Search found 1544 matches
- Thu May 19, 2022 4:24 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967956
Re: Report - Current Bugs and Issues
Freed Slaves morale bonus sliterd multiple times: probably due to differetn types of pops freed
- Tue May 10, 2022 8:12 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487737
Re: Suggest - Features and Improvements
Any chance for an option to prevetn mayor factiosn starting from the edge of the map?
Might only make sense for elipse and box galaxy format but there it should help the AI to expand more competitively, prevent players from turtling (if they dont like that sort of play) and balance out the structure ...
Might only make sense for elipse and box galaxy format but there it should help the AI to expand more competitively, prevent players from turtling (if they dont like that sort of play) and balance out the structure ...
- Tue May 10, 2022 8:10 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1000968
Re: New DLC
Hopfeully yes - the bigger the galaxy the better 

- Thu Feb 24, 2022 10:32 am
- Forum: General Forum
- Topic: Help with Humans
- Replies: 13
- Views: 53425
Re: Help with Humans
I am saying that Human LC is not and efficient use of resources (wasteful)
It can be used yes and the player can win doing so but my argument was this:
1. Humans start with a low production output
2. By the time prod output is high enough to roll out LCs fast enough to be worth their metal cost ...
It can be used yes and the player can win doing so but my argument was this:
1. Humans start with a low production output
2. By the time prod output is high enough to roll out LCs fast enough to be worth their metal cost ...
- Mon Feb 21, 2022 9:21 pm
- Forum: General Forum
- Topic: Help with Humans
- Replies: 13
- Views: 53425
Re: Help with Humans
1. Do not under any circumstance waste resources and time on Light Cruiser :)
I disagree.
The Human CL is one of the most adaptable and versatile ships in the game, and is well worth using.
Just being able to fit it out as a boarding ship without giving up much in the way of firepower or ...
- Sat Feb 19, 2022 9:28 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487737
Re: Suggest - Features and Improvements
...or have it as a map generation option?
This.
The mapgen option would likely be the preferred way to do this, as then you can achieve this effect in almost any map (present and future) rather than have it be confined to a single one.
Maybe a tri-state toggle/dropdown with the default being ...
This.
The mapgen option would likely be the preferred way to do this, as then you can achieve this effect in almost any map (present and future) rather than have it be confined to a single one.
Maybe a tri-state toggle/dropdown with the default being ...
- Thu Feb 10, 2022 8:02 am
- Forum: General Forum
- Topic: Military transports are too strong
- Replies: 23
- Views: 136473
Re: Military transports are too strong
I don't know if this is a bug or working as intended, but any ship with shuttles has a built in boarding pod functionality. That is to say, if you equip marine shuttles, you don't have to risk them to PD, you can just bump up to any enemy ship and just try to capture it. There's no defense against ...
- Sat Feb 05, 2022 6:32 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967956
Re: Report - Current Bugs and Issues
The Yoral escort cruiser has to contend with the Advanced Destroyer - that basically matches or exceeds it in everything except marginally better medium weapon fire arcs (which makes sense for an escort vessel), including production and metal cost. If anything the Escort Cruiser needs its turrets ...
- Sat Feb 05, 2022 10:30 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487737
Re: Suggest - Features and Improvements
Would it be possible to have tow factions be placed in the center of the map or have it as a map generation option?
I have mentioned many times that Eclipse form is hands-down the best way to play (should be default :)) as it doesnt offer any corners ofr a faction to hide and turle in, helps the AI ...
I have mentioned many times that Eclipse form is hands-down the best way to play (should be default :)) as it doesnt offer any corners ofr a faction to hide and turle in, helps the AI ...
- Thu Feb 03, 2022 7:57 am
- Forum: General Forum
- Topic: NFT Artwork
- Replies: 6
- Views: 37510
Re: NFT Artwork
Dont know what NFT is but it seems like a secondary market which are usually speculative and tend to be scams
I would prefer if Steam would stick to selling games only just as I wouldnt like my dentist to start selling shares
I would prefer if Steam would stick to selling games only just as I wouldnt like my dentist to start selling shares

- Sun Jan 30, 2022 5:01 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967956
Re: Report - Current Bugs and Issues
It's the open border treaty, isn't it? Your Yorals are at war with the two Ashdar factions, the Ashdars have open border together, the Ashdar Colonials are allied with the Phidi, and the Phidi are at war with the Orthin.
Might be
This is the thing though: the Colonials and Phidi are not allied ...
Might be
This is the thing though: the Colonials and Phidi are not allied ...
- Sun Jan 30, 2022 1:04 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3967956
Re: Report - Current Bugs and Issues
What kind of a reaty does the light green line signal in Faction Relations page?:
If it does represent a treaty suggest to list it within the legend on the left hand side- Sat Jan 29, 2022 10:08 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487737
Re: Suggest - Features and Improvements
Link in war declaration event notifications to the Faction Relationship tab of the diplomacy menu to simply review the overall situation
- Sat Jan 29, 2022 5:32 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487737
Re: Suggest - Features and Improvements
Triggere for diplomatic incident
Propose to have actual in game diplomatic events to serve as basis for diplamtic icndeitn events where player needs to choose to break contact with a side
Existing events that can serve as basis for incident:
1. One of the sides has ensalved or harmonizied the pops ...
Propose to have actual in game diplomatic events to serve as basis for diplamtic icndeitn events where player needs to choose to break contact with a side
Existing events that can serve as basis for incident:
1. One of the sides has ensalved or harmonizied the pops ...
- Sat Jan 29, 2022 5:21 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3487737
Re: Suggest - Features and Improvements
Propose to set the minimum number of turns before Ennxation is offered to an ally to 10 turns
I hust had a game where I met a much less developd nation, close alliance with them in turn 1 after meeting them and they offered to annex after 3 turns
Ideally there should be some random variable wait ...
I hust had a game where I met a much less developd nation, close alliance with them in turn 1 after meeting them and they offered to annex after 3 turns
Ideally there should be some random variable wait ...