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by Arioch
Thu Jan 31, 2019 1:21 am
Forum: Testing
Topic: Can we start hearing/talking about the next expansion?
Replies: 3
Views: 1471

Re: Can we start hearing/talking about the next expansion?

DevildogPD wrote:So can we start talking about the upcoming content now, please? :-)

viewtopic.php?f=3&t=766#p9040
by Arioch
Sun Jan 27, 2019 3:29 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 248869

Re: Suggest - Features and Improvements

nathanebht wrote:- Even out the race advantages/disadvantages so that are more similar in difficulty.

Why?

In a single-player game, why do you feel the different playable factions need to be equally balanced?
by Arioch
Sun Jan 27, 2019 12:11 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 248869

Re: Suggest - Features and Improvements

well, in the diplomacy screen the ship counter for factions differs from the fleet ship counter on the interface. it seems to detect only ships that have weapons. so there's some logic there separating ships by combat ability Separating ships according to whether or not they have weapons is straigh...
by Arioch
Fri Jan 25, 2019 9:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 248869

Re: Suggest - Features and Improvements

The difficulty here is that since units are customizable, they are not always clearly typed and so it may not be straightforward to categorize them. But it's worth thinking about. Wouldn't the same concept used in the Tactical map make sense?: double clicking selects all the ships in a fleet that h...
by Arioch
Fri Jan 25, 2019 5:39 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 248869

Re: Suggest - Features and Improvements

did a quick search but i might have missed it if this has been suggested before. a couple select all buttons would be nice. like select all troopships, select all combat ships. when i'm warring i like to run around with a large cohort of troopships and combat ships. i'd like to easily be able to se...
by Arioch
Wed Jan 23, 2019 8:39 pm
Forum: General Forum
Topic: Expansion\DLC plans?
Replies: 31
Views: 3559

Re: Expansion\DLC plans?

The idea is that because it takes longer and provides more incremental benefits, early stages of terraforming can be available earlier in the game. Each race has an ideal planet type, and the incremental terraforming stages step you towards that ideal. Have a race's ideal be one of the intermediate ...
by Arioch
Wed Jan 23, 2019 6:41 am
Forum: General Forum
Topic: Expansion\DLC plans?
Replies: 31
Views: 3559

Re: Expansion\DLC plans?

Sounds great. I was hoping there'd be a new race along the same lines, focusing on bio-tech. As to how they look, I hope they are drawn very alien. Let your imagination go crazy and a bit darker. I was thinking 'big worm things' with triangular lamprey maws, with no eyes but with unknown sensory or...
by Arioch
Wed Jan 23, 2019 2:40 am
Forum: General Forum
Topic: Expansion\DLC plans?
Replies: 31
Views: 3559

Re: Expansion\DLC plans?

A new aquatic bio-engineering faction? Do they have squishy ships that grow bigger as they age? The ships are mechanical, but some of the systems are bioengineered, and the race itself is bioengineered. They are terraforming specialists, their ideal target being the Coral World. What details can yo...
by Arioch
Tue Jan 22, 2019 9:12 pm
Forum: General Forum
Topic: Expansion\DLC plans?
Replies: 31
Views: 3559

Re: Expansion\DLC plans?

The theme for the next DLC is already pretty set: it's the Gardeners (and aquatic bio-engineering faction) and a terraforming revamp. We just need to formalize the plans for actually getting it done. Are you thinking race specific art a la Seven Kingdoms, statistics screen or something else? On the ...
by Arioch
Tue Jan 22, 2019 9:08 pm
Forum: General Forum
Topic: Maybe stations should have a single shield bubble.
Replies: 28
Views: 2774

Re: Maybe stations should have a single shield bubble.

I'm more concerned about minor faction stations being too hard for the player to overcome, especially early in the game. Marauder bases are already pretty hard targets as it is. For the player, static defenses are always going to be a niche option, no matter how good you make them. They're only usef...
by Arioch
Thu Jan 17, 2019 6:16 pm
Forum: General Forum
Topic: Development Updates
Replies: 10
Views: 21604

Re: Development Updates

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25142110/09c249ab09bd714ab8a2b3567dd79f2bf62007dd.jpg Greetings, interstellar tyrants! Today's patch has been a long time in the making: it includes extensive changes to the AI and diplomacy system, difficulty level balance, and add...
by Arioch
Thu Jan 17, 2019 2:58 am
Forum: General Forum
Topic: Font Size
Replies: 4
Views: 688

Re: Font Size

If you're running in windowed mode, you should be able to resize the window.
by Arioch
Wed Jan 16, 2019 8:44 am
Forum: General Forum
Topic: Font Size
Replies: 4
Views: 688

Re: Font Size

If you run the game in windowed mode instead of fullscreen mode (in the Options menu uncheck "Fullscreen Mode"), then utilities like Magnifier should work.
by Arioch
Mon Jan 14, 2019 11:26 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 248869

Re: Suggest - Features and Improvements

Most negative population morale modifiers caused by a one-time event (including slaving) have a limited duration, after which they expire.
by Arioch
Mon Jan 14, 2019 10:53 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 59
Views: 13699

Re: Testing the Current Diplomacy Changes

You can put the graphs under the diplomacy screen, they shouldn't bother anybody there too much ? They are there to help you evaluate who to ally with and who to compete with - diplomacy is all about the numbers game, so it's a logical place for the graphs. That's where it currently is. ss_stats_po...

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