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by PrivateHudson
Mon Mar 18, 2019 9:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347076

Re: Another bunch of suggestions from a neophyte

- Proposition for fleet panel: display all identical ships as one with plus button and counter on top. Instead of 20 troopships or space harpies display 1 troopship/harpy with [+] 20 upon it. Identical here means same components and cargo, so question mark button still can be used. Maybe even health...
by PrivateHudson
Fri Mar 15, 2019 6:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347076

Re: Another bunch of suggestions from a neophyte

Actually, I meant star-belonging asteroid belts instead of some tiny planets, not planet-belonging debris rings. Some of those planets could be broken into asteroid belts at map generation, some by terraforming, some by biggest guns. Probably, Asteroid Construction has to provide more to justify the...
by PrivateHudson
Tue Mar 12, 2019 4:24 am
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 4623

Re: So what is the counter to carriers and/or metric tonnes of missiles?

Arioch, thank you very much. One day this great game will have a wiki, where all bits and pieces of the forum wisdom could be dumped.
by PrivateHudson
Mon Mar 11, 2019 11:49 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347076

Re: Another bunch of suggestions from a neophyte

Currently asteroid constructs see not much use. Maybe replace some tiny planets by asteroid belts at map generation, and allow asteroid construction at any colony in a system with asteroid belt?
by PrivateHudson
Mon Mar 11, 2019 11:42 am
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 4623

Re: So what is the counter to carriers and/or metric tonnes of missiles?

What determines missile/torpedo/fighter survivability under PD fire? Are torps more durable than missiles? Are more advanced missiles/fighters tougher? Does current armor tech influence? Are there any racial or situational boni for missile/torps/fighters nimblety? If you know some more or less detai...
by PrivateHudson
Tue Feb 12, 2019 11:35 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347076

Re: Another bunch of suggestions from a neophyte

I am not sure turns left on a build is really a thing that can be done, as construction is not an upfront cost but cost over time, so you run into issues like metal shortage that can hamstring production. Of course I mean turns as calculated in current conditions - metal shortage/abundance as of th...
by PrivateHudson
Tue Feb 12, 2019 9:33 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 983
Views: 347076

Another bunch of suggestions from a neophyte

Being a huge fan of MoO 2, I stumbled upon SiS recently and bought it instantly. Now, having played some hours, I dare to bring forward a few suggestions. Sorry if some already were proposed, as it's impossible to read all these threads. - I miss "turns left" number on productions in colon...
by PrivateHudson
Tue Feb 12, 2019 8:12 am
Forum: General Forum
Topic: Kudos to the Developers
Replies: 3
Views: 1525

Re: Kudos to the Developers

Stumbled upon SiS recently, and after a few hours of play I'll sign under each OP's word. Except for my start line is MoO 2. Looks like the proper heir to the throne is here, finally! Unbelievable work for 2-men team.

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