Search found 211 matches
- Mon Jan 24, 2022 1:14 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487028
Re: Suggest - Features and Improvements
IMHO, fleet AI could be improved by introducing attacks of opportunity. From time to time AI fleet can be seen arriving to its destination (usually, retreat or recon target) and deeming its task fulfilled, even if there are easy to hit enemy assets at the site. AI scouts not attacking enemy outposts ...
- Sat Jan 22, 2022 8:10 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487028
Re: Suggest - Features and Improvements
If I understand correctly, player isn't notified about range extension agreements alien races sign between themselves. Moreover, player isn't notified about alliances created and broken if he isn't in contact with their participants, even when these races have already been met. In times of war, this ...
- Sat Jan 22, 2022 5:30 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967032
Re: Report - Current Bugs and Issues
About the much discussed crash. In both cases when it struck me, and judging by stack trace, it's because discontent harmonized pop (Algorians and Lummox for me) has become content, and the game can't find appropriate race icon to display notification about it. Probably introduced since update that ...
- Tue Jan 11, 2022 6:33 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487028
Re: Suggest - Features and Improvements
Apparently, zolobolo is trying to foresee what ship experience system could look like, when it will be added to SiS. But watching recent progress (rather lack of), I'd not bet on it. Is the development of SiS over? Better to know bitter truth.emky wrote:What's this talk of EXP/levels?
- Mon Jan 10, 2022 7:31 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487028
Re: Suggest - Features and Improvements
... I woudl go with slight hull bonus and considerable accuracy bonus...
IMHO, more important than number of exp. levels is the maximum bonus that's spread between them. Too low, and there's no point in caring about veterancy. I consider Endless Space's max +100% HP, attack, and defence (if memory ...
IMHO, more important than number of exp. levels is the maximum bonus that's spread between them. Too low, and there's no point in caring about veterancy. I consider Endless Space's max +100% HP, attack, and defence (if memory ...
- Sat Jan 08, 2022 2:04 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487028
Re: Suggest - Features and Improvements
If I understand correctly, currently estimate for metal surplus or shortage on the status bar accounts only for items being produced, not their successors in the queues. This spawns problems when developed shipyard colony or two mass-produces ships or ship upgrades, especially metal-costly ones ...
- Fri Jan 07, 2022 10:45 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487028
Re: Suggest - Features and Improvements
I would like to have in tactical combat menu of small craft carrying ships command "Abort current sortie and return to carrier". Can be useful in some situations to prevent excessive small craft losses.
- Wed Jan 05, 2022 9:18 pm
- Forum: General Forum
- Topic: Help with Humans
- Replies: 13
- Views: 53399
Re: Help with Humans
One Humanity advantage is ability to pirate the pirates. Boarding pods and EMP missiles aren't a lot of research, Low Orbit Refits tech (to slap B.pods on starting Heavy Cruiser) is already there, and Xenoengineering not needed against Death Hand. If lucky, can commandeer a couple free colonizers ...
- Wed Jan 05, 2022 12:53 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487028
Re: Suggest - Features and Improvements
+1 for scaling small craft's hitpoints with the current armor level (who said MoO2?).
- Sat Jan 01, 2022 8:45 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967032
Re: Report - Current Bugs and Issues
About the much discussed crash. In both cases when it struck me, and judging by stack trace, it's because discontent harmonized pop (Algorians and Lummox for me) has become content, and the game can't find appropriate race icon to display notification about it. Probably introduced since update that ...
- Tue Dec 28, 2021 10:07 am
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 72442
Re: Efficient fleet compositions
Is there any point in time where beam or cannon equipped ships are effective at least on par with missileers? Besides LR Coilgun anti-ground snipers that is. Is a pack of Orthin Gunships behind a couple of Battlecruiser tanks effective against missile or carrier fleet of comparable cost? Force ...
- Fri Dec 24, 2021 4:25 am
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 72442
Re: Efficient fleet compositions
After the 2nd war fleet gets more diversified. It includes captured ships, mostly marauder. Time before 3rd war is spent on refitting these, and expansion of the core fleet by newly-built 4 Shuttle Carriers, 4-8 Leech Missile Destroyers, and 2-3 Battleships (Phidi use mercenaries for these). Force ...
- Wed Dec 22, 2021 6:05 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967032
Re: Report - Current Bugs and Issues
That reminds me. If you have an outpost transport in the system, and deploy it on the planet, the request to colonize will still be there. You can then give them authorization for brownie points, but of course you keep the planet for yourself as they can't actually colonize it now that there's an ...
- Tue Dec 21, 2021 1:33 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967032
Re: Report - Current Bugs and Issues
AI probably should not ask permission to colonize planet bearing his own outpost. Also, when two allies in one turn asked permission to colonize the same planet in my system, and I permitted it to one of them, message from the second wasn't recalled.
- Mon Dec 20, 2021 8:05 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967032
Re: Report - Current Bugs and Issues
Assimilation of allied empire did not removed request from them to colonize in one of my systems.