Search found 1404 matches

by Arioch
Sat May 01, 2021 10:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3488468

Re: Suggest - Features and Improvements

Ground defenses really don't benefit from cover or terrain vs. orbital opponents. Ground defenses can remain hidden only until they fire, and then the enemy knows exactly where they are. And unlike ships in orbit, ground defenses can't move. Once located, they are very easy targets.

Long range ship ...
by Arioch
Sat May 01, 2021 2:14 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3488468

Re: Suggest - Features and Improvements

Agreed, fairly minor change, not a factor in battle outcome. Mostly stems from a sense of perceived "realism".
Actually, in terms of realism, I think point-defense weapons would probably be your most effective weapons against ground targets. You're firing at essentially point-blank range, and ...
by Arioch
Fri Apr 30, 2021 7:43 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3488468

Re: Suggest - Features and Improvements

Suggest to disallow point-defence weapons and anti-missiles fire against planet to 1) diversify weapons a bit and 2) let planetary defenses last a little longer.
Are you finding that point defense weaponry is doing a significant portion of your damage to planets? I would be surprised.

That aside ...
by Arioch
Mon Apr 26, 2021 2:26 am
Forum: General Forum
Topic: Where is the hazard rating displayed for ships?
Replies: 8
Views: 47468

Re: Where is the hazard rating displayed for ships?

I don't think it's displayed anywhere, but it probably should be. I'm making a note of it.
by Arioch
Sat Apr 03, 2021 4:03 pm
Forum: General Forum
Topic: How do you embark colonists about a space habitat transporter?
Replies: 11
Views: 53739

Re: How do you embark colonists about a space habitat transporter?

Dacarnix wrote:Interesting.

Having colonists in orbit of (for example) a Barren planet next to Taribor will allow you to colonize Taribor without Habitat Domes?

I never would have guessed that.

Or am I misreading you?
That's correct.
by Arioch
Thu Mar 25, 2021 4:04 am
Forum: Testing
Topic: Steppes Hostile Environment Discrepancy
Replies: 10
Views: 52399

Re: Steppes Hostile Environment Discrepancy

The open ocean on Earth is like a vast desert; the vast majority of sea life exists in shallow water near the coasts or on the sea floor. Those organisms that you do find in the open ocean are often only there because they're on their way to somewhere else. The open ocean at the surface receives ...
by Arioch
Wed Mar 24, 2021 10:03 pm
Forum: Testing
Topic: Steppes Hostile Environment Discrepancy
Replies: 10
Views: 52399

Re: Steppes Hostile Environment Discrepancy

The maximum population calculation is abstracted so that you are rewarded for adding population that is more suitable to underused biomes on a planet, but you are not penalized for having sub-optimal population (as we feel that would lead to very tedious micromanagement).
by Arioch
Tue Mar 23, 2021 11:34 pm
Forum: Testing
Topic: Steppes Hostile Environment Discrepancy
Replies: 10
Views: 52399

Re: Steppes Hostile Environment Discrepancy

Arid worlds (including Steppes) have variable atmospheres. Those with a "normal" atmospheric density (listed in the planet info pane and indicated by greening on the surface) don't have the Hostile Environment penalty; those with a "thin" atmosphere do have the penalty.

All of this is being ...
by Arioch
Sat Mar 20, 2021 8:17 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3488468

Re: Suggest - Features and Improvements

zolobolo wrote:Charged damage I assume is the same concept you have implemented to Orthin Busbar systems?
No. Charged/electrical damage type does extra internal damage if it penetrates armor and shields.
by Arioch
Sat Mar 20, 2021 6:59 pm
Forum: General Forum
Topic: New DLC
Replies: 245
Views: 1001366

Re: New DLC

Could this be used to generate unique planets by seeding different starting water elevation levels even within the same class of planet?
Yes.

Or to dynamically generate the devastation level?
e.g.: There would be two sea levels and coloring, one representing overall sea level (blue) and the ...
by Arioch
Sat Mar 20, 2021 6:52 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3488468

Re: Suggest - Features and Improvements

"Viable" is not the same as "optimal." I can and do win games using ion cannons, so it's not accurate to say that they are not viable.
I think we need to add mods for non-lasers, and I think it would help to implement the "charged" damage type to distinguish ions from lasers.
We are going to be ...
by Arioch
Sat Mar 20, 2021 6:41 am
Forum: General Forum
Topic: New DLC
Replies: 245
Views: 1001366

Re: New DLC

Working on a planet asset that's designed from the ground up to be transformable from Arid all the way to Island, and to also have a Swamp world phase.

The colors represent separate elevation layers.
pontus1.jpg
pontus1.jpg (238.77 KiB) Viewed 43703 times
by Arioch
Wed Mar 17, 2021 8:34 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 337234

Re: DLC 3 and 4, from the Suggestions thread...

The starlane mechanic was really restrictive in Endless Space 1 (you were essentially blind to anything outside your territory), but it works a lot better in Endless Space 2.
by Arioch
Wed Mar 17, 2021 2:40 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 337234

Re: DLC 3 and 4, from the Suggestions thread...

zolobolo wrote:Well I think this is due to the lack of interation with the core elements of the game.
I think you just described MOO4 in a nutshell. It doesn't feel like the designer really understood what made the original fun.