Stellaris is a great game. Many concepts are a breakthrough in the 4x genre, like complex diplomatic options, tech deck with increasing cost for expansion, faction generation and extensive event driven exploration.
It has some downsides thats true (like a stall in the midgame) but most other 4x ...
Search found 92 matches
- Mon May 23, 2016 3:26 pm
- Forum: General Forum
- Topic: Stellaris
- Replies: 16
- Views: 31946
- Wed May 11, 2016 2:36 pm
- Forum: Testing
- Topic: Eager to Hear About Diplomacy Implementation
- Replies: 43
- Views: 76764
Re: Eager to Hear About Diplomacy Implementation
cool. I would love to see one of the bugs down below in party outfit holding a glass of redwine.
- Mon May 02, 2016 8:41 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1248
- Views: 1983782
Re: Suggest - Features and Improvements
I would love to have a change in the metal mechanic. The full cost of metal should be deducted in the moment the ship is beeing ordered. The current mechanic of a tiny fraction of metal deduction each turn has no real advantage, just more math and additionally sometimes annoying building delay ...
- Fri Apr 22, 2016 6:55 pm
- Forum: Testing
- Topic: A Plea For Strategic Zoom
- Replies: 6
- Views: 9569
Re: A Plea For Strategic Zoom
fine, great news. with mouse-wheel please, like civ or polaris sector.
- Sat Apr 09, 2016 11:58 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1248
- Views: 1983782
Re: Suggest - Features and Improvements
-most important issue is to explain the function of each component very accurately.
-other helper would be to color code/tag the components on the right side so that I know at the first glance which type of slot it can occupy without first having to select it.
-other helper would be to color code/tag the components on the right side so that I know at the first glance which type of slot it can occupy without first having to select it.
- Tue Mar 29, 2016 8:06 pm
- Forum: General Forum
- Topic: Steam Greenlight!
- Replies: 32
- Views: 57260
Re: Steam Greenlight!
We're working on diplomacy now, which will be in a build before long. We don't plan to do espionage for the initial release.
ok, thanks for the info. Diplomacy is quite a must.
I dont like SD2 that much, but one of the better elements of this game is the diplomatic suggestion tolerance rule. If ...
ok, thanks for the info. Diplomacy is quite a must.
I dont like SD2 that much, but one of the better elements of this game is the diplomatic suggestion tolerance rule. If ...
- Tue Mar 29, 2016 4:34 pm
- Forum: Testing
- Topic: Missiles locking
- Replies: 11
- Views: 20280
Re: Missiles locking
mostly every rule MOO2 had, is excellent, so I am absolutely for a sis variant of MOO2s "dauntless guiding system".
- Tue Mar 29, 2016 4:18 pm
- Forum: General Forum
- Topic: Steam Greenlight!
- Replies: 32
- Views: 57260
Re: Steam Greenlight!
so we will see diplomacy and spy options in EA?
- Thu Mar 17, 2016 2:07 pm
- Forum: Testing
- Topic: Dread Star isn't so dread
- Replies: 19
- Views: 22907
Re: Dread Star isn't so dread
In our system, each hull is based on a specific art asset with a fixed size and a certain pre-arranged set of weapon mounts. This does not lend itself well to user-defined hulls.
yep. the art. But I guess it would be possible to have some hull art designs unattached to a predefined ship size ...
yep. the art. But I guess it would be possible to have some hull art designs unattached to a predefined ship size ...
- Thu Mar 17, 2016 10:54 am
- Forum: Testing
- Topic: Dread Star isn't so dread
- Replies: 19
- Views: 22907
Re: Dread Star isn't so dread
have you ever thought of developing a system where the player can determine name, size and functionality of a ship hull?
You mean like a hull designer? (define hardpoints, turrets, system slots, etc?)
I think it would be hard to balance. You would tend to make the "perfect" ship, with no drawbacks ...
You mean like a hull designer? (define hardpoints, turrets, system slots, etc?)
I think it would be hard to balance. You would tend to make the "perfect" ship, with no drawbacks ...
- Thu Mar 17, 2016 7:34 am
- Forum: Testing
- Topic: Dread Star isn't so dread
- Replies: 19
- Views: 22907
Re: Dread Star isn't so dread
have you ever thought of developing a system where the player can determine name, size and functionality of a ship hull?
- Wed Mar 16, 2016 11:48 pm
- Forum: Testing
- Topic: Dread Star isn't so dread
- Replies: 19
- Views: 22907
Re: Dread Star isn't so dread
What is the biggest ship class you want to introduce into Sis? DS? Or Super-DS
- Wed Mar 16, 2016 11:45 pm
- Forum: Testing
- Topic: Idea: Merging planetary production
- Replies: 17
- Views: 22276
Re: Idea: Merging planetary production
They say it's boring. Does not eliminate micromanagement, but turns it into a series of repetitive "automated" actions.
yeah. what I have said. such a system could not reduce micromanagement. Only merging of planet production queues into a single one (in an intelligent way without creating an ...
- Tue Mar 15, 2016 11:20 am
- Forum: Testing
- Topic: Idea: Merging planetary production
- Replies: 17
- Views: 22276
Re: Idea: Merging planetary production
MOO4, as imperfect it is now, has an interesting system to transfer wrench points from one planet to another in your empire. You have to build a special administration building (which is available by a medium to late game technology) on a planet and then a button appears which let you determine ...
- Tue Mar 15, 2016 11:19 am
- Forum: Testing
- Topic: Idea: Merging planetary production
- Replies: 17
- Views: 22276
Re: Idea: Merging planetary production
If you introduce such a transfer system, please make it visible on the strategic map (toggle on/off) so that the player can see on first glance which planet is supporting which planet (maybe with colored transfer lines), otherwise it will IMO contribute rather to confusion especially if the player ...