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by Arioch
Fri May 11, 2018 4:17 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 3463

Re: Can We Talk About Diplomacy?

Each DLC does include new features, but the diplomacy/AI update is something we're doing on its own. Kind of hard to tie AI improvements to a faction. :D
by Arioch
Thu May 10, 2018 8:31 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 3463

Re: Can We Talk About Diplomacy?

Keep in mind that most of these "events" are just triggers for the AI to do or say something; they are "cards" in the logical sense, but the whole point is to create immersion rather than break it. are you guys planning to do Diplomacy DLC ? it is a lot of work for simple patch,...
by Arioch
Thu May 10, 2018 8:04 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 3463

Re: Can We Talk About Diplomacy?

Are you planning to have actual cards appear during the event notification? I mean art depicting the race specific activity and fluff description beneath it... that would be so thematic and awesome :) Keep in mind that most of these "events" are just triggers for the AI to do or say somet...
by Arioch
Mon May 07, 2018 5:44 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 3463

Re: Can We Talk About Diplomacy?

DDPD wrote:When will this stuff start rolling out? I really want to dive in again, but not until the diplomacy changes are in...

Hard to say. We're working on it now, but it's a big piece, and it will require a lot of testing.
by Arioch
Thu May 03, 2018 11:25 pm
Forum: General Forum
Topic: Area Coverage vs Close-In Point Defence
Replies: 10
Views: 871

Re: Area Coverage vs Close-In Point Defence

I'm not sure I understand. Why would one expect that? A weapon that has reduced chance to hit in close range seems plausible. Missiles lose accuracy over range as their velocity (and therefore inertia) increases and their fuel supply decreases. It doesn't make any sense that a missile would gain ac...
by Arioch
Thu May 03, 2018 11:22 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 317484

Re: Report - Current Bugs and Issues

Techs and Codexes (which are tech unlocks rather than the tech itself) are distinctly labeled in the Herald trading menu.

Core Tap Mining is a recent addition and it has always been a Codex (an unlock, not the tech itself); as far as I'm aware, you never had the ability to buy the tech outright.
by Arioch
Thu May 03, 2018 11:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 771
Views: 169203

Re: Suggest - Features and Improvements

There's a temptation to try to squeeze too much into a small screen element that's supposed to a shortcut. I think there should probably eventually be a dedicated new full-screen spreadsheet colony report screen that would be much more flexible in terms of sorting and visualization than the small pl...
by Arioch
Thu May 03, 2018 11:08 pm
Forum: General Forum
Topic: Area Coverage vs Close-In Point Defence
Replies: 10
Views: 871

Re: Area Coverage vs Close-In Point Defence

That would seem rather gamey, as it would be the complete opposite of what you would expect according to how anti-missiles work.
by Arioch
Mon Apr 30, 2018 11:27 pm
Forum: General Forum
Topic: Gremak Base Research
Replies: 2
Views: 449

Re: Gremak Base Research

As far as I'm aware, Gremak base research has always been +0.

The Gremak have an ancient society that starts with a lot of ancient technology. Learning to research new things is something they are not used to and have to put some effort into.
by Arioch
Thu Apr 26, 2018 7:33 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 28
Views: 3132

Re: Boarding Mechanic

Military transports also fill a space combat niche since they are pretty effective at boarding. Do you intend for them to keep that role once they become necessary for non-penalized planetary invasion? Boarding capabilities shouldn't be affected. So are you thinking on expanding the functionality o...
by Arioch
Thu Apr 26, 2018 5:31 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 28
Views: 3132

Re: Boarding Mechanic

Loosing transports would be a logical outcome and would not require UI changes - only to display the lost transports in the battle report screen in the end I don't feel it is a logical outcome. In order to invade, you have to first destroy all defensive systems that could reasonably attack ships in...
by Arioch
Thu Apr 26, 2018 5:26 am
Forum: General Forum
Topic: Boarding Mechanic
Replies: 28
Views: 3132

Re: Boarding Mechanic

I had an idea. What if delivering troops from a cargo hold incurred some chance of the transport itself being destroyed, when participating in a ground invasion? I'd prefer to implement the originally intended behavior (which will require some UI changes), but it's not a really high priority at the...
by Arioch
Wed Apr 25, 2018 7:14 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 28
Views: 3132

Re: Boarding Mechanic

Dropping invading troops from a cargo hold instead of assault shuttles is supposed to incur a combat penalty, but this was never implemented.
by Arioch
Mon Apr 23, 2018 6:46 pm
Forum: Testing
Topic: The Current Trade Model
Replies: 6
Views: 818

Re: The Current Trade Model

I'm not sure that's so terribly unrealistic. If a modern country like Japan or Korea or China were to suddenly lose all trade with the United States, it would be an economic catastrophe. Despite the huge number of domestic consumers each one of those countries has.
by Arioch
Mon Apr 23, 2018 6:25 pm
Forum: Testing
Topic: The Current Trade Model
Replies: 6
Views: 818

Re: The Current Trade Model

The way foreign trade works (as far as I am aware) is that foreign routes are more profitable than domestic routes. When you sign a trade charter, any transports that are trading in domestic routes will switch to any available foreign routes. It's not a flat bonus; if you have no available transport...

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