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by enpi
Mon May 23, 2016 3:26 pm
Forum: General Forum
Topic: Stellaris
Replies: 16
Views: 9835

Re: Stellaris

Stellaris is a great game. Many concepts are a breakthrough in the 4x genre, like complex diplomatic options, tech deck with increasing cost for expansion, faction generation and extensive event driven exploration. It has some downsides thats true (like a stall in the midgame) but most other 4x game...
by enpi
Wed May 11, 2016 2:36 pm
Forum: Testing
Topic: Eager to Hear About Diplomacy Implementation
Replies: 43
Views: 22777

Re: Eager to Hear About Diplomacy Implementation

cool. I would love to see one of the bugs down below in party outfit holding a glass of redwine. :)
by enpi
Mon May 02, 2016 8:41 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 329143

Re: Suggest - Features and Improvements

I would love to have a change in the metal mechanic. The full cost of metal should be deducted in the moment the ship is beeing ordered. The current mechanic of a tiny fraction of metal deduction each turn has no real advantage, just more math and additionally sometimes annoying building delay alert...
by enpi
Fri Apr 22, 2016 6:55 pm
Forum: Testing
Topic: A Plea For Strategic Zoom
Replies: 6
Views: 3211

Re: A Plea For Strategic Zoom

fine, great news. with mouse-wheel please, like civ or polaris sector.
by enpi
Sat Apr 09, 2016 11:58 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 329143

Re: Suggest - Features and Improvements

-most important issue is to explain the function of each component very accurately.


-other helper would be to color code/tag the components on the right side so that I know at the first glance which type of slot it can occupy without first having to select it.
by enpi
Tue Mar 29, 2016 8:06 pm
Forum: General Forum
Topic: Steam Greenlight!
Replies: 32
Views: 17335

Re: Steam Greenlight!

We're working on diplomacy now, which will be in a build before long. We don't plan to do espionage for the initial release. ok, thanks for the info. Diplomacy is quite a must. I dont like SD2 that much, but one of the better elements of this game is the diplomatic suggestion tolerance rule. If you...
by enpi
Tue Mar 29, 2016 4:34 pm
Forum: Testing
Topic: Missiles locking
Replies: 11
Views: 5569

Re: Missiles locking

mostly every rule MOO2 had, is excellent, so I am absolutely for a sis variant of MOO2s "dauntless guiding system".
by enpi
Tue Mar 29, 2016 4:18 pm
Forum: General Forum
Topic: Steam Greenlight!
Replies: 32
Views: 17335

Re: Steam Greenlight!

so we will see diplomacy and spy options in EA?
by enpi
Thu Mar 17, 2016 2:07 pm
Forum: Testing
Topic: Dread Star isn't so dread
Replies: 19
Views: 8166

Re: Dread Star isn't so dread

In our system, each hull is based on a specific art asset with a fixed size and a certain pre-arranged set of weapon mounts. This does not lend itself well to user-defined hulls. yep. the art. But I guess it would be possible to have some hull art designs unattached to a predefined ship size? Freed...
by enpi
Thu Mar 17, 2016 10:54 am
Forum: Testing
Topic: Dread Star isn't so dread
Replies: 19
Views: 8166

Re: Dread Star isn't so dread

have you ever thought of developing a system where the player can determine name, size and functionality of a ship hull? You mean like a hull designer? (define hardpoints, turrets, system slots, etc?) I think it would be hard to balance. You would tend to make the "perfect" ship, with no ...
by enpi
Thu Mar 17, 2016 7:34 am
Forum: Testing
Topic: Dread Star isn't so dread
Replies: 19
Views: 8166

Re: Dread Star isn't so dread

have you ever thought of developing a system where the player can determine name, size and functionality of a ship hull?
by enpi
Wed Mar 16, 2016 11:48 pm
Forum: Testing
Topic: Dread Star isn't so dread
Replies: 19
Views: 8166

Re: Dread Star isn't so dread

What is the biggest ship class you want to introduce into Sis? DS? Or Super-DS :)
by enpi
Wed Mar 16, 2016 11:45 pm
Forum: Testing
Topic: Idea: Merging planetary production
Replies: 17
Views: 8616

Re: Idea: Merging planetary production

They say it's boring. Does not eliminate micromanagement, but turns it into a series of repetitive "automated" actions. yeah. what I have said. such a system could not reduce micromanagement. Only merging of planet production queues into a single one (in an intelligent way without creatin...
by enpi
Tue Mar 15, 2016 11:20 am
Forum: Testing
Topic: Idea: Merging planetary production
Replies: 17
Views: 8616

Re: Idea: Merging planetary production

MOO4, as imperfect it is now, has an interesting system to transfer wrench points from one planet to another in your empire. You have to build a special administration building (which is available by a medium to late game technology) on a planet and then a button appears which let you determine: &q...
by enpi
Tue Mar 15, 2016 11:19 am
Forum: Testing
Topic: Idea: Merging planetary production
Replies: 17
Views: 8616

Re: Idea: Merging planetary production

If you introduce such a transfer system, please make it visible on the strategic map (toggle on/off) so that the player can see on first glance which planet is supporting which planet (maybe with colored transfer lines), otherwise it will IMO contribute rather to confusion especially if the player ...

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