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by akkamaddi
Sat Dec 09, 2017 3:18 pm
Forum: General Forum
Topic: 2 nasty trick to try
Replies: 10
Views: 4599

Re: 2 nasty trick to try

Generally we do already have the option to use these penal legions though. Their combat value already reflects their flimsy nature and since I almost never use colonists for attacking (as it is wildly not efficiently), this would be the only way civilian battalions utilized so no need to designate ...
by akkamaddi
Sat Dec 09, 2017 2:35 am
Forum: General Forum
Topic: 2 nasty trick to try
Replies: 10
Views: 4599

Re: 2 nasty trick to try

You can think of them as penal battalions, if you like. Penal / Slave Battalions is actually a good idea. Bonus to damage, but debuff to defense (you're not going to waste armor on them), and if possible I would suggest they have a "two balls in the hopper" chance (I'm not sure how you ha...
by akkamaddi
Sat Dec 09, 2017 1:29 am
Forum: Modding
Topic: question on slavery and magnate races
Replies: 4
Views: 2590

Re: question on slavery and magnate races

Thank you. I am guessing that you have just explained why none of the minor races can be made slaves.

I still think it would be worth trying. :D
by akkamaddi
Fri Dec 08, 2017 2:15 pm
Forum: Modding
Topic: question on slavery and magnate races
Replies: 4
Views: 2590

question on slavery and magnate races

Hello, So, I've cranked GIMP and Notepad++ back up. I'm tinkering around with the idea of found-only techs from pre-war races, and two races that have a chance of only appearing as slave colonies. I know there was an issue with techs off the tree causing issues with the tech tree view, so I was goin...
by akkamaddi
Sun Dec 03, 2017 4:51 pm
Forum: Testing
Topic: AI outpost use (or lack thereof)
Replies: 8
Views: 5037

Re: AI outpost use (or lack thereof)

nathanebht wrote: If my guys can live on a gas planet...


I'm sorry, but... what?
by akkamaddi
Thu Nov 30, 2017 12:55 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 51090

Re: DLC rebalance mod

I'll merge my mod into this and give it a whirl. It looks like you've put a lot of work into this. :) I am curious on your thoughts about the changes to the minor races. With the Algorians, the friendly + capricious mix makes them like a bipolar friend. They are nice, but react to stressors "po...
by akkamaddi
Sat Nov 25, 2017 12:10 am
Forum: General Forum
Topic: Looking at stations and outposts
Replies: 6
Views: 3400

Re: Looking at stations and outposts

This is a bit of a non-sequitur, and my apologies, but a possible work-around is to allow a structure-slot "Repair Facility" be created for ships. To be more realistic, a mobile repair ship can only fix one ship per turn, but it may be easier to just have it work like a normal construction...
by akkamaddi
Fri Nov 24, 2017 4:21 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 716402

Re: Report - Current Bugs and Issues

BJG, what screen resolution do you have SiS set to?
by akkamaddi
Wed Nov 15, 2017 3:02 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432147

Re: Suggest - Features and Improvements

A random thought that could be interesting: TECH: "Dzibix Crucible" (Tinker locked) Allows terraforming to of Dzibix Circuit planets. WORLD TYPE: "Dzibix Circuit" The Dzibix Circuit is a world type based on the unused "super city". This would essentially be 7 Metro zone...
by akkamaddi
Sun Nov 12, 2017 9:09 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432147

Re: Suggest - Features and Improvements

Hi. Ok, so. I just posted my Minor Races Madness mod. (Please be patient and kind.) I do want to take a moment to call back to something I posted a bit back in my Long Rambly Post: http://stars-in-shadow.com/forum/viewtopic.php?f=3&t=582 The section about the table hooks. Just as an object lesso...
by akkamaddi
Sun Nov 12, 2017 8:58 pm
Forum: Modding
Topic: Akkamaddi's Minor Race Madess, the mod!
Replies: 5
Views: 3858

Re: Akkamaddi's Minor Race Madess, the mod!

This gives some basic information about what is added by the mod. Skip this if you would prefer to try it knowing nothing. # Start anti-spoiler buffer. # # # # # # Anti-spoiler buffer. Planet: Betho Betho, a large Ice Ball, is the home of the Abbizi. These are deep ocean creatures who dwell around v...
by akkamaddi
Sun Nov 12, 2017 8:58 pm
Forum: Modding
Topic: Akkamaddi's Minor Race Madess, the mod!
Replies: 5
Views: 3858

Akkamaddi's Minor Race Madess, the mod!

AKKAMADDI’S MINOR RACE MADNESS! +++ TL/DR +++ What? - Adds six new minor races, three sessile, three mobile. One is not classified as “primitive”. Adds three “epic systems” new systems, which can be disabled, and associated text events. What not? - No changes to game mechanics, techs, or factions. ...
by akkamaddi
Sun Nov 12, 2017 2:37 am
Forum: Modding
Topic: Stars in Shadow Modding Support
Replies: 6
Views: 6903

Re: Stars in Shadow Modding Support

Two important questions, as I really need to be getting done with my work on this. 1) I have the DLC. So, files I package will be +Legacies files. Obviously I am only packaging limited files. Would this be an issue? If so, I would I get a set of base game files? (I'm designing it to make it easy to ...
by akkamaddi
Sat Nov 11, 2017 3:27 pm
Forum: General Forum
Topic: What are the new weapons in the Legacies DLC?
Replies: 7
Views: 4361

Re: What are the new weapons in the Legacies DLC?

Another possibility with the Anomalies, which would be particularly valuable if an empire could build a station in one: - All Anomaly-to-Anomaly travel acts as if a stargate is in effect, meaning all traffic is instant. If the Anomalies could be conquered early in the game, this would turn them into...
by akkamaddi
Fri Nov 10, 2017 5:43 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 716402

Re: Report - Current Bugs and Issues

Slavery is the coercion of individuals by threats of violence. Harmonized individuals' emotions are firmly under control, and so they have no fear; they can't be coerced. Not to push the point, but I think Chasm has a valid question. The Marauders are slavers. Also, the Marauders would take the Tin...

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