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by Dragar
Fri Jun 21, 2019 6:33 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 307776

Re: Suggest - Features and Improvements

the player is not motivated to lean into boarding with Humans besides this as they start with a heavy disadvantage in tech and need to research Boarding like anyone else (no pre-researched tech or discount) Not sure that's true! Inferior ship designs and a disadvantage in tech already push them in ...
by Dragar
Mon Jun 17, 2019 9:31 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 307776

Re: Suggest - Features and Improvements

Sometimes a rare salvage or tech find or something will change my plan, but my ideas about what to arm my ships with at what tech level are usually pretty clear from the outset of a game, and often what tech I should be pursuing is too. We might be able to shift what those techs will be, but there a...
by Dragar
Wed Jun 12, 2019 6:34 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

I think the point about combat to transport vessel ratios is a good one.
by Dragar
Sun Jun 02, 2019 11:47 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

Maybe shift? There is certainly a way to box select.
by Dragar
Fri May 31, 2019 10:46 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

My own impression is that AI has always had big problematic blind spots, and I think those are hurting the game no matter how I balance it. Mistakes in fleet routing are the category of issues that most has my attention right now -- particularly in mid/late game, when you have large empires and/or ...
by Dragar
Sun May 19, 2019 11:02 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

I think I agree.

I enjoyed using Phidi with mercenaries backed up by their own carriers, but I'm not sure how optimal that is. I haven't played them since I first started playing the game I think.
by Dragar
Sun May 19, 2019 6:09 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

It's tough to balance that. The higher tier hulls are usually *much* better value for metal/production cost, even for Yoral.

Possibly it just means Yoral should pay slightly more in upkeep for their unusually powerful heavy/advanced destroyers?
by Dragar
Sun May 19, 2019 9:30 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

So far I'm certainly feeling much more constrained by research and coin than industry and metal. I didn't used to bother upgrading (it was often less hassle just rebuild the ship and scrap the old one, or send it into a dangerous combat, and it was very expensive to do it the 'easy' way by coin), bu...
by Dragar
Sat May 18, 2019 9:03 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1631
Views: 552044

Re: Report - Current Bugs and Issues

Ah, thanks.
by Dragar
Fri May 17, 2019 9:19 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1631
Views: 552044

Re: Report - Current Bugs and Issues

Why does selecting the 'Trade' production at a colony *more* than double the coin output? It is exactly double for science.

Edit: for that matter, why does mining not exactly increase metal production by 1/3?
by Dragar
Thu May 16, 2019 10:56 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

sven wrote:Thanks for the playtesting help.


It's a real pleasure to help such communicative developers! Thanks for making, and working on such, a great little game.
by Dragar
Thu May 16, 2019 10:00 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

This is a bit weird. When the Tinkers first approach Grumium, they just arrive there, but never attack. However, if I replay some of the events in the war from your perspective, the Tinkers do attack. There's certainly a bug here, but, I'm having a hard time replicating it... Do you remember if you...
by Dragar
Thu May 16, 2019 9:56 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1631
Views: 552044

Re: Report - Current Bugs and Issues

The munitions and power values of Planet Defenses 1 don't appear to be formatted (and are showing the maximum float values, perhaps?).
by Dragar
Thu May 16, 2019 9:33 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

Ah, cool. I've done that; it's a Yoral save. It's mainly the war with the Tinkers that had some odd behaviour (I'd pretty much lost, while the AI dallied instead of striking, I managed to find some tech on a planet that let me snag railguns way earlier than I should have, and that's swung it around ...
by Dragar
Thu May 16, 2019 7:58 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 19820

Re: Testing Economic Balance Changes

I'll figure out somewhere to upload...

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