Thanks for the testing. I think the station costs are still off, and I think the default marauder destroyer loadouts are now far too weak. But, in general, I too think the balance feels "less terrible". Good to have someone else confirming that :)
Marauders are weak, yes, but what you have in the ...
Search found 42 matches
- Sat Apr 18, 2015 11:34 am
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 31317
- Fri Apr 17, 2015 7:37 pm
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 31317
Re: Changes to the early game
With all those balancing changes flying around, I started a new game.
This time: Haduir. (Dev build r12257)
Bear in mind that I am very accustomed to the old behavior of the game and might have difficulty adapting.
My experiences so far in no particular order:
- Ashdar prime is one hell of a ...
This time: Haduir. (Dev build r12257)
Bear in mind that I am very accustomed to the old behavior of the game and might have difficulty adapting.
My experiences so far in no particular order:
- Ashdar prime is one hell of a ...
- Fri Apr 17, 2015 6:04 am
- Forum: Testing
- Topic: [FEEDBACK] Initial Reactions
- Replies: 12
- Views: 20948
Re: [FEEDBACK] Initial Reactions
Welcome Mezmorki!
If you are struggling with the early game I can give you some tips (if you want them) If you want to discover it by yourself, ignore the post. (Select following text for a better read)
Cash flow : If you send your transporter to the trade pool immediately even if there are no ...
If you are struggling with the early game I can give you some tips (if you want them) If you want to discover it by yourself, ignore the post. (Select following text for a better read)
Cash flow : If you send your transporter to the trade pool immediately even if there are no ...
- Tue Apr 14, 2015 9:04 pm
- Forum: Testing
- Topic: Colony Ships and Population
- Replies: 7
- Views: 14303
Re: Report - Current Bugs and Issues
I think it would be more realistic if colonies started smaller, although it might not be as much fun.
You could start a colony with zero people, just the infrastructure and some work crews. A colony ship could just build a colony. Then a transporter could ferry over some people. Hm, we still have ...
You could start a colony with zero people, just the infrastructure and some work crews. A colony ship could just build a colony. Then a transporter could ferry over some people. Hm, we still have ...
- Tue Apr 14, 2015 8:05 pm
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 31317
Re: Changes to the early game
Thanks for your answers, Sven and Arioch. I also appreciate you answering all the questions I have posted in the bug report thread. Thats a lot of work you invest. I just don't say so there because I don't want to clutter the thread.
I have found something else that puzzles me:
Uploaded game: game ...
I have found something else that puzzles me:
Uploaded game: game ...
- Tue Apr 14, 2015 3:40 pm
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 31317
Re: Changes to the early game
As promised, game_139 is for you to look at.
I noticed two yoral frigates simply disappear in mid-flight. Maybe they were just scuttled, maybe there is something fishy going on. It happened the turn just before where game_139 is at.
Regards, Stephan
I noticed two yoral frigates simply disappear in mid-flight. Maybe they were just scuttled, maybe there is something fishy going on. It happened the turn just before where game_139 is at.
Regards, Stephan
- Tue Apr 14, 2015 12:21 pm
- Forum: Testing
- Topic: Colony Ships and Population
- Replies: 7
- Views: 14303
Re: Report - Current Bugs and Issues
Another thing I would not call a bug, its more a feature or an issue. Nevertheless:
When building a colony ship it is filled with 1 population unit of the most numerous race on the planet. This population unit comes from nowhere, the planet still has its original population living there. Shouldn't ...
When building a colony ship it is filled with 1 population unit of the most numerous race on the planet. This population unit comes from nowhere, the planet still has its original population living there. Shouldn't ...
- Tue Apr 14, 2015 8:20 am
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 31317
Re: Changes to the early game
[...] getting the AI back to a state where it's behaving in roughly sensible ways is one of the things at the top of my current TODO list.
And whatever you did, boy did it have an effect. When I played yesterday I noticed AI empires colonizing planets so I immediatly statrted a new game as humans ...
And whatever you did, boy did it have an effect. When I played yesterday I noticed AI empires colonizing planets so I immediatly statrted a new game as humans ...
- Sat Apr 11, 2015 10:36 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134458
Re: Report - Current Bugs and Issues
Dev build 12204:
- It is not possible to embark population to colony ships. I disembarked them so that they multiply whiloe I look for a suitable colony location. I uploaded the error. Sometimes its possible to select the colony ship, other times even the selection will produce an error.
- The ...
- It is not possible to embark population to colony ships. I disembarked them so that they multiply whiloe I look for a suitable colony location. I uploaded the error. Sometimes its possible to select the colony ship, other times even the selection will produce an error.
- The ...
- Sat Apr 11, 2015 11:35 am
- Forum: Testing
- Topic: Invasion of the On-Hover Icons
- Replies: 2
- Views: 7227
Re: Invasion of the On-Hover Icons
I also like the new icons. It took me some time to get accustomed to them as I am quite a creature of habit. They are helpful and make the game faster by reducing the number of necessary clicks and windows. I would keep the planet icons in the center of the planets where they are at the moment.
At ...
At ...
- Wed Apr 08, 2015 6:27 am
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 31317
Changes to the early game
After some changes to the early game I started a few games and had a closer look at the early game:
I know that many things are not implemented and not balaced as they should but I want to give some feedback how the game feels for me at this point.
Survivability of scouts
The scout you are ...
I know that many things are not implemented and not balaced as they should but I want to give some feedback how the game feels for me at this point.
Survivability of scouts
The scout you are ...
- Wed Apr 08, 2015 5:35 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134458
Re: Report - Current Bugs and Issues
With yesterdays dev build (oh, I remember, I was on dev...) it was not possible to send a transport to the trade pool. I uploaded the error. I tried it with Ashdar Colonials and Ashdar Imperials before building an empire with very little cash on hand - its possible...
- Fri Apr 03, 2015 8:55 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134458
Re: Report - Current Bugs and Issues
Ok, I see.
I checked more planets on the terraforming topic and there is something else that I think is noteworthy. You said the homeworlds could be terraformed, but the graphics doen't change. This made me look closer, because when I said planets cannot be terraformed I really meant that there was ...
I checked more planets on the terraforming topic and there is something else that I think is noteworthy. You said the homeworlds could be terraformed, but the graphics doen't change. This made me look closer, because when I said planets cannot be terraformed I really meant that there was ...
- Thu Apr 02, 2015 5:58 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1134458
Re: Report - Current Bugs and Issues
Moved here from "Bug Reports Archive", where I accidentally posted it...
Planetary report pane
In the planetary report pane (where all the planets are listed with their current production projects) when a planet "produces" research, a progress bar is shown that fills up as the research advanced ...
Planetary report pane
In the planetary report pane (where all the planets are listed with their current production projects) when a planet "produces" research, a progress bar is shown that fills up as the research advanced ...
- Wed Apr 01, 2015 8:31 pm
- Forum: Testing
- Topic: Reactive Fire Changes
- Replies: 1
- Views: 5976
Re: Reactive Fire Changes
I just played about half a game as Yorals and I like those changes very much! I mean VERY much.
Point defense coverage is better as opponents usually singe one ship out and bombard it with missiles. It helps if nearby ships can "lend" their point defenses. Of course, if the opponent does it, its ...
Point defense coverage is better as opponents usually singe one ship out and bombard it with missiles. It helps if nearby ships can "lend" their point defenses. Of course, if the opponent does it, its ...