Search found 42 matches

Go to advanced search

by Dinkelsen
Sat Apr 18, 2015 11:34 am
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 25843

Re: Changes to the early game

Thanks for the testing. I think the station costs are still off, and I think the default marauder destroyer loadouts are now far too weak. But, in general, I too think the balance feels "less terrible". Good to have someone else confirming that :) Marauders are weak, yes, but what you hav...
by Dinkelsen
Fri Apr 17, 2015 7:37 pm
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 25843

Re: Changes to the early game

With all those balancing changes flying around, I started a new game. This time: Haduir. (Dev build r12257) Bear in mind that I am very accustomed to the old behavior of the game and might have difficulty adapting. My experiences so far in no particular order: - Ashdar prime is one hell of a planet....
by Dinkelsen
Fri Apr 17, 2015 6:04 am
Forum: Testing
Topic: [FEEDBACK] Initial Reactions
Replies: 12
Views: 18229

Re: [FEEDBACK] Initial Reactions

Welcome Mezmorki! If you are struggling with the early game I can give you some tips (if you want them) If you want to discover it by yourself, ignore the post. (Select following text for a better read) Cash flow : If you send your transporter to the trade pool immediately even if there are no trade...
by Dinkelsen
Tue Apr 14, 2015 9:04 pm
Forum: Testing
Topic: Colony Ships and Population
Replies: 7
Views: 12698

Re: Report - Current Bugs and Issues

I think it would be more realistic if colonies started smaller, although it might not be as much fun. You could start a colony with zero people, just the infrastructure and some work crews. A colony ship could just build a colony. Then a transporter could ferry over some people. Hm, we still have t...
by Dinkelsen
Tue Apr 14, 2015 8:05 pm
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 25843

Re: Changes to the early game

Thanks for your answers, Sven and Arioch. I also appreciate you answering all the questions I have posted in the bug report thread. Thats a lot of work you invest. I just don't say so there because I don't want to clutter the thread. I have found something else that puzzles me: Uploaded game: game_1...
by Dinkelsen
Tue Apr 14, 2015 3:40 pm
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 25843

Re: Changes to the early game

As promised, game_139 is for you to look at.

I noticed two yoral frigates simply disappear in mid-flight. Maybe they were just scuttled, maybe there is something fishy going on. It happened the turn just before where game_139 is at.

Regards, Stephan
by Dinkelsen
Tue Apr 14, 2015 12:21 pm
Forum: Testing
Topic: Colony Ships and Population
Replies: 7
Views: 12698

Re: Report - Current Bugs and Issues

Another thing I would not call a bug, its more a feature or an issue. Nevertheless: When building a colony ship it is filled with 1 population unit of the most numerous race on the planet. This population unit comes from nowhere, the planet still has its original population living there. Shouldn't t...
by Dinkelsen
Tue Apr 14, 2015 8:20 am
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 25843

Re: Changes to the early game

[...] getting the AI back to a state where it's behaving in roughly sensible ways is one of the things at the top of my current TODO list. And whatever you did, boy did it have an effect. When I played yesterday I noticed AI empires colonizing planets so I immediatly statrted a new game as humans. ...
by Dinkelsen
Sat Apr 11, 2015 10:36 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780679

Re: Report - Current Bugs and Issues

Dev build 12204: - It is not possible to embark population to colony ships. I disembarked them so that they multiply whiloe I look for a suitable colony location. I uploaded the error. Sometimes its possible to select the colony ship, other times even the selection will produce an error. - The Grema...
by Dinkelsen
Sat Apr 11, 2015 11:35 am
Forum: Testing
Topic: Invasion of the On-Hover Icons
Replies: 2
Views: 6708

Re: Invasion of the On-Hover Icons

I also like the new icons. It took me some time to get accustomed to them as I am quite a creature of habit. They are helpful and make the game faster by reducing the number of necessary clicks and windows. I would keep the planet icons in the center of the planets where they are at the moment. At f...
by Dinkelsen
Wed Apr 08, 2015 6:27 am
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 25843

Changes to the early game

After some changes to the early game I started a few games and had a closer look at the early game: I know that many things are not implemented and not balaced as they should but I want to give some feedback how the game feels for me at this point. Survivability of scouts The scout you are given at ...
by Dinkelsen
Wed Apr 08, 2015 5:35 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780679

Re: Report - Current Bugs and Issues

With yesterdays dev build (oh, I remember, I was on dev...) it was not possible to send a transport to the trade pool. I uploaded the error. I tried it with Ashdar Colonials and Ashdar Imperials before building an empire with very little cash on hand - its possible...
by Dinkelsen
Fri Apr 03, 2015 8:55 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780679

Re: Report - Current Bugs and Issues

Ok, I see. I checked more planets on the terraforming topic and there is something else that I think is noteworthy. You said the homeworlds could be terraformed, but the graphics doen't change. This made me look closer, because when I said planets cannot be terraformed I really meant that there was ...
by Dinkelsen
Thu Apr 02, 2015 5:58 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780679

Re: Report - Current Bugs and Issues

Moved here from "Bug Reports Archive", where I accidentally posted it... Planetary report pane In the planetary report pane (where all the planets are listed with their current production projects) when a planet "produces" research, a progress bar is shown that fills up as the re...
by Dinkelsen
Wed Apr 01, 2015 8:31 pm
Forum: Testing
Topic: Reactive Fire Changes
Replies: 1
Views: 5604

Re: Reactive Fire Changes

I just played about half a game as Yorals and I like those changes very much! I mean VERY much. Point defense coverage is better as opponents usually singe one ship out and bombard it with missiles. It helps if nearby ships can "lend" their point defenses. Of course, if the opponent does i...

Go to advanced search