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by nweismuller
Tue Dec 13, 2016 9:19 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247286

Re: Suggest - Features and Improvements

Mineral rich or poor is shown with an icon in the same place special resources are. Fertility isn't variable but is fixed by planet type, which you should be able to tell from the planet graphic itself. I've seen some Arids be high fertility and some be low fertility in recent builds. There's a vis...
by nweismuller
Tue Dec 13, 2016 8:55 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247286

Re: Suggest - Features and Improvements

I'd like a way to get random names appropriate to a given species for renaming planets. As things stand, I just have to guess, but it would be nice to know that what I'm renaming that nice new Island I just colonised is an appropriate Phidi name.
by nweismuller
Sun Dec 11, 2016 4:49 am
Forum: Testing
Topic: System names?
Replies: 7
Views: 4640

Re: System names?

Seeing a 'Weismuller' star in the name lists tickled me. I appreciate the tribute!
by nweismuller
Tue Sep 27, 2016 1:05 am
Forum: General Forum
Topic: Containment Fields
Replies: 1
Views: 1348

Containment Fields

Based on the tech description, Containment Fields seems to primarily be about managing reactor operations, in the fiction. What is the reasoning behind it increasing transport trade capacity? Is it something about making it economical to have faster turnarounds on transport voyages so that a single ...
by nweismuller
Fri Sep 23, 2016 1:45 am
Forum: General Forum
Topic: Death's Hand
Replies: 1
Views: 1490

Death's Hand

In-game, Death's Hand is treated as a unitary faction that just happens to be unremittingly hostile to every other spacefaring power. Given the lack of meaningful negotiation possible, I understand why this is done. That said, would I be correct in assuming it is probably more accurate to view it as...
by nweismuller
Wed Sep 21, 2016 7:03 pm
Forum: Testing
Topic: A very odd bug
Replies: 5
Views: 2308

Re: A very odd bug

The only difference between the Phidi tradeship and their basic transports is that the tradeship fits a central bulk cargo section in the framework- they're still built on the same hull framework. Phidi hulls, as presented, are extremely modular, with the only difference between some classes being '...
by nweismuller
Fri Sep 09, 2016 10:46 pm
Forum: Testing
Topic: Biome questions
Replies: 13
Views: 5473

Re: Biome questions

Fair enough, and understood. It just roused my curiousity and I wanted to double-check that it wasn't an oversight. Thank you very much for the insight you've provided. :)
by nweismuller
Fri Sep 09, 2016 10:21 pm
Forum: Testing
Topic: Biome questions
Replies: 13
Views: 5473

Re: Biome questions

On the topic of biomes- is there any particular reason Yoral have better habitability for Ocean than Reef biomes? It seems odd for an airbreather, which otherwise find Reefs friendlier habitats.
by nweismuller
Fri Sep 09, 2016 9:18 pm
Forum: Testing
Topic: Planet drawing
Replies: 2
Views: 1321

Re: Planet drawing

Once again, I'm impressed by how deep you've managed to get into the core game logic :-) Honestly, I figured this out as part of a project for my own entertainment to make flat maps of the various homeworlds using the graphical assets provided. Once I started looking at the different lights images ...
by nweismuller
Thu Sep 08, 2016 6:16 am
Forum: Testing
Topic: Farming / Food Changes
Replies: 34
Views: 11705

Re: Farming / Food Changes

"<your race> has a shiny new colony ship. Colony ships start empty so you can choose whom and when to send out into the great beyond. Time to load it up!" I see a lot of D'oh! moments with empty colony ships in orbit of nice planets coming :mrgreen: I'd think it'd be less cumbersome to ch...
by nweismuller
Wed Sep 07, 2016 5:52 am
Forum: Testing
Topic: Planet drawing
Replies: 2
Views: 1321

Planet drawing

How much population is even required to trigger the 'high' level of development for Tendao, anyhow? At 18 million, capped out at current technology, it seems to still be using the 'medium' lights for shallow water development, based on what I'm seeing in game. And I can't work out what the .lua file...
by nweismuller
Wed Sep 07, 2016 5:14 am
Forum: General Forum
Topic: Lore questions about governments
Replies: 14
Views: 5391

Re: Lore questions about governments

So, further question: how is the Rastaban Senate (or whatever it's called) chosen?
by nweismuller
Wed Sep 07, 2016 1:23 am
Forum: Testing
Topic: Farming / Food Changes
Replies: 34
Views: 11705

Re: Farming / Food Changes

The overcomplicated way of handling the colony ship issue would be to put multiple race-specific versions in the build menu, one for each eligible race on the planet. Really, the population in the ship should be subtracted from the planet's population; it's not a huge deal in the early game, but in...
by nweismuller
Mon Sep 05, 2016 11:53 pm
Forum: Testing
Topic: Tinkers?
Replies: 12
Views: 5659

Re: Tinkers?

Yes, though their attributes are being rejiggered along with the other 9 new minor races being added to the game right now. Really? I dug into special_decks.lua and don't see them as a natives special, and they don't have an 'epic system' like Tyl for the Gaiads in epic_systems.lua. If I'm reading ...
by nweismuller
Mon Sep 05, 2016 3:12 am
Forum: Testing
Topic: First Impression Notes
Replies: 42
Views: 15751

Re: First Impression Notes

The double-counting pop rule doesn't make a whole lot of sense -- but, after some consideration, I've decided that I prefer it to the alternative -- which is to create some arbitrary rule for just how the available workers are split of up between the various possible staffing needs. On the contrary...

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