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by nweismuller
Thu Mar 01, 2018 9:56 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 321201

Re: Report - Current Bugs and Issues

game_6191: Motherlode (in Nunki system) does not appear to actually be starving, despite the blockade on it and lack of local food production.
by nweismuller
Thu Mar 01, 2018 9:47 am
Forum: General Forum
Topic: Random thoughts after my last Tinker's game
Replies: 6
Views: 1041

Re: Random thoughts after my last game

A positive morale modifier that occurs to me- Gremak populations should probably enjoy a modest (+5 or +10 or so, I'd think) morale bonus for the presence of slaves. After all, having people to fetch, carry, do the scut work, and take out your sadism on is what every evil snakeman wants in life, rig...
by nweismuller
Thu Mar 01, 2018 8:56 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 773
Views: 170688

Re: Suggest - Features and Improvements

I suggest that rather than using [[Our ports are now open to your merchant vessels. I'm told our citizens are excited by the prospect of exotic <PLAYER_RACE_ADJECTIVE> goods.<br><br>Is there anything else you'd like to discuss?]] for the text when Tinkers accept a trade charter, that they get a uniq...
by nweismuller
Thu Mar 01, 2018 4:03 am
Forum: Testing
Topic: A question about Human Refugees
Replies: 2
Views: 803

Re: A question about Human Refugees

That's fair, it just seemed a weird inconsistency with other primitives.
by nweismuller
Thu Mar 01, 2018 2:36 am
Forum: Testing
Topic: A question about Human Refugees
Replies: 2
Views: 803

A question about Human Refugees

As things stand Human Refugee resource output stands at 2 labor, 0.5 food, 0 coins, 0 science. As things stood with the original state of primitive outputs (where primitives generally did not output coins) this made sense to me. That said, the rebalancing of primitives so that the 'standard' primiti...
by nweismuller
Thu Mar 01, 2018 12:27 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 773
Views: 170688

Re: Suggest - Features and Improvements

The 'healed' numbers in combat are cool, but coloring them red may be a bit confusing to some people, in that it's the same visual feedback as 'damage dealt'. Possibly change 'healed' numbers to green or white, so it's clear they're different from damage?
by nweismuller
Wed Feb 28, 2018 1:32 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 321201

Re: Report - Current Bugs and Issues

Oh, this latest patch broke something exciting. Unrecoverable blackscreen error on launching a game. Bug reported through the in-game option.
by nweismuller
Mon Feb 26, 2018 3:30 am
Forum: General Forum
Topic: Empire Borders Overlay
Replies: 18
Views: 2550

Empire Borders Overlay

OK, the new empire borders overlay just looks nice . And the extra information it conveys, so you know where other empires have spread even without an open borders treaty, is useful and logical that you'd be able to know. Perhaps it's a minor thing, but I really like this update! Keep up the good wo...
by nweismuller
Tue Feb 20, 2018 9:25 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 321201

Re: Report - Current Bugs and Issues

Harpies are still considered to blockade colonies when the Harpy Repellent technology is possessed. Shouldn't codes to allow ships to pass unmolested also allow regular commercial shipments in and out to colonies?
by nweismuller
Thu Feb 08, 2018 5:10 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 773
Views: 170688

Re: Suggest - Features and Improvements

Suggest that Race Mind require both Galactic Stock Exchange and Social Engineering as prerequisites. Currently, it only requires Galactic Stock Exchange- it seems odd that the 'ultimate challenge of social engineering' doesn't actually require Social Engineering to be researched.
by nweismuller
Thu Feb 08, 2018 12:43 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 321201

Re: Report - Current Bugs and Issues

Human Dissidents do not currently enjoy the race-specific morale bonus for City Planning applied to Humans. I have not yet checked, but I suspect Orthin and Phidi Dissidents may likewise be denied race-specific morale boosts if this is the case. I am uncertain if this is intended behavior.
by nweismuller
Wed Feb 07, 2018 10:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 773
Views: 170688

Re: Suggest - Features and Improvements

Suggested new diplomatic interactions: 1) Diplomatic protest from any non-allied empire when you establish a new colony in a system they control, damaging relations and possibly costing influence. Even if we want it to be legal to colonise in non-allied empires' space, the fact the AI respects syste...
by nweismuller
Wed Feb 07, 2018 5:17 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 321201

Re: Report - Current Bugs and Issues

The AI will currently respect the territory of Marauders (as they respect major powers) for colonisation, but will establish outposts in Marauder systems. This behavior is inconsistent.
by nweismuller
Wed Feb 07, 2018 4:18 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 88
Views: 26572

Re: Please Report Missing and/or Placeholder Text

The mouseover text for Spice Mongers population is currently 'Spice_mongers'. Possibly should be cleaned up.
by nweismuller
Wed Feb 07, 2018 8:18 am
Forum: Testing
Topic: Plans for Tinker tech
Replies: 4
Views: 964

Re: Plans for Tinker tech

Ahhh, when I wrote this, the Vindicator was still just a 20 damage missile last I saw. I see the new version does indeed scale.

Edit: also, Jesus, using their pilots as expendable munitions. Certainly helps reinforce their creepy-ass super-collectivism.

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