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by Sziklamester
Fri May 08, 2015 6:29 pm
Forum: Testing
Topic: Forum Languages
Replies: 3
Views: 11690

Re: Forum Languages

I disagree to use the google translator because that isn't so useful in translating grammar. I suggest to everyone to learn or ask others whom speak a little bit better english or make language topics with moderators whom can tl;dr translate into english.
by Sziklamester
Tue May 05, 2015 7:00 pm
Forum: Testing
Topic: [FEEDBACK] Initial Reactions
Replies: 12
Views: 18229

Re: [FEEDBACK] Initial Reactions

The OP said some valid thing. My only further reaction on this game is overall good but also have so much to do with it. Before I make any deeper critics I should tell the game currently less than a beta and some features are missing as you said and intended. Before those features I cannot make furt...
by Sziklamester
Tue May 05, 2015 6:44 pm
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32780

Re: Planet Habitat Displays?

It would be good more variation on planets and more zones which calculated by a generating process. All planet types just using their description what made and there is no differentation all looks like it's supposed but would be nice with more randomity. Like an arid word with desert/forest or some ...
by Sziklamester
Tue May 05, 2015 6:40 pm
Forum: Testing
Topic: My lookup on this game.
Replies: 4
Views: 10398

Re: My lookup on this game.

These things are very accurate and a lot of things is happening on my game also. Like planets with weird messages (possibly effects) just broken and some ui things which could be further option.
by Sziklamester
Tue May 05, 2015 6:38 pm
Forum: Testing
Topic: Colony management
Replies: 2
Views: 7073

Re: Colony management

As features to colony management. 1. Some opinions and popular movements in each colony. 2. A common happyness bar which could be messed up if on the planet have a hostile race or more hostile races or you increase the taxes so high. 3. Quene lists to build more structures and ships. 4. complicated ...
by Sziklamester
Tue May 05, 2015 6:30 pm
Forum: Testing
Topic: Hard coding
Replies: 3
Views: 8040

Re: Hard coding

For me any language seems hard. Need more time to research and learn one of them.

I want further studies with programming but my focus on graphics and model makings. For to be a decent programmer what prequisitions needed?
by Sziklamester
Tue May 05, 2015 6:17 pm
Forum: Testing
Topic: Enpi´s Betalist
Replies: 2
Views: 7335

Re: Enpi´s Betalist

1. Boarding combat would be nice feature almost like in a tactical based games like ufo. I can imagine some animation when you board a ship and the forces begin the fighting for the ship. 2. Tooltips nice ideas but only if possible to turn off. Almost all game for me is easy to learn so don't get me...
by Sziklamester
Tue May 05, 2015 5:59 pm
Forum: Testing
Topic: Colony Ships and Population
Replies: 7
Views: 12698

Re: Colony Ships and Population

zero not but 10k population. It seems to me that's the minimum reduction which could grow but slower than a million people. For the more realism the population should be only 10-100k which possible to transport in one ship because then a colony ship should be very huge to keep a million life on the ...
by Sziklamester
Tue May 05, 2015 5:52 pm
Forum: Testing
Topic: Suggestion for Tech Tree Layout
Replies: 9
Views: 17622

Re: Suggestion for Tech Tree Layout

I would like also a tech tree for this game maybe the distant worlds or the kerbal/freeorion tech tree fits much more.

Atm I cannot explain more just those trees seems the less plus work and would be nice addition and not make so messy the UI.
by Sziklamester
Mon May 04, 2015 6:36 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 38987

Re: Map size and range.

My opinion after testing the map is actually small. Need more ranges and variations in systems for more realistic and for the reason that we need to get more time to level up. The current tries shown me some from the future map but actualy it's small and there is no chance to avoid the enemies. Othe...
by Sziklamester
Sun May 03, 2015 5:16 am
Forum: General Forum
Topic: Race ideas
Replies: 1
Views: 5735

Race ideas

I put my Elerians here as template race but with some minor modification. like: name, specialisation, humanoids, shape etc.

Any wished races from the same genre like (distant words, star drive 2, moo1-2, space empires, galciv1-2) or new ones?

What races do you think fit into this game?
by Sziklamester
Sun May 03, 2015 5:10 am
Forum: General Forum
Topic: Is a multiplayer aspect planned?
Replies: 5
Views: 11630

Re: Is a multiplayer aspect planned?

Yes a multiplayer part in any games is crucial nowadays and real fun. I remember the old times when with my brother played moo2 hotseat mod. The age of wonders turn based multiplayer absolute perfect and fit for this game also. The I can play also with these guys here on the forum. "Fly with me...
by Sziklamester
Tue Apr 28, 2015 7:05 pm
Forum: General Forum
Topic: Victory conditions?
Replies: 4
Views: 10679

Re: Victory conditions?

Allied victory and a free for all game. I would like a sandbox like element in game when you wiped up every enemy and enslaved them you can choose finish the game or do playing. The council idea is nice and It would be nice a system which are in Galciv1-2 where you can choose from political party an...
by Sziklamester
Sat Apr 25, 2015 5:53 am
Forum: General Forum
Topic: Technology trees
Replies: 20
Views: 30984

Re: Technology trees

I am not sure but in pax imperia if I remember right there is an option to mass refit all ship to the newest version if you wish and you can refit all off your ships into themes like - colony ship with rockets - roketter ship or titan type ship with mass drivers etc. If the weapons and modifications...
by Sziklamester
Sat Apr 25, 2015 5:45 am
Forum: General Forum
Topic: What kind of?
Replies: 3
Views: 7982

Re: What kind of?

Arioch wrote:It's a caricature of a Loroi male from Outsider.


Nice job! I like it. This is very inspirative drawing for this game aswell.

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