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by nweismuller
Wed Feb 27, 2019 11:29 pm
Forum: General Forum
Topic: Can we get nicer ship deployments?
Replies: 3
Views: 2463

Re: Can we get nicer ship deployments?

I'd settle for deployments that didn't put transports in front of dedicated combat vessels.
by nweismuller
Wed Feb 27, 2019 3:40 am
Forum: Testing
Topic: Ashdar AI re: Gremak
Replies: 6
Views: 8467

Re: Ashdar AI re: Gremak

Well, it's been two games so far; maybe the Imperials (first time I saw it) and Colonials (second time I saw it) just got lucky with tech capture. This raises the question, are there any other special behaviors with slavery factions have? (I can imagine Phidi are scripted to free slaves by default, ...
by nweismuller
Wed Feb 27, 2019 1:31 am
Forum: Testing
Topic: Ashdar AI re: Gremak
Replies: 6
Views: 8467

Ashdar AI re: Gremak

Is it a specific AI thing that Ashdar AIs like to enslave Gremak? I've noticed in a couple of games that Ashdar AIs will have everybody free... except for a slave class of Gremak from some Gremak conquests. (Also, are they capturing Slave Collars tech from the Gremak, is that what's allowing it? I'v...
by nweismuller
Sat Feb 23, 2019 1:56 am
Forum: General Forum
Topic: Phidi Council Victory
Replies: 6
Views: 3480

Re: Phidi Council Victory

OK, this stuff about the sexual biology of the different species? Pure gold. This is stuff I can definitely use when I get around to starting a Stars in Shadow Let's Play in the future.
by nweismuller
Thu Feb 14, 2019 9:58 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 887787

Re: Report - Current Bugs and Issues

game_7851: Requests from both Colonials and Orthin to join their wars as allies on the same turn they conclude a peace treaty with the enemies they want me to fight. (Colonials made peace with the Tinkers, and are asking me to fight the Tinkers, and Orthin made peace with the Yoral, and are asking m...
by nweismuller
Tue Feb 12, 2019 11:12 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 887787

Re: Report - Current Bugs and Issues

game_7832: Captured progress on 'Hidden Bases' technology after battle with Stone Hammers at Shaula; tech description indicates it should be hidden and non-discoverable.
by nweismuller
Tue Feb 12, 2019 1:21 am
Forum: General Forum
Topic: Question regarding cyborg populations
Replies: 4
Views: 2807

Re: Question regarding cyborg populations

And Cybernetic Organisms now available to research. My ambitions to liberate the enslaved continue apace! (Now, if only there were some way to 'fix' those poor Enfi... although I doubt there ever shall be.)
by nweismuller
Tue Feb 12, 2019 1:13 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 887787

Re: Report - Current Bugs and Issues

Just played through a game, and made sure to intercept a Yoral transport when they gave me a chance after declaring war on me. The transport did indeed surrender, so it seems to be working properly.
by nweismuller
Thu Feb 07, 2019 12:01 pm
Forum: General Forum
Topic: Question regarding cyborg populations
Replies: 4
Views: 2807

Re: Question regarding cyborg populations

Thanks. I'd love to extend my 'free the enslaved' act to the harmonised. :D
by nweismuller
Thu Feb 07, 2019 4:34 am
Forum: General Forum
Topic: Question regarding cyborg populations
Replies: 4
Views: 2807

Question regarding cyborg populations

Is there ever any way to research how to deharmonise cyborgs and return them to an organic state, or am I stuck with the poor lobotomised bastards I capture from the Tinkers? I don't see any way to free them from the harmonisation.
by nweismuller
Thu Feb 07, 2019 4:27 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 887787

Re: Report - Current Bugs and Issues

game_7793: Another case of captured transports remaining as 'ships under civilian command' in orbit of a star, unable to be interacted with in any way. Transport Azimir.
by nweismuller
Wed Feb 06, 2019 8:20 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 887787

Re: Report - Current Bugs and Issues

Game_7785: Failure to truncate decimals in coin values for current treasury result in horrible, ugly, awful interface issues. Can no longer read current labor; accurately reading current coin income is also an issue, because treasury values spill right over into the food section of the top bar. The ...
by nweismuller
Mon Jan 28, 2019 5:04 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1109
Views: 548048

Re: Suggest - Features and Improvements

It'd be nice if minor races (other than the Viscid), splinter colonies, and those major faction home systems that don't have unique names set (i.e., Ashdar Colonials and the Orthin- I could understand why the Humans haven't even bothered with Fargone) could get their planets named. I've been pretty ...
by nweismuller
Sun Jan 27, 2019 8:00 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 887787

Re: Report - Current Bugs and Issues

Game_7709: captured a Tinker transport at Nunki a number of turns before the uploaded game. Never got the dialog for what to do with captured ships, and the transport has been stuck, uninteractable, 'under civilian command' since then.
by nweismuller
Wed Jan 09, 2019 3:36 pm
Forum: General Forum
Topic: Phidi Council Victory
Replies: 6
Views: 3480

Phidi Council Victory

I am still giggling over Magnate Arabo waxing eloquent over the council victory, heh. His(?) text for the council victory is just classic. "Such felicity at being chosen by the galaxy to lead! I look forward to a bright future of happiness, brotherhood, and perpetual net positive economic growt...

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