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by sven
Sat Mar 21, 2015 3:04 pm
Forum: Testing
Topic: Amusing bug
Replies: 6
Views: 2041

Re: Amusing bug

And here is a thought, it doesn't seem reasonable that you should run out of missiles before or at the same time as a ship does. You have a whole planet full of resources where you can stockpile e.a missiles. The logic as I see it is ships have a limited number of missiles before they have to resto...
by sven
Sat Mar 21, 2015 3:50 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 125350

Re: Report - Current Bugs and Issues

Also, I haven't been able to figure out how to name save files anything other than the default name or, sometimes, even create a new file. I almost wonder if there's a graphics display glitch here... as the interface looks pretty clear on my monitor. If the screen is displaying properly, you should...
by sven
Sat Mar 21, 2015 3:46 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 125350

Re: Report - Current Bugs and Issues

Started a new game and got another crash. I went back to the atuosave and got it to repeat once, but the second time it didn't. Also, I haven't been able to figure out how to name save files anything other than the default name or, sometimes, even create a new file. My hunch is that this is an AMD ...
by sven
Sat Mar 21, 2015 12:00 am
Forum: Testing
Topic: Amusing bug
Replies: 6
Views: 2041

Re: Amusing bug

So, as of r11972 (currently marked 'dev') there should be a working "cease fire" mechanic, which gives both sides the ability offer the other a voluntary draw. AIs fighting AIs are forced to start offering each other draws after 30 turns, so, any AI vs. AI battle should reliably resolve. H...
by sven
Fri Mar 20, 2015 7:23 pm
Forum: Testing
Topic: Right-click strategic move orders?
Replies: 13
Views: 3859

Re: Right-click strategic move orders?

The question is, are there any other possible ways to interact with star systems while having your fleet selected, besides giving the move order? As I see it right now, there is only one reason for selecting your fleet - to move it somewhere else. Or am I mistaken? You may want to check on a fleet'...
by sven
Fri Mar 20, 2015 6:49 pm
Forum: Testing
Topic: Distrubuted Production?
Replies: 17
Views: 5486

Re: Distrubuted Production?

Good game design is a very complicated business and changing something that works to something else without clear reason is simply asking for trouble in the long run. Personally, I am a proponent of simple design patterns. Any complexity just for the sake of complexity/realism etc. is something tha...
by sven
Fri Mar 20, 2015 6:38 pm
Forum: Testing
Topic: Distrubuted Production?
Replies: 17
Views: 5486

Re: Distrubuted Production?

SOTS, and, to a lesser extent, MOO2 both have a bit of a "planet cloning" problem I think Kerberos quite deliberately abstracted planetary development and resource production in SotS to allow focus on the ships which, it sounds like, is your goal also. Although it seems you are also delib...
by sven
Fri Mar 20, 2015 5:39 pm
Forum: Testing
Topic: Distrubuted Production?
Replies: 17
Views: 5486

Re: Distrubuted Production?

Yeah, there's a lot of different ideas floating around here; and these are topics where I have a lot more I want to say... The trouble is figuring out where to start, as much as anything else :) I think there's a lot to like about the concept of pooled production. Just from a pure world building per...
by sven
Fri Mar 20, 2015 2:59 am
Forum: Testing
Topic: No PD
Replies: 2
Views: 1119

Re: No PD

(should be patched as of r11970.)
by sven
Fri Mar 20, 2015 2:15 am
Forum: Testing
Topic: First Impression
Replies: 42
Views: 11848

Re: First Impression

I started up a new game and have an additional question. The initial scout ship has no armament and designing and building a new one takes over 20 turns. Is that a deliberate decision to keep the early game slow? I'm used to being able to send out quite a few scout ships to explore early on in othe...
by sven
Fri Mar 20, 2015 1:50 am
Forum: Testing
Topic: No PD
Replies: 2
Views: 1119

Re: No PD

yup, they are definitely not firing, and they definitely should be. that's a bug. i have a suspicion of what's causing it as well.... should be a pretty straightforward fix. thanks for the report.
by sven
Fri Mar 20, 2015 1:39 am
Forum: Testing
Topic: Right-click strategic move orders?
Replies: 13
Views: 3859

Re: Right-click strategic move orders?

ok, as of r11967 (stable) this right click drag semantic appears to be more or less working (complete with Civ V-ish right-press-and-hold move previews) the system could use more UI hints -- in particular, i think it would be good to indicate which ships in a fleet don't have the range to complete a...
by sven
Fri Mar 20, 2015 1:16 am
Forum: Testing
Topic: Amusing bug
Replies: 6
Views: 2041

Re: Amusing bug

yeah, the ai's are doing this to each other as well. which is causing "failed to resolve combat at ..." errors in between turns. um, interesting little side effect of the missile changes. i'll get it sorted out soonish :oops:
by sven
Thu Mar 19, 2015 9:37 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 125350

Re: Report - Current Bugs and Issues

Big Imp wrote:I have no battles ongoing, but I got this message that it can't resolve battle.


known issue -- the introduction of missile-heavy loadouts has made it much more likely that the AI will end up in a stalemate when resolving ai-vs-ai battles. should be fixed soon...
by sven
Thu Mar 19, 2015 9:35 pm
Forum: Testing
Topic: Right-click strategic move orders?
Replies: 13
Views: 3859

Re: Right-click strategic move orders?

right-click and hold on a destination, then release to execute the move can you think of a reason that, if a fleet is a selected, a right click and hold anywhere on the starmap shouldn't just switch into a move preview mode? that's no harder to implement than the "hold on destination" beh...

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