of the sun.
by Gyrfalcon
Mon Jun 01, 2015 4:55 pm
Forum: Testing
Topic: Tactical combat
Replies: 9
Views: 4311

Re: Tactical combat

I do think having the ability to arrange my ships in formation before combat is a desirable feature, particularly because I can think of no automated system that will allow for specialized designs like making a shield-heavy boat to stick in front with a gun-heavy version of the same hull that I'd li...
by Gyrfalcon
Fri May 29, 2015 4:34 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

I'm not sure if this is the same kind of crash, but it occurred when I right-clicked on my opponent's ship before my ship had finished moving, although that usually works without difficulty. game_270 is the turn before. Problem signature: Problem Event Name: APPCRASH Application Name: sis.exe Applic...
by Gyrfalcon
Thu May 28, 2015 4:23 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185464

Re: Report - Current Bugs and Issues

game_266 had a crash in the middle of combat at Acmar II. Unfortunately, it didn't happen again when I went back to the save. Problem signature: Problem Event Name: APPCRASH Application Name: sis.exe Application Version: 0.0.0.0 Application Timestamp: 555e4b5a Fault Module Name: sis.exe Fault Module...

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