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by Arioch
Thu Feb 19, 2015 8:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Report - Current Bugs and Issues

I agree that the current nuclear missile tech unlock placement doesn't make sense. I think the short-term answer is to make the point defense version of the nuclear missiles available in the same tech; that way you'll have something to equip. Anti-missiles aren't exciting in terms of offensive damag...
by Arioch
Thu Feb 19, 2015 8:07 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Report - Current Bugs and Issues

Missiles are a heavy weapon; they require a heavy mount. That should be more clear in the description, but I also agree with what Big Imp said in a different thread: that the components on the right should be labeled with the same colored classification as the slots on the left. The ship designer is...
by Arioch
Thu Feb 19, 2015 7:39 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Report - Current Bugs and Issues

It would, if you didn't have any other way of displaying the compatibility between hardpoints and modules. But you DO have that visual distinction available, when dragging the module to the hardpoint. There's only a noticeable distinction between applicable slots and non-applicable slots; if you tr...
by Arioch
Thu Feb 19, 2015 6:46 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Suggest - Features and Improvements

The diplomacy system (in which you can interact with the other players) is not yet in the game. The largest vessels definitely need to have their weapons divided into more slots and with more varied firing arcs. These vessels and the late game techs and weapons are not at all polished in the current...
by Arioch
Thu Feb 19, 2015 6:38 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Report - Current Bugs and Issues

If you show components that can't be equipped, doesn't that just create a different kind of confusion as the player tries in vain to drag it to slots that can't accept it? That could be fixed with a distinct and clear "not equippable" visual state, but is there really a need to show all th...
by Arioch
Mon Feb 16, 2015 9:46 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Suggest - Features and Improvements

We've talked about eventually adding orbital habitats as something above and beyond an outpost (which is limited to "claiming" the planet in terms of ship range and potential special resource access). There would probably have to be something special in an otherwise uninhabitable planet or...
by Arioch
Mon Feb 16, 2015 7:33 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Suggest - Features and Improvements

The costs of ships, components and techs are all badly imbalanced and will be substantially changed when we get a chance to do our Great Balance Pass(tm).
by Arioch
Sat Feb 14, 2015 5:24 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Suggest - Features and Improvements

The one (very minor) addition I would suggest is to randomize the starting positions of the planets. Because otherwise every system with the same number of orbits looks the same. Ok, sure. Should be working on dev (but I'm not marking the patch as stable, as I'm headed to bed, and if that just brok...
by Arioch
Sat Feb 14, 2015 4:01 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Suggest - Features and Improvements

Oh, I like it. It's sexy. That's $50 of sexy for a 50¢ change. The one (very minor) addition I would suggest is to randomize the starting positions of the planets. Because otherwise every system with the same number of orbits looks the same. I hope the beta testers don't mind seeing the developers d...
by Arioch
Fri Feb 13, 2015 7:37 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Suggest - Features and Improvements

I think if you make the orbits slow -- on a par with the speed of planet rotation -- the effect will just be cool and not distracting.
by Arioch
Fri Feb 13, 2015 4:05 am
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 10822

Re: Ground combat?

Is there any differentiation in population based on dynamics? IE, would a conquered population cause issues that a population of your own races colonials would not? and is there a difference between native population and general population? I notice there's minor races in some of the screenshots re...
by Arioch
Thu Feb 12, 2015 10:53 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 803
Views: 218001

Re: Suggest - Features and Improvements

In addition to having the stars shimmer (which we talked about early on), I think it would be cool to have all of the orbits animate all the time (though much slower than on mouseover), provided that it does not tax the framerate. The planets can still speed up as they currently do on mouseover and ...
by Arioch
Thu Feb 12, 2015 5:48 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 155737

Re: Report - Current Bugs and Issues

Ran across what I think is a bug -- Moved into a star system and my Exploration vessel was attacked by 2 bad guys. After two moves they killed me and I selected continue from the menu choice. Upon exiting the combat the system still showed our two vessels in conflict in it. At hitting next turn I h...
by Arioch
Tue Feb 10, 2015 10:38 pm
Forum: General Forum
Topic: Font
Replies: 18
Views: 9052

Re: Font

I initially had a similar opinion of the font, but I have since gotten used to it.

I'd be curious to hear other people's opinions on the subject.
by Arioch
Tue Feb 10, 2015 7:17 am
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 10822

Re: Ground combat?

Currently, bombardment does not destroy infrastructure, only population. So are there any mechanics to simulate retooling this captured infrastructure? Like reduced industrial output of a certain percent that gradually declines until everything is up to spec? Not at present. I would think it more l...

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