There seems to be an instant income increase when clsing Trade Deal even though there isnt any free transport capacity to capitalize on the additional trade routes that bacame available
Might be a bug or an intended instant boost to income beyond the trade route capacity bonus but then it needs to ...
Search found 1544 matches
- Fri Jan 28, 2022 9:29 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3965827
- Fri Jan 28, 2022 7:29 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3965827
Re: Report - Current Bugs and Issues
Yoral Escort Cruisers:
Yoral Escort Cruiser.GIF
The image shows flak cannons still (on main game page on steam and in game as well) but that weapon didnt make it into the game
Another visual note is that it has hardpoints for only 2 turret weapons while the image cotnains 3
We have had a similar ...
Yoral Escort Cruiser.GIF
The image shows flak cannons still (on main game page on steam and in game as well) but that weapon didnt make it into the game
Another visual note is that it has hardpoints for only 2 turret weapons while the image cotnains 3
We have had a similar ...
- Thu Jan 13, 2022 7:31 pm
- Forum: Modding
- Topic: Unscanned systems
- Replies: 3
- Views: 26041
Re: Unscanned systems
This is something I have been requesting for some time now :)
An icon next to the system that is not scanned- but your idea to place this flag into the system name sounds better as it would clog up the galaxy view
In this all the unscanned systems get replaced by the title "Uscanned" correct?
If ...
An icon next to the system that is not scanned- but your idea to place this flag into the system name sounds better as it would clog up the galaxy view
In this all the unscanned systems get replaced by the title "Uscanned" correct?
If ...
- Tue Jan 11, 2022 11:54 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3486075
Re: Suggest - Features and Improvements
Indeed progress has been slow in the past year and the EXP system was only mentioned as a distant goal for DLC 3 or even 4 dont remember exactly :)
so its not like this is something that would have any chance in the near future to be eveloped (or has a realistic chance of being developed at all when ...
so its not like this is something that would have any chance in the near future to be eveloped (or has a realistic chance of being developed at all when ...
- Mon Jan 10, 2022 7:42 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1000352
Re: New DLC
Yes that is the invert function mentioned aboveemky wrote: Select colony ship, outpost transport, right click -> you have all the rest, ready to be given orders.
The question asked is to select certain type of ships on the map
This is possible on tactical map but does not seem possible on strategic map
- Mon Jan 10, 2022 7:41 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3486075
Re: Suggest - Features and Improvements
... I woudl go with slight hull bonus and considerable accuracy bonus...
IMHO, more important than number of exp. levels is the maximum bonus that's spread between them. Too low, and there's no point in caring about veterancy. I consider Endless Space's max +100% HP, attack, and defence (if memory ...
IMHO, more important than number of exp. levels is the maximum bonus that's spread between them. Too low, and there's no point in caring about veterancy. I consider Endless Space's max +100% HP, attack, and defence (if memory ...
- Sun Jan 09, 2022 7:50 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3486075
Re: Suggest - Features and Improvements
Been playing Humankind recently noticed a sleek inplementation of unit EXP: the levle of hte unit being capped at 3
Might be something worth considering here as well (whenever that might be relevant) as its probably much easier to balacne the game (or kep the existing balance) if units can only go ...
Might be something worth considering here as well (whenever that might be relevant) as its probably much easier to balacne the game (or kep the existing balance) if units can only go ...
- Sun Jan 09, 2022 7:40 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1000352
Re: New DLC
Mabe he means on the strategy map? The double click to select all ships of the same typ works on tactical map but not on strategic map...
Oh yeah, good point. I would like better selection on the fleet screen on the strategy map. It's tough when you want to split up and not send your outpost ...
Oh yeah, good point. I would like better selection on the fleet screen on the strategy map. It's tough when you want to split up and not send your outpost ...
- Sun Jan 09, 2022 10:47 am
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1000352
Re: New DLC
Certainly not in my GOG r38774, which is the latest there.
I use it all the time. To make sure I wasn't crazy, I just started the game, used it, and it's there and working. GOG 38774
Mabe he means on the strategy map?
The double click to select all ships of the same typ works on tactical map but ...
I use it all the time. To make sure I wasn't crazy, I just started the game, used it, and it's there and working. GOG 38774
Mabe he means on the strategy map?
The double click to select all ships of the same typ works on tactical map but ...
- Sat Jan 08, 2022 9:26 am
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 72399
Re: Efficient fleet compositions
Of course you're right, this is building castles in the clouds ... but oh, that sure sounds like some rich, interesting fighter-inclusive gameplay. Nice thinking.
Indeed I think there is nothing wrong in theorizing until expectations are grounded in the end
Since distance is already heavily ...
- Fri Jan 07, 2022 6:19 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3965827
Re: Report - Current Bugs and Issues
Orthins have annexed the Tinkers and even though they did seem to inherit their MAchine Altar version of factories it does not seem to have the effect of havign the Tinker pops be harmonized on theri planet with these Altars:
Annexed Tinker Altar Effect.JPG
This could make sense lore wise if we ...
Annexed Tinker Altar Effect.JPG
This could make sense lore wise if we ...
- Thu Jan 06, 2022 9:16 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3965827
Re: Report - Current Bugs and Issues
Proportional mismatch for bases: Space Station seems like its enlarged or Shipyard shrinked (or maybe both
):

- Thu Jan 06, 2022 9:00 pm
- Forum: General Forum
- Topic: Efficient fleet compositions
- Replies: 23
- Views: 72399
Re: Efficient fleet compositions
I was thinking on the idea of giving range to small craft weapons (bomber and fighters) and it would have several beneficial effects:
1. Carriers would be encouraged to stay out of direct fire range so they can release their squadrons from a safe distance instead of holding onto them until as close ...
1. Carriers would be encouraged to stay out of direct fire range so they can release their squadrons from a safe distance instead of holding onto them until as close ...
- Thu Jan 06, 2022 8:25 pm
- Forum: General Forum
- Topic: Help with Humans
- Replies: 13
- Views: 53376
Re: Help with Humans
As such I have proposed to have Boarding Pods function like missiles in that they could be intercepted via PD, AM and fighters
Or remove them from the game to not tempt the player :)
Isn't that how they work? When you have tank/marine in your berth, it's a 4th type of smallcraft that goes out and ...
Or remove them from the game to not tempt the player :)
Isn't that how they work? When you have tank/marine in your berth, it's a 4th type of smallcraft that goes out and ...
- Thu Jan 06, 2022 5:58 pm
- Forum: General Forum
- Topic: Help with Humans
- Replies: 13
- Views: 53376
Re: Help with Humans
One Humanity advantage is ability to pirate the pirates. Boarding pods and EMP missiles aren't a lot of research, Low Orbit Refits tech (to slap B.pods on starting Heavy Cruiser) is already there, and Xenoengineering not needed against Death Hand. If lucky, can commandeer a couple free colonizers ...