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by zolobolo
Fri Apr 10, 2020 10:09 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 8110

Re: DLC 3 and 4, from the Suggestions thread...

Pretty sure it will be the case but hope that the new terraforming options come with new art for the planet tranformation icons and showing the target planet type (also visible in the tech description of the research screen) instead of only the existing example planets as reference Just tried out St...
by zolobolo
Wed Apr 08, 2020 5:17 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717407

Re: Report - Current Bugs and Issues

Two oldies but goldies: 1. Planetary pop rnaking updates right after embarking of troops making the location of ground troops "dance" away from the user 2. Fast animation option looses its effect after the game is restarted. The option is still selected but has no effect untill deselected ...
by zolobolo
Wed Apr 08, 2020 5:13 pm
Forum: Testing
Topic: 4k Resolution
Replies: 14
Views: 2690

Re: 4k Resolution

Planet texture on Victory Screen is visibly low-res for 4K:
Victory Screen planet texture.png
Victory Screen planet texture.png (1.16 MiB) Viewed 2596 times


This is mostly apperant due to the high-res UI elemnts around it
by zolobolo
Sun Apr 05, 2020 8:07 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 8110

Re: DLC 3 and 4, from the Suggestions thread...

This would be an example for 3 layered positioning: fist layer is the center and then the rest of the civs are positioned within one of two circels around that: Layout.GIF Naturally, if one starts on hte edge of the galaxy, it is mch easier to get a bunch of buffer to other empires, but that makes g...
by zolobolo
Sun Apr 05, 2020 7:39 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 8110

Re: DLC 3 and 4, from the Suggestions thread...

One of the reasons I am looking forward to new races in this game is for an old premise of Galciv3: havign such a wast galaxy with so many civs that you can have mayor empires forming and being destroyed withouth the player even knowing. Now above game never delvierd on this for for various reasons ...
by zolobolo
Sun Apr 05, 2020 6:51 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 8110

Re: DLC 3 and 4, from the Suggestions thread...

Arioch wrote:you have to be aware of the location of "portals", both offensively and defensively.

Just use the Hyperspace anomalies... they are already in game, wouldnt need to create new strategic layer or assets and would give them a purpose to exist
by zolobolo
Sun Apr 05, 2020 6:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717407

Re: Report - Current Bugs and Issues

Additional trade routes after trade dela with Phidi is not applied corectly: 1. Text for deal says provides up to +8 route 2. Diplo screen states it provides +8 routes 3. Effective increase is +3 Maybe only the 2nd text is wrong and the provided bonus will icnrease from +3 to +8 eventually Or the ap...
by zolobolo
Sat Apr 04, 2020 9:07 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 8110

Re: DLC 3 and 4, from the Suggestions thread...

All and all I think the early and mid game is at a very good place now. What is lackign is challenge in the late game where the player hasnt won yet but is just a question of 50 turns to reach the vote count needed For the late phase some late enemy would fit in nicely and Marauder King would fit in...
by zolobolo
Sat Apr 04, 2020 8:56 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 8110

Re: DLC 3 and 4, from the Suggestions thread...

[quote="nweismuller"have the 'manor' worlds be the ones who are cranking out the metal and food to feed the Marauder system[/quote] I like the idea a lot: in previous versions, we have seen them capturing and holding colonies like which would fit right in with the above, but I think they w...
by zolobolo
Sat Apr 04, 2020 8:52 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432885

Re: Suggest - Features and Improvements

Well there's always the Enfi. I guess it'd make sense for the Tinkers to also harmonize the Enfi, even if as far as gameplay goes it wouldn't really change anything. Hey I am all for having harmonization option for all races no question :) Their coin and research prod would icnreae harmonised so th...
by zolobolo
Sat Apr 04, 2020 8:19 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432885

Re: Suggest - Features and Improvements

this is very easy to mod, change last line Thanks, is really tempting to use this and have fun with exploration cruisers :) The reason I wanted to have this vanilla is this: If the player is the only one to use the design, then it is a bonus for only ourselves. If the AI does not benefit, the game ...
by zolobolo
Thu Apr 02, 2020 4:05 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432885

Re: Suggest - Features and Improvements

It would be beneficial for the various harmonised pop types to all differ from each other beyond visuals - which are fantastic but are not reflected in other atrributes beyond habitability so the player wants to "collect them all" :) Most major pops already stand out by having somewhat hig...
by zolobolo
Thu Apr 02, 2020 11:29 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717407

Re: Report - Current Bugs and Issues

Base deflector shield does not seem to reduce its capacity (from base 80 ro a lower value) after the module has been damaged to 6/10(will keep an eye out for the other designs if is the case for other ships as well outside of Ashdar Light Carrier): Shield cap.png Reduced movement is in effect for th...
by zolobolo
Thu Apr 02, 2020 11:14 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432885

Re: Suggest - Features and Improvements

I think the turn limit on tactical battles can be reduced by 30% for sure to reduce processing time and deadlocked battles faster
by zolobolo
Tue Mar 31, 2020 8:13 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432885

Re: Suggest - Features and Improvements

I don't think I see a pressing need to scale up Science Station benefits The pressingness come from the likelyhood that none is using them: choise is good but it should be a valid choice not an obvious one. Trading off a shiled module to a science module is not a real decision under the current cir...

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