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by zolobolo
Sun Mar 29, 2020 9:55 am
Forum: Testing
Topic: 4k Resolution
Replies: 14
Views: 2690

Re: 4k Resolution

Windows and a lot of apps scale their UI and elemetns well to 4k, so here is a direct side-by-side comparison betwen Firefox text and the galaxy map elements: Text Compare.png I think that the former is a good reference as I have not issue reading that at any reasonable distance: it seems to show th...
by zolobolo
Sun Mar 29, 2020 9:47 am
Forum: Testing
Topic: 4k Resolution
Replies: 14
Views: 2690

Re: 4k Resolution

The biggest issue is with ships, travel times and system names on the galaxy map The below example shows the top and side UI as refrence to these elemetns when the player zooms in to the galaxy view fully: Galaxy zoomed in.jpg If I sit a comfortable 1 meter from the screen, travel times are not read...
by zolobolo
Sun Mar 29, 2020 9:40 am
Forum: Testing
Topic: 4k Resolution
Replies: 14
Views: 2690

Re: 4k Resolution

First off: the UI scales very well and noticed only place where it was odd: the battle results buttons Battle Result Buttons.png This was already something I noticed on HD: the buttons are huge (the "V" is 2.5cms on my screen :)) and very close to each other Still does not pose a readibilt...
by zolobolo
Sun Mar 29, 2020 9:30 am
Forum: Testing
Topic: 4k Resolution
Replies: 14
Views: 2690

Re: 4k Resolution

Just got the new monitor for home-office (4k to do away with the two monitor setup and save space on the desk) Tried out the dialing back of the resolution but didnt actually help in some cases so I rather stick with the higher res and no manual config changes before starting up (do that a lot durig...
by zolobolo
Thu Mar 26, 2020 8:48 pm
Forum: Testing
Topic: 4k Resolution
Replies: 14
Views: 2690

4k Resolution

I just started using 4k resolution on a larger monitor then before: Most elements of the UI are scaled up perfectly to take up the same relative amount of space as before but some arent Notably, ships, system icons and their names seem to adhere to a fix resoltuion or amount of pixels as these get v...
by zolobolo
Thu Mar 26, 2020 7:07 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 8109

Re: DLC 3 and 4, from the Suggestions thread...

Really like the plan: hope you will get to make them a reality Thanks for the bonus image: you guys are really crushing it with the game concepts and ship desigs and this ship is no exception: It is colorfull, sleek, unique, just awesome to look at The Human Ark ship sounds also really intriguing an...
by zolobolo
Mon Jan 27, 2020 8:32 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432876

Re: Suggest - Features and Improvements

I think we tried this at one point, and it really cluttered up the build menu. Yes that very much seems like a danger Since there is no benefit to having "pure" populations (having 1 of the "wrong" population won't negatively impact your max pop), I'm not convinced that this is ...
by zolobolo
Mon Jan 27, 2020 6:36 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432876

Re: Suggest - Features and Improvements

What if the colony ship would be presented in as many versions as valid pop is available for colonisation? Same for planet colonisation via production This is to resolve the questions around auto-selection of colonising pop The advantage is that it can always be selected which pop should colonise an...
by zolobolo
Wed Jan 15, 2020 7:42 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 13215

Re: Fleet bases underwhelming?

The large cost of stations need to be rectified while: 1. There is no synergy between the various defensive installations. PD, stations, asteroid bases do not strengthen each other and even defensive fleet starts in front of bases nullifying their chance to create overlapping fire arcs. If there was...
by zolobolo
Tue Jan 14, 2020 6:40 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 13215

Re: Fleet bases underwhelming?

Replacing old space stations with big fleet bases was nothing more than a vanity project, basically. Yes, was thinking a lot on bases, there are numerous ways the system can be improved. The base problem is the cost/value ratio. Bases are expensive, yes, but the real problem is that they have a sho...
by zolobolo
Tue Jan 14, 2020 6:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432876

Re: Suggest - Features and Improvements

I'd really like to have more asymmetrical race relations, as well as more positive and negative effects on morale. But to do that, I think we have to give the player more levers to push on to manage morale levels, which as I said is a pretty big job. Dont think the Moral system need much of an exte...
by zolobolo
Mon Jan 13, 2020 6:12 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432876

Re: Suggest - Features and Improvements

Does it make sense to have "Alien Rulers" penalty when other faction is annexed?

From a tech side it makes sense as withouth the tech the base behaviour applies but if they join willingly it would be cool to see a special bonus offsetting it like: "We are stronger together"
by zolobolo
Mon Jan 13, 2020 6:10 pm
Forum: General Forum
Topic: It's a Phidi galaxy out there
Replies: 4
Views: 3631

Re: It's a Phidi galaxy out there

Yes the AI is quite liberal with travel time

Just had a game where the enemy I was attackign sent its last and quite strong fleet to a faraway semgent of the Galaxy against my ally (with 6 turns travel time) while my invasion fleet was straring at their last colony just 1 turn away
by zolobolo
Sun Dec 01, 2019 8:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432876

Re: Suggest - Features and Improvements

What id the Galactic Council screen would show the pre-requirements of an empire voting for the player and their status e.g: Allied: Green Tick Higher Pop: Green Tick Stronger Military: Red Cross This way it would be obvious for players what the conditions of a vote are, as well as their status visi...
by zolobolo
Thu Nov 28, 2019 7:50 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 5706

Re: New player impressions

imperial Ashdar are also interesting, rapid travel (especially with dense stars) must be a big advantage in the early game. Have the stars spaced normally to maximize their advantage: if they are too loose you get a huge advantage on the way there but also loose a lot of time returning to the Ancie...

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