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by Arioch
Thu Jan 16, 2020 10:58 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20083

Re: Terraforming

At the risk of being somewhat fatuous.... The game already models this particular transformation by allowing ocean to be changed to other types. (Not being entirely serious with this btw.) Not that it really matters as it's going to be changed anyway. The game also currently allows you to create ne...
by Arioch
Tue Jan 14, 2020 10:33 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20083

Re: Terraforming

And if they have a solid surface with water on top and then some atmosphere, then Ocean differs from Island only by a matter of degree. They both have the same stucture, just in different proportions. Sure, all planets are just balls of matter, differing mainly in proportions. The difference betwee...
by Arioch
Tue Jan 14, 2020 6:00 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1050
Views: 423189

Re: Suggest - Features and Improvements

I'd really like to have more asymmetrical race relations, as well as more positive and negative effects on morale. But to do that, I think we have to give the player more levers to push on to manage morale levels, which as I said is a pretty big job. We've got lots of ideas on what to do with the mo...
by Arioch
Tue Jan 14, 2020 12:40 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1050
Views: 423189

Re: Suggest - Features and Improvements

Does it make sense to have "Alien Rulers" penalty when other faction is annexed? From a tech side it makes sense as withouth the tech the base behaviour applies but if they join willingly it would be cool to see a special bonus offsetting it like: "We are stronger together" Well...
by Arioch
Mon Jan 13, 2020 10:31 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20083

Re: Terraforming

That almost sounds like we're missing a planet type between Island and Ocean. :| We're missing lots of planet types, but this isn't meant to be a simulation. The goal is to give the player more options to improve some of his worlds, and not necessarily a tool to transform any planet into any other ...
by Arioch
Sun Jan 12, 2020 8:31 pm
Forum: General Forum
Topic: Troopship cost
Replies: 1
Views: 2498

Re: Troopship cost

Since the loaded ground troops are part of the ship, I expect that it does get the shipyard discount.

This probably doesn't make sense, but it doesn't bother me sufficiently that I think it would need to be changed.
by Arioch
Sun Jan 12, 2020 8:10 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20083

Re: Terraforming

The idea is to keep transitions in stages, but to increase the number of stages for each transition so that a full transition between planet types takes multiple, longer projects, but that each stage has tangible benefits. We do track temperature, atmospheric pressure and surface water, but these ar...
by Arioch
Sun Jan 05, 2020 6:27 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 6491

Re: Queue management

I am going to piggyback on this thread and add a question about the UI that has long bugged me. When I set up queue of research projects, I often change my mind later and want to remove a project from the queue or insert a new one in the middle or otherwise change the order. The only way I seem to ...
by Arioch
Sat Jan 04, 2020 6:00 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 6491

Re: First Impressions

Thanks for the feedback. The ship design UI is really neat, and the drag-and-drop of items onto a ship frame reminds me of Ascendancy. All the icons are neat and easily recognisable, and the interface itself is fairly easy to use. But.... Once the player has accumulated a lot of equippable items, th...
by Arioch
Fri Jan 03, 2020 3:31 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 16
Views: 10197

Re: Default population in building colony ship/colony should be main race.

If you've got less than 2 units of any population that's not either Primitive or Sessile, you probably shouldn't be building a colony ship on that planet anyway. Why (besides the loading colonists problem)? Some "primitives" are quite capable workers. Also the Colony Ship build project re...
by Arioch
Thu Jan 02, 2020 11:26 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 16
Views: 10197

Re: Default population in building colony ship/colony should be main race.

If you've got less than 2 units of any population that's not either Primitive or Sessile, you probably shouldn't be building a colony ship on that planet anyway. It doesn't take any more time to transport eligible colonists to that planet than it does to send an empty colony ship to a planet with el...
by Arioch
Wed Dec 18, 2019 10:50 pm
Forum: General Forum
Topic: Hive Worlds
Replies: 3
Views: 2932

Re: Hive Worlds

Hive worlds were originally low fertility, but we found this was too punishing for the Ashdar Imperials, who start on one. Hive worlds will be completely changed with the terraforming revamp, as will the fertility attribute. The chief change in the system is that terraforming transitions are staged ...
by Arioch
Wed Dec 18, 2019 10:35 pm
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 4390

Re: Strategic map combat questions

Right, they do become independent. Though if it's a former planet of mine with a population still mostly of my own race, that should make things easier to establish contact and then annex them peacefully, right? It depends on how the new morale/reputation works out... I think there's a random eleme...
by Arioch
Tue Dec 17, 2019 7:39 pm
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 4390

Re: Strategic map combat questions

Interesting. The AI does seem timid at times, choosing to retreat or not attack at all more often that I would. I wonder then if it would be possible for me to park a sizeable fleet in an enemy system, refrain from attacking (and assuming the AI doesn't have sufficient forces to want to attack me e...
by Arioch
Sat Dec 07, 2019 8:48 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 100
Views: 85944

Re: Please Report Missing and/or Placeholder Text

Looks like part of the sentence got clipped off the end. Thanks for the report.

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