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by akkamaddi
Wed Oct 04, 2017 12:22 am
Forum: Testing
Topic: Why can't we build normal planets in place of "tiny" once?
Replies: 10
Views: 5999

Re: Why can't we build normal planets in place of "tiny" once?

I could see Planet Construction turning a tiny world into a small world. Apparently I'm too much of a bourgeois prole to have the beta for the new DLC, so I'm not entirely sure what is in it. If the space habitats let you build / purchase-build other orbitals, then it could be another defensive &quo...
by akkamaddi
Wed Oct 04, 2017 12:10 am
Forum: Modding
Topic: Question about Viscids...
Replies: 2
Views: 2032

Re: Question about Viscids...

They are supposed to have the "Ambivalent" attribute, but for some reason this is not displayed. Uuuuummmmmmm........ It's not displayed because it's not there? :( I was just tinkering with the RACES.lua and planet_types.lua files to turn the Ajadar~cough!~cough!~Viscids into a useful rac...
by akkamaddi
Tue Oct 03, 2017 1:11 pm
Forum: Modding
Topic: Question about Viscids...
Replies: 2
Views: 2032

Question about Viscids...

Viscids do not have a "dissident" picture.

Is there a mechanic that prevents them from participating in an uprising? Or, do dissidents simply use the normal image because they all look the same?
by akkamaddi
Tue Oct 03, 2017 1:07 pm
Forum: Testing
Topic: Why can't we build normal planets in place of "tiny" once?
Replies: 10
Views: 5999

Re: Why can't we build normal planets in place of "tiny" once?

I'm curious why the tiny planets cannot be colonized. My only guess is that the reduction in living space would too quickly hit zero. Personally, I would take them if they could only hold 2-3 colonists. Long ago, playing the game Ascendency, the game would also generate tiny worlds which could only ...
by akkamaddi
Sun Oct 01, 2017 5:08 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 716425

Re: Report - Current Bugs and Issues

Minor issue in latest official release (one with marauder dialog fix), Tarib Dissidents and Tarib Colonists have the same population icon (colonist) when the dissidents outnumber the colonists.
by akkamaddi
Sat Sep 30, 2017 3:07 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 716425

Re: Report - Current Bugs and Issues

sven wrote:A hotfix for this one just went out to Steam+GoG galaxy. r21183. (You may need to restart steam to get the update). Please let me know if it fixes the issue for you.


Yep. There's his ugly face, talking back to me. :lol:

Thank you!
by akkamaddi
Sat Sep 30, 2017 1:41 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 716425

Re: Report - Current Bugs and Issues

Tried to speak to a Gremak mercenary leader I'm at war with, and the game crashed. Bug report sent, "game 4591" Went back to the auto save, progressed a few turns, and once again when I try to talk to Deja the Savage he just flips the table and trashes the place. (╯°□°)╯︵ ┻━┻ Second bug r...
by akkamaddi
Sat Sep 30, 2017 1:31 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 716425

Re: Report - Current Bugs and Issues

Tried to speak to a Gremak mercenary leader I'm at war with, and the game crashed. Bug report sent, "game 4591" Lua state\Encounters\@discussion_util.lua:60: attempt to compare number with nil Lua state\Encounters\@discussion_util.lua:60:suggest_peace: Lua state\Encounters\marauder_discuss...
by akkamaddi
Wed Sep 27, 2017 2:09 am
Forum: General Forum
Topic: Long, rambling post (sorry)
Replies: 5
Views: 2870

Re: Long, rambling post (sorry)

Thank you. :D I enjoyed tinkering with MoO3, and this game really brought back those memories. On the recover-only techs, a tone about this game I really like, and which I think MoO3 really hit, was that the universe is not a vast, pristine unknown. I really like the lore that the stars are heavy wi...
by akkamaddi
Wed Sep 27, 2017 12:43 am
Forum: General Forum
Topic: Long, rambling post (sorry)
Replies: 5
Views: 2870

Re: Long, rambling post (sorry)

OK, sorry to self bump, I know that is a bit lacking in class. :oops: There was one more thing. An option that I think many games like this miss, but I think fits in very well with a rich back story, is fount-only techs. Make about 8 or 12 techs that are invisible. I know there was a dev post about ...
by akkamaddi
Tue Sep 26, 2017 5:19 am
Forum: General Forum
Topic: Long, rambling post (sorry)
Replies: 5
Views: 2870

Long, rambling post (sorry)

Hello! So, I’m loving the game. It really does scratch that Master of Orion itch. :-) I have a bit of a, well, torrent of assorted thoughts. Sorry for the long post. [1] I really want the DLC pack “Legacies”. More, please. [2] High-end research project to add terraforming to Paradise and Coral world...
by akkamaddi
Tue Sep 26, 2017 5:14 am
Forum: General Forum
Topic: Introduce yourself :)
Replies: 106
Views: 79309

Re: Introduce yourself :)

Hello!

I was a big fan of MoO2 and 3, and this game really feels like a reincarnation of MoO2. I'm loving it. :P

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