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by Arioch
Sun May 20, 2018 5:25 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1518
Views: 356315

Re: Report - Current Bugs and Issues

Tinker AI decided to colonyze the Arid planet instead of the Purple Coral Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech. If I switch over to the race (via DEV Option AI DEV enabled and Ctrl clicking on one of their planets) as visible in the screenshot above,...
by Arioch
Sun May 20, 2018 12:51 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1518
Views: 356315

Re: Report - Current Bugs and Issues

Tinker AI decided to colonyze the Arid planet instead of the Purple Coral This is obviously due to the overall lower max pop of the planet, but it is obejctively more valuable and should be colonised with priority considering that: 1. It has valuable minerals 2. Better fertility rating 3. Its lower...
by Arioch
Thu May 17, 2018 12:51 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 1182

Re: Thoughts on some population types

The discussion on the Tinkers actually raises a question for me that I can't currently answer- can species that have access to Forced Labor and Experiments (not sure, for that matter, if that's tied to Slave Collars tech or to 'being Gremak') currently spend Tinkers on Forced Labor and Experiments?...
by Arioch
Tue May 15, 2018 4:24 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 1182

Re: Thoughts on some population types

Well, that still boils down to having to kill them all. The invasion mechanics are fairly simple, so there's not really much of an opportunity to employ a special mechanism that would be both significant lore wise and meaningful in gameplay terms.
by Arioch
Tue May 15, 2018 1:58 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 1182

Re: Thoughts on some population types

1. Phidi currently gain bonus morale from markets due to their enthusiasm for and expertise in trade; possibly this might also be appropriate to apply to Spice Mongers? Sounds reasonable. 2. Is there any particular reason that Ashdar splinter colonies use 'standard' Ashdar population rather than a ...
by Arioch
Tue May 15, 2018 12:09 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1518
Views: 356315

Re: Report - Current Bugs and Issues

nweismuller wrote:Death's Hand ships are now retreating in battle to Star Harpy-controlled systems, including HSAs. Probably not intended behavior.

Probably not, heh.
by Arioch
Fri May 11, 2018 6:44 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 5091

Re: Can We Talk About Diplomacy?

We already have a faction which is tooled towards diplomacy (the Phidi), so adding another one would be redundant. Our model for the DLC's is that they introduce some new factions and related new features. The new features are generally worked into the base game, and the new factions are available a...
by Arioch
Fri May 11, 2018 4:17 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 5091

Re: Can We Talk About Diplomacy?

Each DLC does include new features, but the diplomacy/AI update is something we're doing on its own. Kind of hard to tie AI improvements to a faction. :D
by Arioch
Thu May 10, 2018 8:31 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 5091

Re: Can We Talk About Diplomacy?

Keep in mind that most of these "events" are just triggers for the AI to do or say something; they are "cards" in the logical sense, but the whole point is to create immersion rather than break it. are you guys planning to do Diplomacy DLC ? it is a lot of work for simple patch,...
by Arioch
Thu May 10, 2018 8:04 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 5091

Re: Can We Talk About Diplomacy?

Are you planning to have actual cards appear during the event notification? I mean art depicting the race specific activity and fluff description beneath it... that would be so thematic and awesome :) Keep in mind that most of these "events" are just triggers for the AI to do or say somet...
by Arioch
Mon May 07, 2018 5:44 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 5091

Re: Can We Talk About Diplomacy?

DDPD wrote:When will this stuff start rolling out? I really want to dive in again, but not until the diplomacy changes are in...

Hard to say. We're working on it now, but it's a big piece, and it will require a lot of testing.
by Arioch
Thu May 03, 2018 11:25 pm
Forum: General Forum
Topic: Area Coverage vs Close-In Point Defence
Replies: 10
Views: 1227

Re: Area Coverage vs Close-In Point Defence

I'm not sure I understand. Why would one expect that? A weapon that has reduced chance to hit in close range seems plausible. Missiles lose accuracy over range as their velocity (and therefore inertia) increases and their fuel supply decreases. It doesn't make any sense that a missile would gain ac...
by Arioch
Thu May 03, 2018 11:22 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1518
Views: 356315

Re: Report - Current Bugs and Issues

Techs and Codexes (which are tech unlocks rather than the tech itself) are distinctly labeled in the Herald trading menu.

Core Tap Mining is a recent addition and it has always been a Codex (an unlock, not the tech itself); as far as I'm aware, you never had the ability to buy the tech outright.
by Arioch
Thu May 03, 2018 11:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 189905

Re: Suggest - Features and Improvements

There's a temptation to try to squeeze too much into a small screen element that's supposed to a shortcut. I think there should probably eventually be a dedicated new full-screen spreadsheet colony report screen that would be much more flexible in terms of sorting and visualization than the small pl...
by Arioch
Thu May 03, 2018 11:08 pm
Forum: General Forum
Topic: Area Coverage vs Close-In Point Defence
Replies: 10
Views: 1227

Re: Area Coverage vs Close-In Point Defence

That would seem rather gamey, as it would be the complete opposite of what you would expect according to how anti-missiles work.

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