Alas, the bug has returned and I can't migrate my way out of it this time.
[code]
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:67:add_star ...
Search found 121 matches
- Fri Dec 31, 2021 12:27 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966413
- Thu Dec 30, 2021 11:44 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966413
Re: Report - Current Bugs and Issues
Fairly serious crash out on the development branch in the late game (I'm pretty sad I won't get to see this game end; it has been pretty interesting). I'm not sure how to attach files here; I think I've managed to submit a bug report. It looks similar to the stacktrace reported by PrivateHudson ...
- Thu Dec 30, 2021 5:44 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966413
Re: Report - Current Bugs and Issues
Fairly serious crash out on the development branch in the late game (I'm pretty sad I won't get to see this game end; it has been pretty interesting). I'm not sure how to attach files here; I think I've managed to submit a bug report. It looks similar to the stacktrace reported by PrivateHudson.
- Wed Dec 29, 2021 6:10 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966413
Re: Report - Current Bugs and Issues
Fusion Warheads enables Fusion Anti-Missiles even without researching Anti-Missiles. Is this intended?
- Wed Dec 29, 2021 1:58 pm
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 72403
Re: Efficient fleet compositions
The real surprise there is the production cost difference.
- Wed Dec 29, 2021 10:21 am
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 72403
Re: Efficient fleet compositions
The main use of heavy weapons is in large engagements on slow ships, where you want to be able to focus your fire. Beam weapons lack the main capability of missiles - unlimited range! - that allows this. And without heavy mounts, it can be hard to keep big ships in range of the main target.
Having ...
Having ...
- Tue Dec 28, 2021 12:15 pm
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 72403
Re: Efficient fleet compositions
I've found dedicated point defence is certainly viable against missile spam. Interceptors are also helpful against it. The heavier beam mounts are not a ton more damage - the range is the main difference.
- Sat Sep 04, 2021 12:16 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1000477
Re: New DLC
Really lovely look to it. I really enjoy the distinctive styles of the races ships.
- Wed Mar 17, 2021 12:09 pm
- Forum: General Forum
- Topic: DLC 3 and 4, from the Suggestions thread...
- Replies: 78
- Views: 336748
Re: DLC 3 and 4, from the Suggestions thread...
I do not mind the lack of direct interaction in battles. The idea is that ship design and flotilla layout is how you interact. I actually like this a lot for streamlining large battles.
In practice , fleet design and flotilla layout is often immaterial, particularly since the AI puts up a fight ...
In practice , fleet design and flotilla layout is often immaterial, particularly since the AI puts up a fight ...
- Wed Mar 17, 2021 9:31 am
- Forum: General Forum
- Topic: DLC 3 and 4, from the Suggestions thread...
- Replies: 78
- Views: 336748
Re: DLC 3 and 4, from the Suggestions thread...
Endless Space 2 is full of good ideas.
- Mon Feb 22, 2021 11:14 am
- Forum: Testing
- Topic: Disconnected Colonists Testing
- Replies: 10
- Views: 70654
Re: Disconnected Colonists Testing
Becoming immediately discontent is much more thematic though!
- Mon Feb 22, 2021 11:10 am
- Forum: General Forum
- Topic: Military transports are too strong
- Replies: 23
- Views: 136399
Re: Military transports are too strong
Small changes, one at a time, are usually better.
Ships that engage with boarding should probably decloak! That seems the first thing to change.
Ships that engage with boarding should probably decloak! That seems the first thing to change.
- Thu Feb 11, 2021 9:22 am
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1000477
Re: New DLC
Looks exciting!
- Thu Jan 07, 2021 9:39 am
- Forum: General Forum
- Topic: Turbolasers
- Replies: 3
- Views: 36526
Turbolasers
In this steam discussion:
https://steamcommunity.com/app/464880/discussions/0/2270321250017110249/
The implication is that turbolasers are supposed to have a shield-piercing attribute. But I've done a lot of testing, and I can't find any evidence of this. Is this a bug, or is the description for ...
https://steamcommunity.com/app/464880/discussions/0/2270321250017110249/
The implication is that turbolasers are supposed to have a shield-piercing attribute. But I've done a lot of testing, and I can't find any evidence of this. Is this a bug, or is the description for ...
- Thu Jan 07, 2021 9:36 am
- Forum: General Forum
- Topic: Military transports are too strong
- Replies: 23
- Views: 136399
Re: Military transports are too strong
Ah, could be.
It would be good to give ion guns something. There isn't really a reason to use them right now.
It would be good to give ion guns something. There isn't really a reason to use them right now.