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by Arioch
Sat Feb 15, 2020 8:38 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1050
Views: 423197

Re: Suggest - Features and Improvements

I'm always reluctant to add AI governor features... we have made an effort to try to limit the game mechanics that the player is required to manage to only those that involve important (and hopefully interesting) decisions. I'm aware that when the map sizes get really huge, some of the game mechanic...
by Arioch
Sat Feb 15, 2020 3:10 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1050
Views: 423197

Re: Suggest - Features and Improvements

I know this has been discussed before and I haven't read everything. I love the biomes and the race benefits related to them. I just spend too much time in the game micromanaging this, especially on large maps. I think migration should be automated. And there could be an option to prohibit migratio...
by Arioch
Sat Feb 15, 2020 2:29 am
Forum: General Forum
Topic: Cause of Teros' sudden tech progress spike???
Replies: 5
Views: 3926

Re: Cause of Teros' sudden tech progress spike???

Thanks for the upload. On stardate 1288 the Teros discovered an ancient data cache when they colonized Toliman I, which was the site of a Derelict Colony special. This was in a system they already controlled. archive_deciphered.jpg If you have the ai_dev feature in Developer Options enabled, you can...
by Arioch
Thu Feb 13, 2020 9:05 pm
Forum: General Forum
Topic: Cause of Teros' sudden tech progress spike???
Replies: 5
Views: 3926

Re: Cause of Teros' sudden tech progress spike???

If you upload the game, we could take a look and see.

(With the game in question loaded, in Options menu, click "Upload Game Logs".)
by Arioch
Thu Jan 30, 2020 7:22 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20084

Re: Terraforming

DDPD wrote:Any idea when we might be able to start testing the new stuff?

Nope.
by Arioch
Wed Jan 29, 2020 6:07 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1050
Views: 423197

Re: Suggest - Features and Improvements

I think, your technicians shouldn't be able to repair those components on the captured ships that you lack technology for. Such approach was adopted, for example, by Space Empires V. I'm not sure this will make gameplay better, but it's certainly more logical. Should lower the (very high) attractiv...
by Arioch
Mon Jan 27, 2020 7:32 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1050
Views: 423197

Re: Suggest - Features and Improvements

I think we tried this at one point, and it really cluttered up the build menu.

Since there is no benefit to having "pure" populations (having 1 of the "wrong" population won't negatively impact your max pop), I'm not convinced that this is a problem that really needs a solution.
by Arioch
Fri Jan 24, 2020 10:13 pm
Forum: General Forum
Topic: Arda Seed Colony
Replies: 2
Views: 2353

Re: Arda Seed Colony

Curious. Could you upload that game so we can take a look at it?

(with the game in question loaded, in Options menu, click "Upload Game Logs")
by Arioch
Fri Jan 24, 2020 6:07 pm
Forum: General Forum
Topic: Refit and Reverse Engineer
Replies: 1
Views: 2315

Re: Refit and Reverse Engineer

Nice catch, thanks.
by Arioch
Wed Jan 22, 2020 7:34 am
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 12699

Re: Fleet bases underwhelming?

theoneo wrote:What about attaching a maneuvering engine to a fleet base and using it as a great boarding ship?

I don't think adding maneuvering engines will allow a station to move out of orbit, so it would only be usable in a defensive situation.
by Arioch
Mon Jan 20, 2020 10:03 am
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20084

Re: Terraforming

AMX wrote:One of my pops unexpectedly suffering from overcrowding seems like enough of a penalty to me.

I think that's unlikely to happen unexpectedly. If you transform Desert into an Island world and the native Spicemongers don't like it, that probably shouldn't come as a surprise.
by Arioch
Sun Jan 19, 2020 11:31 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20084

Re: Terraforming

Max population is subjective to population type, so any display of max population by definition has to take this into account. But the maximum for one pop type can go down, even if the overall maximum goes up - having a more detailed preview than currently would be useful. I'm not sure how that wou...
by Arioch
Sun Jan 19, 2020 7:04 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20084

Re: Terraforming

Max population is subjective to population type, so any display of max population by definition has to take this into account.
by Arioch
Fri Jan 17, 2020 6:47 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 20084

Re: Terraforming

This is all very cool, and I appreciate the effort to model real physics and planetology, but it seems a wee bit obsessive for a game system that seems aimed more at late game vanity projects than actual core gameplay. Part of the goal of the terraforming revamp is to break up transformations into ...
by Arioch
Thu Jan 16, 2020 11:12 pm
Forum: General Forum
Topic: Any Updates?
Replies: 1
Views: 2878

Re: Any Updates?

I did post a little bit about the terraforming revamp plans:
viewtopic.php?f=3&p=10269#p10246

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