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by siyoa
Wed Apr 04, 2018 5:24 pm
Forum: General Forum
Topic: Suggestion: Nuclear-Pumped Laser Warheads
Replies: 6
Views: 1662

Re: Suggestion: Nuclear-Pumped Laser Warheads

isn't that what plasma torpedoes you can get from defeating certain harpy units (or purchase from herald) do ? if you never used them, just try them ... because for long time I didn't use them due to fact that every time I got them it seemed I have superior torpedoes already, then one time I just pu...
by siyoa
Wed Apr 04, 2018 4:59 am
Forum: Modding
Topic: Determine the distance a ship can move in 1 turn
Replies: 19
Views: 4937

Re: Determine the distance a ship can move in 1 turn

sven wrote:I'll add "inertial nullifier" to my TODO list ;)

:D
by siyoa
Wed Apr 04, 2018 12:01 am
Forum: Modding
Topic: Determine the distance a ship can move in 1 turn
Replies: 19
Views: 4937

Re: Determine the distance a ship can move in 1 turn

Thus, they involve a lot more C++ than they probably need to. Turn_mult does vary for each ship, but not in an overly complex way. ship.s>4 --> turn_mult=(25/4), ship.s==4 --> turn_mult=0.7*(25/4), and ship.s<4--> turn_mult = (25/4)/3. so if this gets exposed to lua eventually, we can code in techn...
by siyoa
Tue Apr 03, 2018 4:53 pm
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 10343

Re: various improvements for ease of empire management

sven ? arioch ?
by siyoa
Tue Apr 03, 2018 4:52 pm
Forum: General Forum
Topic: some arda techs
Replies: 9
Views: 2462

Re: some arda techs

I thought that only techs with this min_herald_attitude are affected by reputation ? but i never looked into the code for herald itself I don't think he likes me much though as I keep attacking them, but with galaxy of 150 stars it takes so long for his second visit that I already need to start taki...
by siyoa
Tue Apr 03, 2018 3:39 am
Forum: General Forum
Topic: refit vs new ship
Replies: 7
Views: 2405

Re: refit vs new ship

Sorry to sidetrack but did you smack those pop and brigade icons on the planet? Looks helpful yeah, there is a code floating around here in one of my threads ... brigades are work in progress, trying to render text into picture (so it would be a picture of one brigade with a number of them next to ...
by siyoa
Tue Apr 03, 2018 3:15 am
Forum: General Forum
Topic: some arda techs
Replies: 9
Views: 2462

Re: some arda techs

he keeps coming back offering nothing to buy ... is it that only certain techs are generated from the pool per game ?
by siyoa
Tue Apr 03, 2018 1:16 am
Forum: General Forum
Topic: some arda techs
Replies: 9
Views: 2462

Re: some arda techs

yeah, I was never offered those 3, multiple play-through ... not sure why
by siyoa
Mon Apr 02, 2018 7:54 pm
Forum: General Forum
Topic: refit vs new ship
Replies: 7
Views: 2405

Re: refit vs new ship

refitting cost calculation is quite interesting overall as per picture, both are refitting version IV of the ship to version IX, there is a bit of labor from previous project in, but still the cost discrepancy is huge one can argue that refitting ship in orbit should cost more as I can refit as many...
by siyoa
Mon Apr 02, 2018 6:41 pm
Forum: General Forum
Topic: some arda techs
Replies: 9
Views: 2462

some arda techs

anyone ever run into these ? 'Core-Tap Mining' unlocks Tier 3 Mines. 'Warp Node Attunement' allows Hyperspace Anomalies to improve your fleets' range as if they were your own bases. 'Harpy Repellant' prevents Arda Seed units from automatically attacking your fleets in real space. me never, last two ...
by siyoa
Sun Apr 01, 2018 10:09 pm
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 10343

Re: various improvements for ease of empire management

trying to add a number for each population (I also added tanks to be displayed here) ... I am failing badly, I just cannot think today basing my approach as per the picture (in other words, looking into the code of ShipMidscreenPane.lua ) ... do I have to use add_resize_callback | function () ? or i...
by siyoa
Sat Mar 31, 2018 1:04 am
Forum: General Forum
Topic: tech tree (modding/adding techs)
Replies: 15
Views: 3811

Re: tech tree (modding/adding techs)

sven wrote:For now, I'd suggest you just try hiding OR preq lines by adding special cases to info.hide_edge, and then let me know if you run into any other problems.


will do, thanks :)
by siyoa
Fri Mar 30, 2018 7:54 pm
Forum: General Forum
Topic: Orthin and torpedoes
Replies: 25
Views: 4970

Re: Orthin and torpedoes

I guess, I should do some sanitizing, asteroid station should not be able to move around :oops:
by siyoa
Fri Mar 30, 2018 7:24 pm
Forum: General Forum
Topic: Orthin and torpedoes
Replies: 25
Views: 4970

Re: Orthin and torpedoes

it seems I am getting to the point, I am able to start adding slots to ships through technology advancements ... in this example, middle/late game tech should give additional built-in engine slot for better maneuverability and/or tactical speed

this is just a proof of concept for now
by siyoa
Fri Mar 30, 2018 6:37 pm
Forum: General Forum
Topic: tech tree (modding/adding techs)
Replies: 15
Views: 3811

Re: tech tree (modding/adding techs)

Should be system. So, it should take a *serious* memory leak to trigger that warning. (Probably some kind of infinite loop in my edge-placement code.) must be, that laptop has 12GB of RAM :shock: How many new techs are you trying to add to the tree? not that many at the moment, but eventually I can...

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