Search found 162 matches
- Thu Jun 11, 2015 6:11 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
game_306 gave me an error right after I destroyed the last bit of orbital infrastructure, a Shipyard, around Menkent I. I couldn't get past it with Ignore Error, but was able to get past with Retry and finishing the battle again.
- Mon Jun 08, 2015 4:24 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
Yeah, I've seen this happen occasionally myself. I have some theories about why it's happening... But, if you can find a replication pattern that consistently causes a flicker to occur, please post it here. Every time I Retreat ships or my opponent Retreats ships, I see the ships reappear until all ...
- Mon Jun 08, 2015 2:57 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
Why does the Human Missile Cruiser with Extra Munitions in one of it's System slots and Fusion Missiles in its Missile slots end up with only one missile left for the last salvo?
- Mon Jun 08, 2015 4:52 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
game_289 is after two turns of my attacking the colony at Lesuth. I removed the planetary defenses the first time, they reappeared the second time and, now, before the third time, they are back again. I can't build anything in one turn while there is an enemy fleet in orbit. How are they?
Also, I'm ...
Also, I'm ...
- Fri Jun 05, 2015 1:58 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
game_281 is a crash I got when I hit Continue from the main menu. The screen was completely black, so I have no idea. I'd just started the game and had gone to the Options menu to turn Fullscreen off and Fast Animations on, since neither of them seem to stick.
ETA: I get what seems to be a similar ...
ETA: I get what seems to be a similar ...
- Thu Jun 04, 2015 8:55 pm
- Forum: Testing
- Topic: After test game some observations
- Replies: 12
- Views: 19618
Re: After test game some observations
5. I have no idea which planets are good for my race and which not.
I think having just the maximum potential population shown next to the planet is pretty much enough. Trying to put the information for each different race is likely to make a mess. Although if you did it kind of like a clock with ...
I think having just the maximum potential population shown next to the planet is pretty much enough. Trying to put the information for each different race is likely to make a mess. Although if you did it kind of like a clock with ...
- Thu Jun 04, 2015 2:06 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
game_280 is some bizzare behavior defending Rasalgethi just before the savefile. In the first round, I split the 24 missiles evenly between the four warships attacking me. The second round, I clicked the missiles, and it said 6/24, but seemed to launch 12. Then I tried to split 12 and got 6, etc. In ...
- Thu Jun 04, 2015 2:36 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3501434
Re: Suggest - Features and Improvements
Being able to shift-click to select multiple ships is nice. I'd suggest two improvements:
- Band-box to allow the selection of a large group with one click instead of having to click on each individual ship.
- Keep the ships selected for the next round of combat or, even, allow the assignment of ...
- Band-box to allow the selection of a large group with one click instead of having to click on each individual ship.
- Keep the ships selected for the next round of combat or, even, allow the assignment of ...
- Thu Jun 04, 2015 1:35 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
I started a Phidi game and found that, among the ship designs that I started out with is a Transport and Transport v2, which are identical.
Also, I'm still getting flicker in the water section of ships. Although it's more of a hitch, like the animation loop is dropping a frame when it goes back to ...
Also, I'm still getting flicker in the water section of ships. Although it's more of a hitch, like the animation loop is dropping a frame when it goes back to ...
- Tue Jun 02, 2015 5:26 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Getting error messege.
I made a Phidi empire, and refited my scout to carry nuclear missiles. When the scout fires, the game displays an error: "Missing tracking position object for id=0." If I ignore the error messege, everything is fine.
edited by sven: i believe this is related to the crash greyfalcon found in ...
edited by sven: i believe this is related to the crash greyfalcon found in ...
Re: game_257
game_277 is a Yoral run. I like the masses of small ships, although the difficulty in having to maneuver each of them into position makes for some slow combat. Otherwise, the AI is still letting me have even its better developed colonies without a fight and, in fact, I managed to lure away the Phidi ...
- Tue Jun 02, 2015 3:06 am
- Forum: Testing
- Topic: Energy Costs
- Replies: 1
- Views: 6176
Energy Costs
Why do Fusion Torpedeos cost 12 energy to mount a piece? Fusion Beams take that much power. I'm confused how something that releases a metal tube uses as much power as something that focuses a small piece of the sun.
- Mon Jun 01, 2015 4:55 pm
- Forum: Testing
- Topic: Tactical combat
- Replies: 9
- Views: 16312
Re: Tactical combat
I do think having the ability to arrange my ships in formation before combat is a desirable feature, particularly because I can think of no automated system that will allow for specialized designs like making a shield-heavy boat to stick in front with a gun-heavy version of the same hull that I'd ...
- Fri May 29, 2015 4:34 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
I'm not sure if this is the same kind of crash, but it occurred when I right-clicked on my opponent's ship before my ship had finished moving, although that usually works without difficulty. game_270 is the turn before.
Problem signature:
Problem Event Name: APPCRASH
Application Name: sis.exe ...
Problem signature:
Problem Event Name: APPCRASH
Application Name: sis.exe ...
- Thu May 28, 2015 4:23 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1127090
Re: Report - Current Bugs and Issues
game_266 had a crash in the middle of combat at Acmar II. Unfortunately, it didn't happen again when I went back to the save. Problem signature:
Problem Event Name: APPCRASH
Application Name: sis.exe
Application Version: 0.0.0.0
Application Timestamp: 555e4b5a
Fault Module Name: sis.exe
Fault ...
Problem Event Name: APPCRASH
Application Name: sis.exe
Application Version: 0.0.0.0
Application Timestamp: 555e4b5a
Fault Module Name: sis.exe
Fault ...