Search found 121 matches

by Dragar
Fri Dec 31, 2021 12:27 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3966413

Re: Report - Current Bugs and Issues

Alas, the bug has returned and I can't migrate my way out of it this time.


[code]
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:67:add_star ...
by Dragar
Thu Dec 30, 2021 11:44 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3966413

Re: Report - Current Bugs and Issues

Fairly serious crash out on the development branch in the late game (I'm pretty sad I won't get to see this game end; it has been pretty interesting). I'm not sure how to attach files here; I think I've managed to submit a bug report. It looks similar to the stacktrace reported by PrivateHudson ...
by Dragar
Thu Dec 30, 2021 5:44 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3966413

Re: Report - Current Bugs and Issues

Fairly serious crash out on the development branch in the late game (I'm pretty sad I won't get to see this game end; it has been pretty interesting). I'm not sure how to attach files here; I think I've managed to submit a bug report. It looks similar to the stacktrace reported by PrivateHudson.
by Dragar
Wed Dec 29, 2021 6:10 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3966413

Re: Report - Current Bugs and Issues

Fusion Warheads enables Fusion Anti-Missiles even without researching Anti-Missiles. Is this intended?
by Dragar
Wed Dec 29, 2021 1:58 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 72403

Re: Efficient fleet compositions

The real surprise there is the production cost difference.
by Dragar
Wed Dec 29, 2021 10:21 am
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 72403

Re: Efficient fleet compositions

The main use of heavy weapons is in large engagements on slow ships, where you want to be able to focus your fire. Beam weapons lack the main capability of missiles - unlimited range! - that allows this. And without heavy mounts, it can be hard to keep big ships in range of the main target.

Having ...
by Dragar
Tue Dec 28, 2021 12:15 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 72403

Re: Efficient fleet compositions

I've found dedicated point defence is certainly viable against missile spam. Interceptors are also helpful against it. The heavier beam mounts are not a ton more damage - the range is the main difference.
by Dragar
Sat Sep 04, 2021 12:16 pm
Forum: General Forum
Topic: New DLC
Replies: 245
Views: 1000477

Re: New DLC

Really lovely look to it. I really enjoy the distinctive styles of the races ships.
by Dragar
Wed Mar 17, 2021 12:09 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 336748

Re: DLC 3 and 4, from the Suggestions thread...

I do not mind the lack of direct interaction in battles. The idea is that ship design and flotilla layout is how you interact. I actually like this a lot for streamlining large battles.

In practice , fleet design and flotilla layout is often immaterial, particularly since the AI puts up a fight ...
by Dragar
Wed Mar 17, 2021 9:31 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 336748

Re: DLC 3 and 4, from the Suggestions thread...

Endless Space 2 is full of good ideas.
by Dragar
Mon Feb 22, 2021 11:14 am
Forum: Testing
Topic: Disconnected Colonists Testing
Replies: 10
Views: 70654

Re: Disconnected Colonists Testing

Becoming immediately discontent is much more thematic though!
by Dragar
Mon Feb 22, 2021 11:10 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 23
Views: 136399

Re: Military transports are too strong

Small changes, one at a time, are usually better.

Ships that engage with boarding should probably decloak! That seems the first thing to change.
by Dragar
Thu Feb 11, 2021 9:22 am
Forum: General Forum
Topic: New DLC
Replies: 245
Views: 1000477

Re: New DLC

Looks exciting!
by Dragar
Thu Jan 07, 2021 9:39 am
Forum: General Forum
Topic: Turbolasers
Replies: 3
Views: 36526

Turbolasers

In this steam discussion:

https://steamcommunity.com/app/464880/discussions/0/2270321250017110249/

The implication is that turbolasers are supposed to have a shield-piercing attribute. But I've done a lot of testing, and I can't find any evidence of this. Is this a bug, or is the description for ...
by Dragar
Thu Jan 07, 2021 9:36 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 23
Views: 136399

Re: Military transports are too strong

Ah, could be.

It would be good to give ion guns something. There isn't really a reason to use them right now.