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by luciderous
Fri Mar 06, 2015 7:02 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322645

Re: Suggest - Features and Improvements

Why is this undesirable? It is essentially a webpage. It's not undesirable per se. It's just that it feels a bit retro. I mean - have a look at Wikipedia, for example. All the hyperlinks on the page are simply colored in blue, and the underscore pops visible only on mouseover. In SiS, however, the ...
by luciderous
Fri Mar 06, 2015 1:10 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322645

Re: Suggest - Features and Improvements

Something like a “cloud of war” for unexplored space on the strategic map would be nice, so that the player doesn’t see what’s happening everywhere in the galaxy right away. For example: on the game start - you can only see your own star system with planets rotating. Other systems are only visible a...
by luciderous
Fri Mar 06, 2015 1:09 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322645

Re: Suggest - Features and Improvements

Based on 2015-03-05 (r11854) - 'dev' ⋅ LMB-panning works great! Yet there is default cursor visible when panning - forcing the default game cursor to work everywhere would do the trick. Also, it feels like the old MMB-panning works more smoothly than LMB-panning. Or is it me? ⋅ ...
by luciderous
Thu Mar 05, 2015 5:21 am
Forum: Testing
Topic: Short term TODOs
Replies: 4
Views: 2803

Re: Short term TODOs

Great news, Sven! Looking forward to new updates with anticipation :)
by luciderous
Sun Mar 01, 2015 6:13 pm
Forum: General Forum
Topic: Management of many planets
Replies: 3
Views: 2552

Re: Management of many planets

More abstract management layers would definitely ease micromanagement woes, but it is nevertheless a solution to the wrong problem. There is nothing wrong with micromanagement per se, if you have limited amount of planets/ships/decisions to spend your attention on. The issue arises only if this amou...
by luciderous
Thu Feb 19, 2015 6:52 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322645

Re: Report - Current Bugs and Issues

If you show components that can't be equipped, doesn't that just create a different kind of confusion as the player tries in vain to drag it to slots that can't accept it? It would, if you didn't have any other way of displaying the compatibility between hardpoints and modules. But you DO have that...
by luciderous
Thu Feb 19, 2015 12:31 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322645

Re: Report - Current Bugs and Issues

Nuclear Missiles not shown in "Avaliable" modules after having been researched STR: 1. Start new game 2. Research "Guidance Systems" 3. Either try to refit your Scout Cruiser or select "New Design" = there is no "Nuclear Missiles" module listed under "Av...
by luciderous
Fri Feb 13, 2015 6:10 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322645

Re: Suggest - Features and Improvements

... it would be cool to have all of the orbits animate all the time (though much slower than on mouseover), provided that it does not tax the framerate. That was my immediate idea when I saw those cute animations for the first time :D. And I didn't mention it previously only because of the framerat...
by luciderous
Thu Feb 12, 2015 6:23 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322645

Re: Suggest - Features and Improvements

More ambiance in the game I really adore all those small visual touches that make the game more immersive, like planets rotating in the UI or star systems getting animated on mouseover. I strongly feel that the game will benefit if more of those are added here and there. Because right now, the star...
by luciderous
Thu Feb 12, 2015 4:30 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201241

Re: Report - Current Bugs and Issues

Global popup notifications are not centered in the UI
r11650 - stable

Noticed the change in one of the latest builds. Screenshot attached.
by luciderous
Thu Feb 12, 2015 2:44 pm
Forum: General Forum
Topic: Font
Replies: 18
Views: 11243

Re: Font

This font reminds me a bit of comic books. Is there something wrong with comic books? :) Should the UI look dull and boring like in this case? http://www.freeorion.org/images/c/c2/FreeOrion_Production_Screen_SVN5938.png Imho space games looks better, when they are have some modern art font. And the...
by luciderous
Wed Feb 11, 2015 11:19 am
Forum: General Forum
Topic: Font
Replies: 18
Views: 11243

Re: Font

I actually do like the font used for titles ("Select Faction", names of the races etc.) - http://stars-in-shadow.com/images/ss_beta_race_selection.jpg It's quite nice and blends well with the visual style of the game overall. The problem is, however, that it seems to be a bit inconsistent ...
by luciderous
Wed Feb 11, 2015 11:02 am
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 11663

Re: Map size and range.

IMO, its a matter of taste. I could not detect anything "tedious" in MOO2 ship combat system. In contrary, it was great and large battles with dozens of ships were epic. It was fun on 1-2 occasions at most, for some decisive battles, like with the Antareans for example. Yet in all other c...
by luciderous
Tue Feb 10, 2015 7:34 pm
Forum: General Forum
Topic: Some Forum Strangeness
Replies: 12
Views: 6893

Re: Some Forum Strangeness

The issue seems to be fixed as of today.
by luciderous
Tue Feb 10, 2015 12:16 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201241

Re: Report - Current Bugs and Issues

[string "all_empires[1].tradeship_pool[_ref("all_ships..."]:1: attempt to index field '?' (a nil value) [string "all_empires[1].tradeship_pool[_ref("all_ships..."]:1: Lua state\Orders\fleet.lua:892:raw_alien_fleets: This is one I've seen in exception logs uploaded by l...

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