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by halftea
Tue Oct 03, 2017 4:55 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 108009

Re: Report - Current Bugs and Issues

This is likely an oversight, but when Marauders are hitting the AI players, it triggers the "Human Pirates attacked us" relations penalty. Which isn't a huge deal to overcome - even as the Human player - but am thinking there should be something to differentiate between Human Pirates and G...
by halftea
Thu Sep 07, 2017 6:35 pm
Forum: Testing
Topic: New Expansion Announced! Finally ;)
Replies: 16
Views: 1080

Re: New Expansion Announced! Finally ;)

Doh! I really should stop posting this stuff pre-coffee. I stand corrected, it's sometime in September. Thanks for catching that Arioch!
by halftea
Wed Sep 06, 2017 3:32 pm
Forum: Testing
Topic: New Expansion Announced! Finally ;)
Replies: 16
Views: 1080

Re: New Expansion Announced! Finally ;)

The Steam announcement states that it will be available on September 17th.
by halftea
Thu Aug 17, 2017 4:13 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 108009

Re: Report - Current Bugs and Issues

I know I find it once I launch the game. version.JPG {edit}: Ok, that was pre my first cup of coffee. You probably weren't asking about your current build number. I have Steam set to auto-update and am in the Beta build, so it just depends on what Sven has sent to the Steam servers... Going back for...
by halftea
Tue Aug 15, 2017 8:38 pm
Forum: Testing
Topic: eXpansion/DLC Content
Replies: 18
Views: 1521

Re: eXpansion/DLC Content

Guessing so. Nothing posted on Steam as of yet.
by halftea
Tue Jul 11, 2017 7:16 pm
Forum: Testing
Topic: Fights between your Allies
Replies: 1
Views: 228

Fights between your Allies

With the way an Alliance with another empire works, when you have a fleet in system and an ally has a fleet or world also in that system, you have the option to either assist in an attack or in defense respectively if a combat activity comes up - or of course the option to ignore it. So I noticed wh...
by halftea
Sun May 21, 2017 11:12 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 108009

Re: Report - Current Bugs and Issues

thumbsup.png
thumbsup.png (2.48 KiB) Viewed 1237 times
:lol:
by halftea
Sat May 20, 2017 9:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 108009

Re: Report - Current Bugs and Issues

Minor grammar typo when you end a war with the Black Broadswords Raider group. Broadswords is already plural, so "Broadswordses" kind of sticks out as wrong.
typo.JPG
typo.JPG (34.03 KiB) Viewed 1255 times
by halftea
Thu May 18, 2017 7:13 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 108009

Re: Report - Current Bugs and Issues

Might just be me, but every planetary assault report has "2 Mechanized Brigades Destroyed" - regardless if there are anything there or not. Happens both to player and AI owned worlds. If actual Mech Brigades are there, it lists them separately.
by halftea
Fri Feb 03, 2017 7:04 pm
Forum: Testing
Topic: Boarding seems to be absolutely useless.
Replies: 14
Views: 1374

Re: Boarding seems to be absolutely useless.

zolobolo wrote: Didn't check though if the damage is kept for the captured ships - that would lessen the force multiplication effect somewhat.


Damage is kept on captured ships until you have a chance to repair them. Haven't tested with an auto-repair module however, I don't typically see those on the AI vessels.
by halftea
Fri Jan 20, 2017 9:42 pm
Forum: Testing
Topic: build r (19500) on test
Replies: 4
Views: 590

Re: build r (19500) on test

Actually I welcomed your input. Admittedly, I'm not a developer, but it appeared to me that you managed to note a bunch of things I either had mentally overlooked or never managed to trigger in playthroughs. Made the release better for everyone I daresay.
by halftea
Fri Jan 20, 2017 1:16 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 108009

Re: Report - Current Bugs and Issues

Refitted original Human Heavy Cruiser. Spawns in lower left hand corner of combat map, unable to do anything with it. I can end the turn and it will have PD react to Star Harpies, but can't take offensive action. Trying to auto-complete consistently causes fatal crash. Attempting to upload logs via ...
by halftea
Tue Dec 06, 2016 1:54 am
Forum: Testing
Topic: System names?
Replies: 7
Views: 1256

System names?

Are some of the beta testers getting 'immortality' as system names? Not complaining, was just surprised when I saw it as I hadn't manually renamed anything :)
halftea.JPG
halftea.JPG (186.57 KiB) Viewed 1256 times
by halftea
Sun Aug 14, 2016 2:43 am
Forum: Testing
Topic: Farming / Food Changes
Replies: 34
Views: 3575

Re: Farming / Food Changes

As a side effect, I noticed that this came in on a game I had in progress, where I had already moved Gaiads off planet. Mostly because I could. :) I did notice they don't want to move from whatever planet they are on. Obviously this situation will not arise in a new game now. But it initially caught...
by halftea
Thu May 19, 2016 9:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1287
Views: 108009

Re: Report - Current Bugs and Issues

:? FYI...I just uploaded game logs for "game_1032" I was playing an older game (the save says "r15316) so this may be a known issue. Playing as "Human", I had colonized Thuban and had a heavy cruiser there. I initially set production to retrofit the cruiser, but then change...

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