Search found 77 matches
- Wed Jul 15, 2015 2:43 am
- Forum: Testing
- Topic: Some issues about missiles
- Replies: 12
- Views: 24242
Re: Some issues about missiles
But I also agree with most of what we're hearing from Arioch and Gilleous -- and I think we can have techs that revolutionize space combat without resorting to hard counters.
Good way to put things. While I agree that hard counters can be going slightly too far, getting a competitive edge over ...
- Tue Jul 14, 2015 1:52 pm
- Forum: Testing
- Topic: Planet invasion mechanics
- Replies: 28
- Views: 59897
Re: Planet invasion mechanics
Any chance we'll be seeing mercenary troops we can hire from neutrals and such? I like the idea of being able to hire a few groups of mercenaries for either when I'm in need of some quick defensive troops or when I want to use them as shock troops. They could be high priced and carry a high ...
- Sun Jul 12, 2015 6:11 pm
- Forum: Testing
- Topic: Some issues about missiles
- Replies: 12
- Views: 24242
Re: Some issues about missiles
If point defense were effective enough that a fleet could defeat 100% of the missiles from an enemy force three times as large, then missiles would not be viable weapon and nobody would build them. Missiles in Stars in Shadow are not meant to model the mechanics of torpedoes in Outsider. In ...
- Sun Jul 05, 2015 5:25 pm
- Forum: Testing
- Topic: Running out of fuel range
- Replies: 7
- Views: 14380
Re: Running out of fuel range
This is something that we already discussed, and a change for it is somewhere in the hopper, along with some other minor changes to movement. I don't remember exactly what we agreed upon (hopefully Sven wrote it down), but I think it's essentially that if a fleet finds itself out of range (due to ...
- Thu Jul 02, 2015 2:07 am
- Forum: Testing
- Topic: Minor races.
- Replies: 4
- Views: 10091
Re: Minor races.
On a somewhat related note, will we be seeing improvements to how we can interact with independent colonies of major races? In my most recent game I came across two independent colonies of my own race and I found it frustrating that I had to either bombard or invade them to allow for colonization ...
- Tue Jun 30, 2015 3:17 am
- Forum: Testing
- Topic: Planet invasion mechanics
- Replies: 28
- Views: 59897
Re: Planet invasion mechanics
Thanks for opening up with your thoughts on this topic guys! It is nice to see where things may be heading. For me, the focus of a good space 4x game will always be on the space battles, but just having a little bit of nuance to ground combat can go a LONG way to adding to the enjoyment of a game ...
- Sun Jun 28, 2015 4:40 pm
- Forum: Testing
- Topic: Planet invasion mechanics
- Replies: 28
- Views: 59897
Planet invasion mechanics
I like the fact that it takes a lot of investment in troop transports to conquer high population planets.Too many games allow for 2-3 troop transports to conquer a planet of billions of people when I believe a full planetary invasion and occupation should be a monumental undertaking. That being said ...
- Tue Jun 23, 2015 5:11 pm
- Forum: Testing
- Topic: Fleet Motion Rules
- Replies: 8
- Views: 16793
Re: Fleet Motion Rules
While a part of me thinks it would be cool to intercept enemy ships in deep space, in general I don't think it should be allowable.
Combat in the vacuum of space is only ever going to happen around points of interest like planets and such where two or more sides have an objective to attack/defend ...
Combat in the vacuum of space is only ever going to happen around points of interest like planets and such where two or more sides have an objective to attack/defend ...
- Sat Feb 28, 2015 6:10 pm
- Forum: Testing
- Topic: Road map thread?
- Replies: 4
- Views: 10638
Re: Road map thread?
And on that note I see your point, but at the same time the team is not that big. The guys main focus, as I see it, is fixing the bugs and develop the game.
And still you have the changelogs that sorto state how the current version is.
I like the idea of having focal point of how the game is ...
And still you have the changelogs that sorto state how the current version is.
I like the idea of having focal point of how the game is ...
- Tue Feb 24, 2015 5:21 pm
- Forum: Testing
- Topic: Road map thread?
- Replies: 4
- Views: 10638
Road map thread?
As I've been testing out the game and making my usual notes, I've found myself really wishing there was a developer road map thread I could reference which would tell me if the issues I am encountering are already being addressed. As I read the various threads in this forums I see bits and pieces of ...
- Thu Feb 19, 2015 7:58 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3485304
Re: Report - Current Bugs and Issues
I agree that researching missiles and then not having any missiles to equip is non-intuitive, but I'm not sure that showing the user a component that can't be equipped is the right way to fix the problem.
I also found it confusing at first when I researched missiles and then didn't see them ...
- Sat Feb 14, 2015 4:02 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3485304
Re: Suggest - Features and Improvements
Oh, I like it. It's sexy. That's $50 of sexy for a 50¢ change.
The one (very minor) addition I would suggest is to randomize the starting positions of the planets. Because otherwise every system with the same number of orbits looks the same.
I hope the beta testers don't mind seeing the ...
The one (very minor) addition I would suggest is to randomize the starting positions of the planets. Because otherwise every system with the same number of orbits looks the same.
I hope the beta testers don't mind seeing the ...
- Sun Feb 08, 2015 6:46 pm
- Forum: Testing
- Topic: Video Card Bugs
- Replies: 74
- Views: 1107550
Re: AMD Video Card Bugs
My laptop runs the game just fine, but my ATI Radeon HD 5700 Series in my gaming desktop is displaying the following problems:
- white spaces instead of text on the game menu screen
- disco lights instead of planets orbiting the stars on the galaxy map
- white spaces instead of text on the game menu screen
- disco lights instead of planets orbiting the stars on the galaxy map
- Sat Feb 07, 2015 6:03 am
- Forum: Testing
- Topic: Small ships in the late game
- Replies: 8
- Views: 18620
Re: Small ships in the late game
I definitely think this is an important discussion to be having. I am a big fan of combined arms tactics and it always saddens me when the best strategy in any game is to build a lot of the biggest unit to constantly throw at the enemy.
As of now I never bother building destroyers when I unlock ...
As of now I never bother building destroyers when I unlock ...
- Fri Feb 06, 2015 3:45 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3485304
Re: Suggest - Features and Improvements
As I progress into the mid-game I find myself wishing there was an empire overview screen of some kind. Something I can glance at to see all my planets and what they are currently building. Every time a colony finishes a construction project I need to stop and think about what I need next. This can ...