Uploaded "Game_3114"
Issue: All of enemy fleet vanishes.
The Ashdar fleet was pretty formidable and caused a lot of back and forth. Then around 1502-3 the entire fleet vanished. The Yoral with their tiny fleets attacked and so do I but encountered zero ships from the Ashdar.
I get the feeling its ...
Search found 153 matches
- Sun Feb 12, 2017 3:16 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966550
- Tue Feb 07, 2017 1:19 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966550
Re: Report - Current Bugs and Issues
Uploaded "game_2963"
I'm OK with the hardest level, but the raiders building a dreadnought with no infrastructure?
Perhaps the ship was already in progress and never left its queue ?
**edit**
wow they are kicking those Dreadnoughts out every 5-6 turns with nothing in orbit.
I'm OK with the hardest level, but the raiders building a dreadnought with no infrastructure?
Perhaps the ship was already in progress and never left its queue ?
**edit**
wow they are kicking those Dreadnoughts out every 5-6 turns with nothing in orbit.
- Wed Feb 01, 2017 4:31 pm
- Forum: General Forum
- Topic: YES! The Refit quick fix is better than I had hoped!
- Replies: 3
- Views: 10425
YES! The Refit quick fix is better than I had hoped!
So after my life has been tossed a huge horrid time I had had a moment to look at SIS and FINALLY saw what I have been hoping for, for well since the game came out! It's perfect guys. Nothing overt, nothing intrusive, its simple and pulls from the existing ship class types I make.
One question ...
One question ...
- Wed Feb 01, 2017 4:20 pm
- Forum: General Forum
- Topic: Who are mercenaries loyal to?
- Replies: 5
- Views: 10152
Re: Who are mercenaries loyal to?
to who can pay them the most in the end.
- Fri Dec 16, 2016 4:25 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3486609
Re: Suggest - Features and Improvements
Planets galore: When you start getting more than 10 planets, going to each one to select or check, or cancel can take a a while.
Possible Solution: On the same list of planets on the left, have a Quick Purchase option and or a clickable popup window with smaller icons to select the same task as you ...
Possible Solution: On the same list of planets on the left, have a Quick Purchase option and or a clickable popup window with smaller icons to select the same task as you ...
- Sat Dec 10, 2016 10:59 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966550
Re: Report - Current Bugs and Issues
Sorry I think I sent the report 3 times Game_1620. Similar issues continue. Different files.
- Fri Dec 09, 2016 2:53 pm
- Forum: General Forum
- Topic: Absurd combos?
- Replies: 7
- Views: 19683
Re: Absurd combos?
Nooooo leave my rail guns alone! They are the only weapon I care about! Like in Masters of Orion 2, you can use Autofire Armor piercing Mass drives for 80% of the game.
Maybe just make their firing arc like 15 or 10 Degrees or something.
Regardless of their power, when you have a large map and up ...
Maybe just make their firing arc like 15 or 10 Degrees or something.
Regardless of their power, when you have a large map and up ...
- Fri Dec 09, 2016 4:08 am
- Forum: Testing
- Topic: It was a brutal journey
- Replies: 2
- Views: 6226
It was a brutal journey
I won on brutal with the Germak on a small and normal map.
The 1st time around I ran the universe into a stalemate, having only 3 other factions alive and me being super friendly with them all
The 2nd was a lot more fun. I got the upper hand pretty quick and expanded in a small universe pretty ...
The 1st time around I ran the universe into a stalemate, having only 3 other factions alive and me being super friendly with them all
The 2nd was a lot more fun. I got the upper hand pretty quick and expanded in a small universe pretty ...
Re: Viscoids
I couldn't transport or move any of them off the planet and my resources were so stretched thin, I was waiting for some temporary research option to "train" them into some usable population. Nope, they bread like tribbles and were just about as useful.
- Wed Dec 07, 2016 3:26 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966550
Re: Report - Current Bugs and Issues
Possible problem : No bonus from two space stations with Construction modules on them.
Uploaded "Game_1606"
Construction modules don't provide bonuses; they are a requirement for building larger classes of ships (you need one for cruiser-class ships or colony ships, and a second for capital-class ...
Uploaded "Game_1606"
Construction modules don't provide bonuses; they are a requirement for building larger classes of ships (you need one for cruiser-class ships or colony ships, and a second for capital-class ...
- Wed Dec 07, 2016 1:33 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3966550
Re: Report - Current Bugs and Issues
Possible problem: No bonus from two space stations with Construction modules on them.
Uploaded "Game_1606"
Uploaded "Game_1606"
Viscoids
If I'm spelling it right, just consume space on a planet and food. There is no way to remove them from a planet. Is there any way to kill/convert them?
Wow

Now I know where those performance issues come in when you got 100+ planets.
This is a universe with just 50 planets!
- Wed Nov 30, 2016 3:48 am
- Forum: Testing
- Topic: Carriers possible balance issues
- Replies: 12
- Views: 18474
Re: Carriers possible balance issues
Point defense will be less effective against bombers than missiles; a point defense "hit" on a bomber will have a chance to make the bomber miss its attack and waste the ordnance. This should result in a fairly similar amount of damage per bombing run, but more bombers will survive to return to the ...
- Wed Nov 30, 2016 3:38 am
- Forum: General Forum
- Topic: Thesis on why Germak suck
- Replies: 15
- Views: 29817
Re: Thesis on why Germak suck
I haven't lost a game yet when playing the Germak.