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by echo2361
Thu Feb 05, 2015 9:39 pm
Forum: Testing
Topic: Humanity is fun.
Replies: 12
Views: 8768

Re: Humanity is fun.

For example, we're getting a lot of requests for a "galaxy setup" slider that controls the number of stars in the galaxy. I'm fine with providing such a slider -- but, the kinds of sliders I'm more excited about are sliders controlling how dangerous the random encounter deck may be, or wh...
by echo2361
Thu Feb 05, 2015 8:02 pm
Forum: Testing
Topic: Humanity is fun.
Replies: 12
Views: 8768

Re: Humanity is fun.

I'm not really that certain it does make sense. I mean, your colonists are probably mostly in cold sleep pods or something -- and they're going to be civilians, in any case, not combat-ready marines. We nerfed the crew value on Colony Ships a while back, and just for purposes of in-universe consist...
by echo2361
Thu Feb 05, 2015 5:16 am
Forum: Testing
Topic: Tall vs Wide Empires
Replies: 1
Views: 2739

Tall vs Wide Empires

So far in my play testing I've seen no real benefit to doing anything but spamming colony ships to expand as quickly as possible. More planets = more population = more money and trade routes/science/production, etc. I'm curious to hear the dev's thoughts on the topic of tall vs wide empires, which i...
by echo2361
Wed Feb 04, 2015 3:43 pm
Forum: General Forum
Topic: Question on Beta, let's play's and AAR's
Replies: 2
Views: 3556

Re: Question on Beta, let's play's and AAR's

There is an official post about this titled Sharing Pre-Release Content (Please Don't) in the beta tester forum you should be able to see.
by echo2361
Tue Feb 03, 2015 11:27 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 15806

Re: Map size and range.

What are your thoughts about it Echo? Now back to your question Ashbery. Having only spent a few hours with the game thus far, I am enjoying it quite a bit already. Visually it is very impressive, as I'm sure you can tell from the screenshots. I definitely get a SOTS-meets-MOO2-type vibe when playi...
by echo2361
Tue Feb 03, 2015 11:18 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 15806

Re: Map size and range.

My view is that's it's fine to answer questions about the game, as we will be doing so as well. Naturally, we would prefer it if you didn't elaborate in too much detail about things that are broken, etc. But otherwise, Sven and I are as interested to hear your thoughts as anyone else. Got it. Thank...
by echo2361
Tue Feb 03, 2015 10:46 pm
Forum: Testing
Topic: First Impressions
Replies: 14
Views: 10421

Re: First Impressions

Thanks for all the helpful information about trade and combat! Your answers will definitely help me out in playing the current build to the best of my abilities. I appreciate the quick responses as well, something I value highly when it comes to developer interactions on forums :)
by echo2361
Tue Feb 03, 2015 10:40 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 15806

Re: Map size and range.

Cool. The beta has no NDA? What are your thoughts about it Echo? That is actually a good question about the NDA. I know the devs would like us to refrain from sharing screenshots, videos, and so on, but they haven't mentioned anything about the testers just sharing their thoughts on the game on the...
by echo2361
Tue Feb 03, 2015 9:48 pm
Forum: Testing
Topic: First Impressions
Replies: 14
Views: 10421

Re: First Impressions

After playing around some more I have some questions regarding trade routes and combat specifically. I know the UI's for both systems are a work in progress, but I just want to know how things work currently to help me better play the game "as is." Trading: I could use a better explanation...
by echo2361
Tue Feb 03, 2015 9:43 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 15806

Re: Map size and range.

From my limited time with the game so far there is a range mechanic which is the pretty standard "within X AU's of your colonized worlds" setup as seen in MOO2. I think there are outposts in the game to extend the range as well, but I haven't messed around with them yet and a dev could pro...
by echo2361
Tue Feb 03, 2015 5:31 am
Forum: Testing
Topic: First Impressions
Replies: 14
Views: 10421

Re: First Impressions

Hey DD! Looks like we've found ourselves another 4x game with great potential in early development :)
by echo2361
Mon Feb 02, 2015 6:07 am
Forum: Testing
Topic: First Impressions
Replies: 14
Views: 10421

First Impressions

Here are my first impressions of the game. Overall, I am very impressed with the game and I am enjoying myself quite a bit. I tend to keep a running list of things that stand out to me as I play which I then post as my usual form of feedback. These are just the things, both positive and negative, th...
by echo2361
Sun Feb 01, 2015 9:25 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 107
Views: 104801

Re: Introduce yourself :)

Guess I'll start off. I'm a long time fan of 4x space strategy games. My favorites include SOTS, Stardrive, and Endless Space. I've gone back and played some of the classics like Space Empires and MOO2, but I'm always in search of the next big thing in 4x gaming. I'm involved in a lot of 4x game alp...
by echo2361
Sun Feb 01, 2015 7:48 pm
Forum: Testing
Topic: Race Selection Screen Bug?
Replies: 3
Views: 4632

Re: Race Selection Screen Bug?

Cool. Thanks for the info! I was just a little confused to see the images in the media gallery but not see them on the race selection screen in the game.
by echo2361
Sun Feb 01, 2015 7:22 pm
Forum: Testing
Topic: Race Selection Screen Bug?
Replies: 3
Views: 4632

Race Selection Screen Bug?

So in the new images added to the media gallery the race selection screen for the Ashdar Colonials shows an escort carrier and ace fighters but in the game itself I just see two blank spaces next to all the races. I'm not sure if this is a bug or not, but the images are definitely missing. Also, on ...

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