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by Dragar
Sun Mar 03, 2019 4:39 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 307769

Re: Suggest - Features and Improvements

I think the ship stuff is pretty deliberate.
by Dragar
Fri Feb 22, 2019 5:02 pm
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 3599

Re: So what is the counter to carriers and/or metric tonnes of missiles?

The really important thing to understand is that your point-defense is local, while the missiles/fighters offense is global. That means no matter how good your point defense is, if battles get big enough, all their weapons can be brought to bear on you, while you can only defend with a few. You can ...
by Dragar
Sun Feb 10, 2019 11:09 am
Forum: General Forum
Topic: First impressions and lots of suggestions
Replies: 12
Views: 2707

Re: First impressions and lots of suggestions

That list of three is mine, too. It's fairly minimalistic (that does not mean small!) in terms of dev time, and would have pretty big returns on the main part of the game (combat). I really want to have to wince and struggle to decide my ship load out, rather than throw on the best guns with all the...
by Dragar
Mon Feb 04, 2019 11:07 am
Forum: Testing
Topic: The AI fleeing battle
Replies: 11
Views: 5615

Re: The AI fleeing battle

A comment in another thread made me think: it would be pretty cool if larger ships took longer to retreat than smaller ones. But the AI might be a limiting factor in making that mechanic viable.
by Dragar
Thu Jan 24, 2019 1:06 pm
Forum: General Forum
Topic: Expansion\DLC plans?
Replies: 31
Views: 6050

Re: Expansion\DLC plans?

If you play with a lot of planets 100+, then queue management gets to be a bit much. Given how the economy works, I actually find many planets quite manageable compared to comparable games. Most planets should just be set on Mining/Research, while a few core worlds pump out ships (and are the only ...
by Dragar
Tue Jan 22, 2019 4:56 pm
Forum: General Forum
Topic: What is your favorite and least favorite ship design?
Replies: 9
Views: 3057

Re: What is your favorite and least favorite ship design?

The same is true of the Human missile cruiser. They come with extra munitions built in, but they're fairly underwhelming in terms of potential loadout.
by Dragar
Fri Jan 18, 2019 11:47 am
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 59
Views: 21211

Re: Testing the Current Diplomacy Changes

Nice work on the new patch release! Looking forward to trying out the stable build.
by Dragar
Mon Jan 14, 2019 2:14 pm
Forum: General Forum
Topic: What is your favorite and least favorite ship design?
Replies: 9
Views: 3057

Re: What is your favorite and least favorite ship design?

I really like the ships with well defined and unique roles - the small Ashdar vessels, Gremak vessels, and even the clearly improvised Phidi designs. Yoral small ships are cool, but I felt got outclassed quickly (except torpedo boats). Tinker ships always strike me as 'a series of platforms for more...
by Dragar
Mon Jan 07, 2019 11:30 pm
Forum: Testing
Topic: State of Exploits
Replies: 17
Views: 6070

Re: State of Exploits

I don't mind a few overpowered tools (especially in a singleplayer game with a decent AI) - I'd just like them to be a bit more exciting (cloaking devices; stellar beams; teleportation units) than just torpedo spam. ;)
by Dragar
Sun Jan 06, 2019 11:17 pm
Forum: Testing
Topic: State of Exploits
Replies: 17
Views: 6070

Re: State of Exploits

On the efficient long range doom fleet conundrum, it's worth listing the three components: 1. Increasing the cost of torpedo destroyer hulls reduces the efficiency. 2. Mechanics that encourage splitting of fleets reduces the 'doom fleet' aspect. 3. Late game weapons with big bonuses to engaging at c...
by Dragar
Wed Jan 02, 2019 3:15 pm
Forum: General Forum
Topic: Maybe stations should have a single shield bubble.
Replies: 30
Views: 6602

Re: Maybe stations should have a single shield bubble.

Because ships move in a particular direction and (many) have directional weapons, shield facing is tactically meaningful; you may have to choose between optimal weapons bearing and optimal protection. As it worked out in actual gameplay, this element of meaningful impact is smaller than perhaps it ...
by Dragar
Tue Jan 01, 2019 9:07 pm
Forum: General Forum
Topic: Maybe stations should have a single shield bubble.
Replies: 30
Views: 6602

Re: Maybe stations should have a single shield bubble.

This is where I can only theorize: I suspect it might have been to allow better survivability for small vessels vs large fleets and large ships vs large amount of small ships...


Could be. But that seems quite a convoluted means of going about such a thing.
by Dragar
Tue Jan 01, 2019 5:11 pm
Forum: General Forum
Topic: Maybe stations should have a single shield bubble.
Replies: 30
Views: 6602

Re: Maybe stations should have a single shield bubble.

I would assume that the spinning around of ships like a merry go round for the sake of absorbing damage via all shield segments and thus win additional time for regen is an exploit as it is not something the AI understand, looks odd and is a hugely micro-intensive activity - would be bad game-desig...
by Dragar
Mon Dec 24, 2018 1:39 pm
Forum: Testing
Topic: AIs and terrible planet builds
Replies: 19
Views: 8840

Re: AIs and terrible planet builds

Good idea, sven. That tech does run counter to the design as it stands; your tweak makes it cleaner.
by Dragar
Wed Dec 19, 2018 9:51 pm
Forum: Testing
Topic: AIs and terrible planet builds
Replies: 19
Views: 8840

Re: AIs and terrible planet builds

The fillers are important for reducing micromanagemet. It's great most planets get a bunch of mines and a mining order, and then I don't think about them anymore.

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