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by Arioch
Sun Apr 19, 2015 4:40 pm
Forum: General Forum
Topic: Technology trees
Replies: 20
Views: 8627

Re: Technology trees

I liked the "drag population to different boxes" method of MOO2 and the "drag population to different map squares" method of Civ for specializing production. However, the primary drawback for each is the amount of micromanagement that it requires in large empires. Reducing late-g...
by Arioch
Sun Apr 19, 2015 12:42 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 907
Views: 289902

Re: Suggest - Features and Improvements

When a planet completes a construction project, the notification tells me what it will build next. It would be nice if the notification for research would do the same: Our researchers have discovered Lasers and will work on Advanced Metallurgy next or choose next research project. We plan to eventu...
by Arioch
Sat Apr 18, 2015 4:23 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185940

Re: Report - Current Bugs and Issues

game_158 has a colonizer headed to Antares full of Enfi, which was not my intention. I ordered a Colonizer and it was loaded with Enfi without my selecting them or anything. I'd expect a colonizer to be filled with whatever the dominant species of the planet that manufactures it. Yeah, I had the sa...
by Arioch
Fri Apr 17, 2015 8:21 pm
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 7112

Re: Changes to the early game

It's nothing that a few well-placed tooltips can't fix. A mouseover tooltip could be added to the factory icon that tells what the output of the structure is, and include a message if it's understaffed and what the penalty is. And then the left-click infobox can contain more detailed information abo...
by Arioch
Thu Apr 16, 2015 5:23 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185940

Re: Bug Report Archive

The Orthin have a hull called a Gunship, with a slot for a Siege weapon. At the time this hull becomes available, the only siege weapon is Ion Artillery. However, Ion Artillery looks to require 400 power and a Fusion plant only generates somewhat over 200, meaning that you have to mount a second po...
by Arioch
Wed Apr 15, 2015 11:06 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185940

Re: Bug Report Archive

Purely cosmetic and I may have missed an earlier report, but Torpedoes seem to be self-referential. I'm guessing they should be referred to as "heavier versions of the [tech] missile" fusion torpedoes.JPG This appears on both the science screen as well as ship design screens: nuclear torp...
by Arioch
Wed Apr 15, 2015 5:42 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 907
Views: 289902

Re: Suggest - Features and Improvements

My immediate suggestion instead, would be to provide another highly specific sticky locked thread with short discussion/decision summaries and implementation ETA. It can be in form of FAQ or a kind of implementation timeline - anything that makes sense to you, as a developer. Something like "S...
by Arioch
Wed Apr 15, 2015 5:35 pm
Forum: Testing
Topic: Planetary Defense
Replies: 16
Views: 8477

Re: Planetary Defense

Actually, I kind of like that it goes back to "Edit Design". Gives me a chance to look over what I have set up and then decide if I want to create anything else using "New Design". I agree that it should go back to "Edit Design." By the way, in the current dev build, t...
by Arioch
Wed Apr 15, 2015 9:44 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185940

Re: Report - Current Bugs and Issues

I have discovered when a fleet arrive in my system I am unable to attack them if I want to. They just disappear, I couldn't find them in orbit in my planet system. Or am I missing an option here. I can only a attack when they decide to attack me, which makes no sense. If a hostile fleet is present ...
by Arioch
Tue Apr 14, 2015 5:31 pm
Forum: Testing
Topic: Colony Ships and Population
Replies: 7
Views: 3286

Colony Ships and Population

Another thing I would not call a bug, its more a feature or an issue. Nevertheless: When building a colony ship it is filled with 1 population unit of the most numerous race on the planet. This population unit comes from nowhere, the planet still has its original population living there. Shouldn't ...
by Arioch
Tue Apr 14, 2015 5:29 pm
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 7112

Re: Changes to the early game

I often see a situation in AI home systems in which the homeworld has no orbital infrastructure at all, but the marginal planet in the same system has two starbases. I'm assuming this is because the AI faction is running out of money and having to sell its stations; if so, it's odd that the game alw...
by Arioch
Mon Apr 13, 2015 7:48 pm
Forum: Testing
Topic: Planetary Defense
Replies: 16
Views: 8477

Re: Planetary Defense

I was just looking at everything, that's how I usually play games. What I find tedious is that the ship designer closes when you are done with something. Yeah, that's one of the recommendations I have in my notes to talk about in today's meeting: when you exit the Ship Designer after having entered...
by Arioch
Fri Apr 10, 2015 4:22 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 185940

Re: Report - Current Bugs and Issues

game_124 happened when I went to drop the Gaian centaurs onto my home-world with the intention of, basically, killing them off, since Orthin already get 1 test tube per population. I picked them up fine but, when I clicked to drop them on Bacabs, I get this error. I've also encountered a few errors...
by Arioch
Thu Apr 09, 2015 5:36 am
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 61141

Re: Report - Current Bugs and Issues

I am not sure if this is a problem with the animation or a problem with graphics cards, but as I've been playing the Phidi, I've been noticing that the churning water animation that plays over certain sections of their ships and over their adviser panels will occasional skip or flicker. It happens ...
by Arioch
Sun Apr 05, 2015 8:59 pm
Forum: General Forum
Topic: copy?
Replies: 8
Views: 5011

Re: copy?

this has to be a troll, no real person could look at those two profiles and think one is a copy of the other... I believe the feedback is probably genuine; a huge portion of the feedback for any artwork often consists of "this look a lot like (insert random item here)!" The human mind is ...

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