Search found 77 matches
- Tue Mar 01, 2016 2:49 pm
- Forum: Testing
- Topic: Traders and pirates and scouts, O my
- Replies: 19
- Views: 35404
Re: Traders and pirates and scouts, O my
Why not allow for some gravity well/interdiction field module? It would allow raiders a variable chance to pull freighters from hyperspace into combat in deep space. This would lead to dedicated raiding designs that are weaker than normal warships because of the module slot that is needed. It would ...
- Wed Feb 24, 2016 3:29 am
- Forum: Testing
- Topic: Where I'm at with the game
- Replies: 1
- Views: 5832
Where I'm at with the game
Long time tester here. Been playing a lot of SiS lately and enjoying it quite a bit. You've nailed a lot of the things I look for in a 4x game, and trust me I've played/tested a bunch.
Right now I feel like I'm playing a very well put together space war game. The ship design is brilliant with lots ...
Right now I feel like I'm playing a very well put together space war game. The ship design is brilliant with lots ...
- Sat Feb 20, 2016 11:03 pm
- Forum: Testing
- Topic: Traders and pirates and scouts, O my
- Replies: 19
- Views: 35404
Re: Traders and pirates and scouts, O my
Interesting ideas. They might be too ambitious for pre-launch but maybe they would make good post-launch considerations? I've seen both of them before in other games.
SD2 had science ships you could build if you wanted a more mobile approach to science besides traditional labs on planets. While ...
SD2 had science ships you could build if you wanted a more mobile approach to science besides traditional labs on planets. While ...
- Sun Feb 14, 2016 9:42 pm
- Forum: Testing
- Topic: Terraforming mechanics
- Replies: 42
- Views: 50872
Re: Terraforming mechanics
I second this.bjg wrote:Showing some projected "after the terraforming" results for all species currently on the planet also would be nice.
- Tue Feb 09, 2016 5:03 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3975529
Re: Report - Current Bugs and Issues
Could you upload this game via the options menu -> upload game logs?
Right now, there are multiple Marauder factions in the game, so, it's possible that the faction you destroyed isn't the same as the one you agreed to bribe. But, it's also possible that there's a bug, and you're paying a bribe to ...
Right now, there are multiple Marauder factions in the game, so, it's possible that the faction you destroyed isn't the same as the one you agreed to bribe. But, it's also possible that there's a bug, and you're paying a bribe to ...
- Sun Feb 07, 2016 6:53 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3975529
Re: Report - Current Bugs and Issues
Not sure if this is a bug or not. I agreed to pay a bribe to some Gremak pirates when they showed up over a newly settled colony since I had no defensive ships nearby at the time. So I started losing 8 credits per turn. Eventually I relocated some cruisers and destroyers to protect the colony but ...
- Sun Jan 10, 2016 1:24 am
- Forum: Testing
- Topic: No Shield Strategy: Viable? Intended?
- Replies: 6
- Views: 12660
Re: No Shield Strategy: Viable? Intended?
It's also my intent to add more design / research templates to the AI's behavior set, so in future games, you may sometimes have a chance of running into Yoral who are using something like Will's strategy, rather than just the same old missiles->shields->hellbores pattern that we now all know so ...
- Tue Jan 05, 2016 4:04 am
- Forum: General Forum
- Topic: Steam Greenlight!
- Replies: 32
- Views: 83065
Re: Steam Greenlight!
Congrats guys!
- Sun Nov 22, 2015 8:13 pm
- Forum: Testing
- Topic: Resource System Expansion
- Replies: 22
- Views: 36253
Re: Resource System Expansion
I have to say my first impressions of the new resource system are very positive! The early game is now full of key decisions to make on how best to grow my empire. I have to balance between healthy population growth, production output, metal production, and so on right from the start. I'm ...
- Thu Nov 19, 2015 1:47 pm
- Forum: Testing
- Topic: Resource System Expansion
- Replies: 22
- Views: 36253
Re: Resource System Expansion
Sounds interesting! Once I've got some time I'll dive into the changes and give you my thoughts.
- Mon Oct 19, 2015 5:10 pm
- Forum: Testing
- Topic: Re: Sharing pre-release content
- Replies: 8
- Views: 17161
Re: Sharing pre-release content
Yeah. I've got to agree with DD here. For me, constant war can be quite tiring. I can usually play a game for a couple hours, but then the need to constantly be at war leads me to giving up on the game
When the other features like a more in-depth economy are implemented I'll be sure to give the ...
When the other features like a more in-depth economy are implemented I'll be sure to give the ...
- Thu Sep 17, 2015 9:54 pm
- Forum: Testing
- Topic: Energy Torpedoes
- Replies: 6
- Views: 13061
Re: Energy Torpedoes
Another idea is to make regular torpedoes or missiles have an area of effect explosion when hit by PD while energy torpedoes wouldnt. This would encourage people to not fire regular torpedoes at close range due to the risk of taking damage.
- Wed Sep 09, 2015 3:55 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3493468
Re: Suggest - Features and Improvements
I use stockpiles to prep for building bigger hull designs I haven't quite finished researching yet, but I suppose I could just start building something else and then switch to the new hull when I have the tech as well so I guess I don't necessarily need the stockpile option.
Something that might ...
Something that might ...
- Sun Sep 06, 2015 3:21 am
- Forum: Testing
- Topic: Anti-missile missiles
- Replies: 2
- Views: 8019
Anti-missile missiles
Is the animation for anti-missile missiles a placeholder? I was just a little surprised to see grey lines come out of my ship like coil gun fire when I was expecting to see actual missiles.
Also, I kind of figured they would have a similar range to actual missiles. Something you could fire to ...
Also, I kind of figured they would have a similar range to actual missiles. Something you could fire to ...
- Fri Sep 04, 2015 2:00 pm
- Forum: Testing
- Topic: First Impression Notes
- Replies: 42
- Views: 78809
Re: First Impression Notes
What about random fleet posisition, they had no time to get into formation so its a giant furball of crazy.
There is a game that does something like this. It might have been SOTS actually. Basically, if the enemy arrives at your colony with little to no warning, either thru stealth or they ...
There is a game that does something like this. It might have been SOTS actually. Basically, if the enemy arrives at your colony with little to no warning, either thru stealth or they ...