Search found 296 matches

Go to advanced search

by harpy eagle
Mon Nov 05, 2018 4:34 am
Forum: General Forum
Topic: SiS playable on Linux with Steam Play aka Proton
Replies: 2
Views: 1070

Re: SiS playable on Linux with Steam Play aka Proton

I'm using a Radeon HD 6520G. Edit: I should probably add that I'm using the Mesa open-source driver. I've tried the official AMD drivers for Linux and I've had nothing but problems with them. Well, more problems than I've had with Mesa, but I suppose that's the best I can ask for when it comes to Li...
by harpy eagle
Mon Nov 05, 2018 3:34 am
Forum: Modding
Topic: Population Panel Mod
Replies: 15
Views: 5582

Population Panel Mod

This was actually originally a part of siyoa's UI mod, but I figured I should make it available here as a stand-alone mod in case anyone wanted it. It adds a new side panel, the "Population Report" that shows all of the different species on each planet in your empire. The buttons and mini-...
by harpy eagle
Mon Nov 05, 2018 3:21 am
Forum: Modding
Topic: Autodesign and AI Ship Variety
Replies: 30
Views: 8892

Re: Autodesign and AI Ship Variety

Yeah, part of the reason I put this down for a while. I think there were some general improvements also so it may be worth dusting off though. I can't remember exactly but I think it had to do with the AI never fitting ships with heavy weapons. I also remember overhauling how the autodesigner picked...
by harpy eagle
Mon Nov 05, 2018 12:25 am
Forum: General Forum
Topic: SiS playable on Linux with Steam Play aka Proton
Replies: 2
Views: 1070

SiS playable on Linux with Steam Play aka Proton

I recently found about about Proton aka Steam Play, which is basically Valve's custom fork of WINE with built-in support from the Steam UI, so I thought I'd give SiS a try on my Ubuntu-MATE 18.04 system. Aside from red giants not displaying correctly, it seems to work pretty well! https://i.imgur.co...
by harpy eagle
Thu Nov 01, 2018 6:03 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 23055

Re: Strategic AI Mod

I'm not sure if the AI buying ships from the merc pool would really disrupt the player that much. To me it looks more like a general issue of the player not knowing when new and better merc ships become available, which becomes exacerbated when the AI can start buying out mercenaries as well. Just t...
by harpy eagle
Sat Aug 25, 2018 10:47 am
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 23055

Re: Strategic AI Mod

I think we have a good picture for how mercenary hiring AI would look now, probably something like this: Budgeting for Mercenaries: - budget based on coin income vs mercenary upkeep - reserve a small amount of coin income * number of planets for economy, and of the rest spend no more than half on me...
by harpy eagle
Sat Aug 25, 2018 9:08 am
Forum: Modding
Topic: Ship Damage Mod
Replies: 13
Views: 4837

Re: Ship Damage Mod

Can you please also set normal damage for planets? Note: the mod gives consdierable advantage to ships using repair module which Tinkers do per default :) I should pay closer attention to how well those ships do, but I did play some battles against AI Tinker and didn't notice them being that much h...
by harpy eagle
Fri Aug 24, 2018 4:59 pm
Forum: Testing
Topic: cheating AI and inept allies
Replies: 4
Views: 3388

Re: cheating AI and inept allies

2. Allies flee when they have the advantage but help when they have no chance. This is the most aggravating. In a combined effort to stop an invading force, when our combined fleets would be able hold them off, my allies run to the next star system, leaving me out numbered. Yet, when they have bare...
by harpy eagle
Thu Jul 12, 2018 8:23 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 940
Views: 300409

Re: Suggest - Features and Improvements

Something should probably be done about the ship design UI to make it clearer that the list of available mods for a part can be interacted with. It seems like a common issue that people don't realize that you can enable mods in the ship designer (I also have to admit that when I started playing I wa...
by harpy eagle
Thu Jul 12, 2018 8:16 pm
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 11
Views: 3070

Re: Gremak hereditary monarchy

So if I'm parsing things correctly, it's less hereditary in principle and more because the natural advantages (size, poison, coloration) of the aristocratic lineages make them the best situated to seize a position of power once they hit adulthood? From the sound of it, it's hereditary because those...
by harpy eagle
Mon Jun 04, 2018 3:08 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 59
Views: 20605

Re: Testing the Current Diplomacy Changes

3. Large relationhip penalty if voting against alliance member if they have more pop (This is probably the best way to emulate the will to "win" for the AI as it serves as a soft mechanic to make the AI "aware" of the competition that serves as the key motivating factor for play...
by harpy eagle
Wed May 30, 2018 3:21 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 59
Views: 20605

Re: Testing the Current Diplomacy Changes

Sounds really promising! Won't be able to try out the new changes for a bit (in the middle of moving house, and some projects on the go) but I'm really looking forwards to playing my next game.
by harpy eagle
Fri May 25, 2018 1:31 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 23055

Re: Strategic AI Mod

I think it is safe to assume that mercanary hiring and ensavement/hqarmonisation will not be touched upon in the near future with the update for diplomacy around the corner and the DLC seemeingly being underway which will surely shake up some of the systems in late game (or at least terraforming) I...
by harpy eagle
Fri May 25, 2018 1:17 pm
Forum: Modding
Topic: Autodesign and AI Ship Variety
Replies: 30
Views: 8892

Re: Autodesign and AI Ship Variety

There are several version of ships occuring with no visible difference Especially for Humans: thre are three starting Destroyer, Light Cruiser and Heavy Cruiser designs - all the same. Yeah, doing it that way made implementation a bit simpler and I figured it was harmless, since the player never se...
by harpy eagle
Fri May 25, 2018 6:22 am
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 23055

Re: Strategic AI Mod

I don't think so. I did have some variations on the AI strategy cards system sitting around, but I wasn't really satisfied with it, so it was never released. If sven doesn't get to it first I'd like to someday look into what it might take to implement mercenary hiring for AI Phidi and enslavement fo...

Go to advanced search

cron