One glitch I noteced is this: when selecting a fleet and clickign the icon "Move Fleet" there is a rendered destination line that is normally flowing into the cursor. Now, the line is flowing into a point which is offset from the cursor itself.
Whoops. I missed that. Should be fixed in r38745 ...
Search found 1624 matches
- Wed Jul 15, 2020 9:28 pm
- Forum: Testing
- Topic: 4k Resolution
- Replies: 22
- Views: 97728
- Wed Jul 15, 2020 5:17 pm
- Forum: Testing
- Topic: 4k Resolution
- Replies: 22
- Views: 97728
Re: 4k Resolution
Thanks for compiling these zolobolo.
I've gotten a video card that will let me run with "simulated 4K", so I can now replicate some of these issues on my dev machine. I think I fixed most of them last night. Everything other than the low-res victory planet texture should be addressed in r38742. Let ...
I've gotten a video card that will let me run with "simulated 4K", so I can now replicate some of these issues on my dev machine. I think I fixed most of them last night. Everything other than the low-res victory planet texture should be addressed in r38742. Let ...
- Mon Jul 06, 2020 9:53 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3981101
Re: Report - Current Bugs and Issues
Putting a maneuvering engine on any orbital (like a shipyard or fleet base) allows it to retreat from combat, which puts it out of orbit and retreats it like any other ship. This then allows the orbital to move around between systems like normal ships.
:oops: That's a real oversight. Should be ...
:oops: That's a real oversight. Should be ...
- Mon Jul 06, 2020 9:51 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3981101
Re: Report - Current Bugs and Issues
When later Humans annexed Orthin, these transports have adopted stylish "Humanity red", lost buttons to unload colonists or scrap ships, and have "Go to pool" button disabled citing "Transport isn't owned by player" in popup (see Adhara star system).
Thanks for uploading this one. It's a rare ...
Thanks for uploading this one. It's a rare ...
- Sun Jul 05, 2020 3:54 pm
- Forum: General Forum
- Topic: Allied invasion
- Replies: 2
- Views: 10953
Re: Allied invasion
When me and my ally are assaulting enemy colony, how the game determines who of us gets a chance at ground invasion? Or do all presenting allies attempt to invade sequentially, until the colony falls? In this case, in what order?
The player who started the attack is the only one who gets ground ...
The player who started the attack is the only one who gets ground ...
- Fri Jul 03, 2020 5:52 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3497833
Re: Suggest - Features and Improvements
The new inter-faction relations panel in Intelligence is a bit confusing. Seems, it doesn't show any lines besides Alliance and War. I surmise, if I understand correctly, lines represent treaties, and hence player is allowed to see only those in which he can be sure from observing individual ...
- Tue Jun 30, 2020 1:47 am
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 1635879
Re: Testing Economic Balance Changes
Every time the changelog mentions "AI behavior tweaks":
r38720 includes a change set partially inspired by this thread. I'm hoping I haven't overdone it -- but, as part of my testing of the latest AI change set, I did replay your game 8691 from about mid game, and the endgame felt more ...
r38720 includes a change set partially inspired by this thread. I'm hoping I haven't overdone it -- but, as part of my testing of the latest AI change set, I did replay your game 8691 from about mid game, and the endgame felt more ...
- Mon Jun 15, 2020 1:12 am
- Forum: General Forum
- Topic: Permit retreat within system?
- Replies: 3
- Views: 11978
Re: Permit retreat within system?
At the level of the core game rules, a player is not obligated to commit their ships to a defensive battle unless they have 0 or 1 controlled planets in the system. Thus, technically, if you're attacked in a system where you have 2 worlds (one well defended one, and one outpost), you can decline to ...
- Sun Jun 14, 2020 7:22 pm
- Forum: General Forum
- Topic: Mixing shield types
- Replies: 9
- Views: 23039
Re: Mixing shield types
I think we would need to add more detailed repair rules to make that work.
I think there may be some provisions in the code for ships that are effectively tactically immobilized, but, which can still move around the map using their strategic drives. Specifically, I think that's a state you can ...
I think there may be some provisions in the code for ships that are effectively tactically immobilized, but, which can still move around the map using their strategic drives. Specifically, I think that's a state you can ...
- Sun Jun 14, 2020 5:35 am
- Forum: General Forum
- Topic: Mixing shield types
- Replies: 9
- Views: 23039
Re: Mixing shield types
Arioch is exactly right. This is the actual code that determines the resistance level for a ship:
function ShipProperty.resists_shield_piercing(ship)
local max_resistance = 0
for s in systems(ship)
if (s.health > s.damage) and s.resists_shield_piercing
max_resistance=max(max_resistance, s ...
function ShipProperty.resists_shield_piercing(ship)
local max_resistance = 0
for s in systems(ship)
if (s.health > s.damage) and s.resists_shield_piercing
max_resistance=max(max_resistance, s ...
- Sun May 24, 2020 7:48 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3981101
Re: Report - Current Bugs and Issues
game_9297- Event alert 'Attacked at Kesar', if clicked on, provides no actual option to either autoretreat or resolve the battle. It seems to me to be related to the option available on the center panel instead giving the option to build an outpost at Kesar.
This one should be fixed as of r38674 ...
This one should be fixed as of r38674 ...
- Mon Apr 13, 2020 9:03 pm
- Forum: General Forum
- Topic: Viscid
- Replies: 26
- Views: 62401
Re: Viscid
Oh dear. I think they've started multiplying.
- Fri Apr 03, 2020 8:49 pm
- Forum: General Forum
- Topic: Patch from 38568 to 3864*
- Replies: 2
- Views: 11168
Re: Patch from 38568 to 3864*
By any chance, is such a patch available somewhere? I don't use Galaxy, and can't manage the 3 GB download now to install 38647 from scratch.
Sadly, we don't have direct control over the GoG distribution system. We can post updates to Galaxy at any time, but, it's the GoG.com guys who decide what ...
Sadly, we don't have direct control over the GoG distribution system. We can post updates to Galaxy at any time, but, it's the GoG.com guys who decide what ...
- Sun Mar 29, 2020 5:32 am
- Forum: Testing
- Topic: 4k Resolution
- Replies: 22
- Views: 97728
Re: 4k Resolution
Am I missing some seeting in the files that can scale up these elements a bit too or is the game not yet inteded to run on 4k and can force it to use the normal HD resolution instead?
You're not missing a setting. I've generally tried to design things in such a way that the game should run ...
You're not missing a setting. I've generally tried to design things in such a way that the game should run ...
- Sun Feb 23, 2020 9:05 pm
- Forum: General Forum
- Topic: Introduce yourself :)
- Replies: 111
- Views: 519135
Re: Introduce yourself :)
Could you recommend an entry level resource (book, by preference, but a website will do) for learning about Lua?
The Lua flavor used by sis is 5.2, but the parser is pretty heavily modded. For learning basic Lua concepts and patterns, the standard reference book would be the third edition of ...
The Lua flavor used by sis is 5.2, but the parser is pretty heavily modded. For learning basic Lua concepts and patterns, the standard reference book would be the third edition of ...