https://drive.google.com/open?id=1DwjWZ ... p-8_peMnRz
Buffs Pulson torpedoes and Hellbore. Fixes omniessence issue.
Search found 568 matches
- Sun Dec 10, 2017 5:08 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 431913
- Thu Dec 07, 2017 9:57 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 431913
Re: DLC rebalance mod
https://drive.google.com/open?id=1axM0wBQ07CEeEKuSJ3vSGwbzYZ1jTbDj
Updated for latest game version.
Space derelicts , derelict colonies, and splinter colonies changed a bit. Earthquakes no longer occur. Space harpies (and proteans) a bit more dangerous. Difficulty rebalance. Easy unchanged, Average ...
Updated for latest game version.
Space derelicts , derelict colonies, and splinter colonies changed a bit. Earthquakes no longer occur. Space harpies (and proteans) a bit more dangerous. Difficulty rebalance. Easy unchanged, Average ...
- Thu Dec 07, 2017 12:18 am
- Forum: General Forum
- Topic: Do the phidi seem to be acting odd?
- Replies: 3
- Views: 7399
Re: Do the phidi seem to be acting odd?
Well, my last game I watched as the phidi ignored a small ocean world that would have given them a 3rd system (it was an uncontrolled system, and even though I had a fleet in orbit, I did not warn them off at all). I KNOW the side isn't weak, I tried a few games as them and had a fairly easy time of ...
- Wed Dec 06, 2017 6:41 am
- Forum: General Forum
- Topic: Do the phidi seem to be acting odd?
- Replies: 3
- Views: 7399
Do the phidi seem to be acting odd?
In the last few games I have played, it seems like the phidi aren't even attempting to colonize their nearby systems. The other races are acting properly aggressive, but the phidi just seem to be doing nothing but building scout ships. Anyone else see this occurring?
- Wed Dec 06, 2017 1:06 am
- Forum: Testing
- Topic: AI outpost use (or lack thereof)
- Replies: 8
- Views: 33110
Re: AI outpost use (or lack thereof)
A very simple (and tiny) mod that does not allow tiny worlds to spawn. I'm finding that the ai does a lot better with this (phidi are still having issues, though).
https://drive.google.com/open?id=1bdBbJ ... YuXY_JsKZC
https://drive.google.com/open?id=1bdBbJ ... YuXY_JsKZC
- Tue Dec 05, 2017 10:25 pm
- Forum: General Forum
- Topic: 2 nasty trick to try
- Replies: 10
- Views: 16945
Re: 2 nasty trick to try
Ok, I guess I wasn't clear. You enslave entire the entire unhappy population. Then free them all (this makes the unhappy population happy until next turn) and then immediately load them all into troopships. This provides ground troops for next assault, and allows you to drop your own population type ...
- Mon Dec 04, 2017 10:51 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 431913
Re: DLC rebalance mod
https://drive.google.com/open?id=1-Z2uS ... LEvvTABjiy
Tiny worlds will no longer spawn in galaxy creation. Works with previous game versions, but effect will only occur in a new one.
Tiny worlds will no longer spawn in galaxy creation. Works with previous game versions, but effect will only occur in a new one.
- Mon Dec 04, 2017 1:33 pm
- Forum: Testing
- Topic: AI outpost use (or lack thereof)
- Replies: 8
- Views: 33110
Re: AI outpost use (or lack thereof)
Tiny planets and dead systems have basically crippled the AI. The human player can use those useless tiny worlds as stepping stones, to underrun opponents territory, and get a small amount of resources per outpost. And in the meantime, the computer players are just stuck in boxes they cant get out ...
- Sun Dec 03, 2017 5:50 pm
- Forum: General Forum
- Topic: Recreatable Bug
- Replies: 6
- Views: 10767
Re: Recreatable Bug
Just upload the game, and give a description in here of what is happening along with the game upload number.
- Sun Dec 03, 2017 3:11 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 431913
Re: DLC rebalance mod
https://drive.google.com/open?id=1caFzW ... 0t4kN4ZakV
Primary beams buffed a bit. Will work with games from previous 2 mod versions.
Primary beams buffed a bit. Will work with games from previous 2 mod versions.
- Sat Dec 02, 2017 6:02 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3969741
Re: Report - Current Bugs and Issues
Are you playing the tinker side? If not machine altars do not keep them connected.
- Sat Dec 02, 2017 3:42 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 431913
Re: DLC rebalance mod
https://drive.google.com/open?id=1sOkbH ... 6sJf4ox2HR
Doubles kills crew value for both standard weapons and (lethal) mod weapons (x2 and x 4 respectively). Fully compatible with games from previous mod version.
Doubles kills crew value for both standard weapons and (lethal) mod weapons (x2 and x 4 respectively). Fully compatible with games from previous mod version.
- Thu Nov 30, 2017 10:37 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3969741
Re: Report - Current Bugs and Issues
A related bug is if you bomb out a refugee colony the same turn you encounter it, it sometimes turns into a derelict colony.
- Thu Nov 30, 2017 4:24 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 431913
Re: DLC rebalance mod
https://drive.google.com/open?id=1LnWQK ... dR3Gym0_ma
Some tweaks to minor races, a few ship tweaks as well. Should work with prior version.
Some tweaks to minor races, a few ship tweaks as well. Should work with prior version.
- Thu Nov 30, 2017 1:35 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 431913
Re: DLC rebalance mod
Thank you for the idea for changing unruly, will be incorporating it next version.