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by sven
Sat Mar 21, 2015 8:05 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 142233

Re: Report - Current Bugs and Issues

Gyrfalcon wrote:Running the launcher to get the new build, I get this error, which seems to hang the launcher. The PLAY button is still grayed out after I dismiss the Exception, anyway.
Exception.jpg
It seems ok when I restart sis.exe, however, and play a few turns.


opps :oops: um, give me a second...
by sven
Sat Mar 21, 2015 7:18 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 142233

Re: Report - Current Bugs and Issues

EDIT: And let me know if you want me to stop posting crashes until you get some time to play with the ATI cards. No -- by all means, please keep testing. I've just started playing around with some older Radeons, and I have a theory that one of the root issues here may be a failure to properly handl...
by sven
Sat Mar 21, 2015 3:04 pm
Forum: Testing
Topic: Amusing bug
Replies: 6
Views: 2315

Re: Amusing bug

And here is a thought, it doesn't seem reasonable that you should run out of missiles before or at the same time as a ship does. You have a whole planet full of resources where you can stockpile e.a missiles. The logic as I see it is ships have a limited number of missiles before they have to resto...
by sven
Sat Mar 21, 2015 3:50 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 142233

Re: Report - Current Bugs and Issues

Also, I haven't been able to figure out how to name save files anything other than the default name or, sometimes, even create a new file. I almost wonder if there's a graphics display glitch here... as the interface looks pretty clear on my monitor. If the screen is displaying properly, you should...
by sven
Sat Mar 21, 2015 3:46 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 142233

Re: Report - Current Bugs and Issues

Started a new game and got another crash. I went back to the atuosave and got it to repeat once, but the second time it didn't. Also, I haven't been able to figure out how to name save files anything other than the default name or, sometimes, even create a new file. My hunch is that this is an AMD ...
by sven
Sat Mar 21, 2015 12:00 am
Forum: Testing
Topic: Amusing bug
Replies: 6
Views: 2315

Re: Amusing bug

So, as of r11972 (currently marked 'dev') there should be a working "cease fire" mechanic, which gives both sides the ability offer the other a voluntary draw. AIs fighting AIs are forced to start offering each other draws after 30 turns, so, any AI vs. AI battle should reliably resolve. H...
by sven
Fri Mar 20, 2015 7:23 pm
Forum: Testing
Topic: Right-click strategic move orders?
Replies: 13
Views: 4365

Re: Right-click strategic move orders?

The question is, are there any other possible ways to interact with star systems while having your fleet selected, besides giving the move order? As I see it right now, there is only one reason for selecting your fleet - to move it somewhere else. Or am I mistaken? You may want to check on a fleet'...
by sven
Fri Mar 20, 2015 6:49 pm
Forum: Testing
Topic: Distrubuted Production?
Replies: 17
Views: 6204

Re: Distrubuted Production?

Good game design is a very complicated business and changing something that works to something else without clear reason is simply asking for trouble in the long run. Personally, I am a proponent of simple design patterns. Any complexity just for the sake of complexity/realism etc. is something tha...
by sven
Fri Mar 20, 2015 6:38 pm
Forum: Testing
Topic: Distrubuted Production?
Replies: 17
Views: 6204

Re: Distrubuted Production?

SOTS, and, to a lesser extent, MOO2 both have a bit of a "planet cloning" problem I think Kerberos quite deliberately abstracted planetary development and resource production in SotS to allow focus on the ships which, it sounds like, is your goal also. Although it seems you are also delib...
by sven
Fri Mar 20, 2015 5:39 pm
Forum: Testing
Topic: Distrubuted Production?
Replies: 17
Views: 6204

Re: Distrubuted Production?

Yeah, there's a lot of different ideas floating around here; and these are topics where I have a lot more I want to say... The trouble is figuring out where to start, as much as anything else :) I think there's a lot to like about the concept of pooled production. Just from a pure world building per...
by sven
Fri Mar 20, 2015 2:59 am
Forum: Testing
Topic: No PD
Replies: 2
Views: 1288

Re: No PD

(should be patched as of r11970.)
by sven
Fri Mar 20, 2015 2:15 am
Forum: Testing
Topic: First Impression
Replies: 42
Views: 13500

Re: First Impression

I started up a new game and have an additional question. The initial scout ship has no armament and designing and building a new one takes over 20 turns. Is that a deliberate decision to keep the early game slow? I'm used to being able to send out quite a few scout ships to explore early on in othe...
by sven
Fri Mar 20, 2015 1:50 am
Forum: Testing
Topic: No PD
Replies: 2
Views: 1288

Re: No PD

yup, they are definitely not firing, and they definitely should be. that's a bug. i have a suspicion of what's causing it as well.... should be a pretty straightforward fix. thanks for the report.
by sven
Fri Mar 20, 2015 1:39 am
Forum: Testing
Topic: Right-click strategic move orders?
Replies: 13
Views: 4365

Re: Right-click strategic move orders?

ok, as of r11967 (stable) this right click drag semantic appears to be more or less working (complete with Civ V-ish right-press-and-hold move previews) the system could use more UI hints -- in particular, i think it would be good to indicate which ships in a fleet don't have the range to complete a...
by sven
Fri Mar 20, 2015 1:16 am
Forum: Testing
Topic: Amusing bug
Replies: 6
Views: 2315

Re: Amusing bug

yeah, the ai's are doing this to each other as well. which is causing "failed to resolve combat at ..." errors in between turns. um, interesting little side effect of the missile changes. i'll get it sorted out soonish :oops:

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