Search found 120 matches
- Thu Jul 25, 2019 4:03 am
- Forum: Testing
- Topic: Shipyards benefit of 70% or not?
- Replies: 5
- Views: 43875
Re: Shipyards benefit of 70% or not?
Ok, thanks for the explanation.
- Wed Jul 24, 2019 1:51 am
- Forum: Testing
- Topic: Shipyards benefit of 70% or not?
- Replies: 5
- Views: 43875
Shipyards benefit of 70% or not?
On the test build the tech description says, "reduces production cost of starships and stations to 70% of their base cost."
The Shipyard planet build item says, "build large starships by +2 hull tiers." Says nothing about reducing production cost.
What do shipyards do exactly now?
The Shipyard planet build item says, "build large starships by +2 hull tiers." Says nothing about reducing production cost.
What do shipyards do exactly now?
- Tue Jul 23, 2019 5:16 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
New game as Orthin with r38511, 88 star, box shape map on hard. Started pretty much in the in the middle of the map.
AIs expanded aggressively. I had a reasonable size empire but was obviously worried that I couldn't defend everything with 4 AI neighboring empires. Didn't get many heavy cruisers ...
AIs expanded aggressively. I had a reasonable size empire but was obviously worried that I couldn't defend everything with 4 AI neighboring empires. Didn't get many heavy cruisers ...
- Fri Jun 28, 2019 10:50 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
Had good relations and treaties with all but one of my neighbors. The Ashdar Colonials didn't have good relations with me for no reason I could determine.
This is probably working as intended -- Ashdar should have a strong anti-Gremak basis. In game, that basis will be reflected both in some ...
This is probably working as intended -- Ashdar should have a strong anti-Gremak basis. In game, that basis will be reflected both in some ...
- Fri Jun 28, 2019 12:56 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
Started a new game using version 38109 on hard difficulty, 88 stars with the Gremak. Not finished it yet.
The early game was oddly peaceful. No early declarations of war. This made sense. The AI took planets fairly aggressively. Even one planet that I thought they couldn't take from the Arda. Had ...
The early game was oddly peaceful. No early declarations of war. This made sense. The AI took planets fairly aggressively. Even one planet that I thought they couldn't take from the Arda. Had ...
- Thu Jun 27, 2019 1:39 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
On the AI fleets topic, when the AI goes on the attack their ships often don't arrive on the same turn. This then lets me defeat them in detail.
If the AI actually formed fleets. Also if the AI defended their empires instead of going across the map to an allies empire. Then they actually might ...
If the AI actually formed fleets. Also if the AI defended their empires instead of going across the map to an allies empire. Then they actually might ...
- Mon Jun 24, 2019 3:51 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1003233
Re: New DLC
Like the concept art. The spiky thing on the bottom is the drive?
Hadn't thought about adding one more race versus the map size. Playing with more than largest map's default 88 stars isn't bad on my PC. Might be a problem on a really low end PC.
I'd also like one or two more map types. A map with ...
Hadn't thought about adding one more race versus the map size. Playing with more than largest map's default 88 stars isn't bad on my PC. Might be a problem on a really low end PC.
I'd also like one or two more map types. A map with ...
- Mon Jun 24, 2019 5:54 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
Completed a game started with r38093. Hard difficulty as the Phidi. Uploaded game_8268.
The AI expanded very aggressively. Allied in the late game with the humans and they started colonizing the lesser planets in my empire!
In the middle and late game, the AI was out researching me. The AI bonus ...
The AI expanded very aggressively. Allied in the late game with the humans and they started colonizing the lesser planets in my empire!
In the middle and late game, the AI was out researching me. The AI bonus ...
- Thu Jun 20, 2019 5:57 pm
- Forum: Testing
- Topic: Bug? Extreme delay & Fleet Can't Right-click(Path)
- Replies: 4
- Views: 24418
Re: Bug? Extreme delay & Fleet Can't Right-click(Path)
Fairly sure that I've run into issue #2 twice in the last few days. Couldn't figure out what caused but believe it did only occur after doing a bomb all.
- Wed Jun 19, 2019 7:59 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
Great to hear, will check out the dev stream as soon as I am done with the current game
Have you consdiered reducing also amount of trade routes a market provides based on staffing? I find that this is the most prominent factor in why the player can economy snowball (building 3 markets on a small ...
Have you consdiered reducing also amount of trade routes a market provides based on staffing? I find that this is the most prominent factor in why the player can economy snowball (building 3 markets on a small ...
- Tue Jun 18, 2019 2:01 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
Yes, found you can drag select using the shift key. You cannot have any ships selected before trying to drag select or nothing will happen. Guess I was expecting it to work more like Window's drag select.Dragar wrote:Maybe shift? There is certainly a way to box select.
- Wed Jun 05, 2019 1:55 pm
- Forum: General Forum
- Topic: Suggestion - Game start with pre-explored
- Replies: 7
- Views: 16339
Re: Suggestion - Game start with pre-explored
I like advanced start being an option in 4x games. Usually helps the AI and also saves some time.
However, I wouldn't give it a high priority. A more competitive, less cheaty AI would be more significant.
However, I wouldn't give it a high priority. A more competitive, less cheaty AI would be more significant.
- Sun Jun 02, 2019 11:35 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
Double-clicking to select ships. Not having a drag select. No select all ships key
I can select ships with single-click: are you sure you need to double click on them (that should select all ships of that type and movement points left)?
You can drag select by holding down CTRL
No select all ...
I can select ships with single-click: are you sure you need to double click on them (that should select all ships of that type and movement points left)?
You can drag select by holding down CTRL
No select all ...
- Sat Jun 01, 2019 1:55 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
I definitely enjoy large SiS battles. The turn-off to large battles is the user interface. Double-clicking to select ships. Not having a drag select. No select all ships key.
When you have a large number of ships in a battle, also their starting layout is always frustrating. Your smallest ships way ...
When you have a large number of ships in a battle, also their starting layout is always frustrating. Your smallest ships way ...
- Fri May 31, 2019 7:23 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1634327
Re: Testing Economic Balance Changes
Didn't realize that hard difficulty had been made easier and that brutal was the new hard.
Think it would be better if there was a game creation setting for AI smarts and another for the AI getting free resources. Allow people finer control of their difficulty.
Think it would be better if there was a game creation setting for AI smarts and another for the AI getting free resources. Allow people finer control of their difficulty.