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by rattle
Wed Nov 08, 2017 1:11 pm
Forum: General Forum
Topic: Buying the DLC?
Replies: 14
Views: 27839

Re: Buying the DLC?

Please remember that PC games used to cost about $100 to $120 back in the days. $50 to $80 for a full game and $25 for an addon pack were also common numbers I grew up with.

This is a reasonable price.
by rattle
Thu Jan 26, 2017 3:58 am
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 23
Views: 30943

Bug: Railgun, Force Lance, Station graphics

I found something weird happening... Railguns: I've played Humans and unlocked Rapid Fire and Armor Piercing Lasers (after Adv. Turbolasers) as well as Railguns. The auto designer using balanced often puts two Railguns in the slots of the Human Heavy Cruisers, Assault Cruisers and Battleships. On th...
by rattle
Wed Jan 25, 2017 4:44 am
Forum: General Forum
Topic: Increased difficulty?
Replies: 14
Views: 26821

Re: Increased difficulty?

A question to Sven and on topic: Does the hard and brutal AI cheat as in gets a resource multiplicator or some base income? I played a large map versus 8 brutal AIs and I allied with half the guys while they annihilated each other. In the end the Phidi controlled 40% and I as Yoral 30% of the map an...
by rattle
Sat Sep 17, 2016 4:28 pm
Forum: Testing
Topic: Steam Early Access Begins
Replies: 13
Views: 18019

Re: Steam Early Access Begins

I found UniTol, Lithovore, Aquatic and Subterranean combinations can be strong powerhouses in MoO2, even more so than Creative. Telepathy to blitz the small galaxy ;). Remember doing an aquatic playthrough essentially starting the game with access to 4-5 oceanic (Gaia) worlds having a major advantag...
by rattle
Fri Sep 16, 2016 7:29 pm
Forum: Testing
Topic: Steam Early Access Begins
Replies: 13
Views: 18019

Re: Steam Early Access Begins

Trying out now... feels a lot more complete on first glance.

Dunno if I asked this in the past but are there any plans for racial adjustments, like a positive or negative trait picking compared to static race kits?
by rattle
Sun Apr 24, 2016 8:26 am
Forum: General Forum
Topic: Master of Orion is dead and being buried
Replies: 28
Views: 62650

Re: Master of Orion is dead and being buried

I can share the opinion on the new MoO. It feels like a dumbed down version of the previous games, in a very similar way I have felt about XCOM vs X-Com. As a long time MoO and MoO2 fan this is a disappointment.
I do see people enjoying it though.
by rattle
Wed May 20, 2015 5:49 pm
Forum: Testing
Topic: Suggestion for Tech Tree Layout
Replies: 9
Views: 17921

Re: Suggestion for Tech Tree Layout

The tech trees in GalCiv 3 is quite nice. You're either getting a short list view of what you can research right now or see the whole tree. The trees are split up in four areas, like military, construction, economy/diplomacy and ecology. It's quite easy to navigate
by rattle
Fri May 15, 2015 10:44 pm
Forum: General Forum
Topic: Technology cost rising with bigger galaxy?
Replies: 6
Views: 11951

Re: Technology cost rising with bigger galaxy?

SD2's method is quite good but an optional percentile adjustment slider during game setup is fine too ;)
by rattle
Thu May 07, 2015 5:42 pm
Forum: Testing
Topic: Refit Mechanics / UI
Replies: 6
Views: 13031

Re: Refit Mechanics / UI

I've played some StarDrive 2 lately and the way refitting works there is that you can see all your fleets in a window and pick the ships to be refit having a list to the right hand side to pick a design from and these ships go to the next best planet. Your production output will be applied to the ne...
by rattle
Thu May 07, 2015 7:10 am
Forum: Testing
Topic: Refit Mechanics / UI
Replies: 6
Views: 13031

Re: Report - Current Bugs and Issues

About the disappearing ships and production queue, will the system allow for the production overhead to be applied to multiple items in queue?
by rattle
Tue May 05, 2015 6:35 am
Forum: Testing
Topic: Suggestion for Tech Tree Layout
Replies: 9
Views: 17921

Re: Suggestion for Tech Tree Layout

Since dependencies are present the data structure should suffice. I'm all for a tree representation instead of a list.
by rattle
Sun May 03, 2015 4:41 am
Forum: Testing
Topic: Refit Mechanics / UI
Replies: 6
Views: 13031

Re: Report - Current Bugs and Issues

The refits can be found in the planetary construction list and be built as items.
by rattle
Thu Apr 30, 2015 6:13 am
Forum: General Forum
Topic: Victory conditions?
Replies: 4
Views: 10830

Re: Victory conditions?

What I found is that the more base production you've got the more colonies, money income (freighters etc.), rushed projects, ships in the field and more RP through more population you're going to have thus having a higher chance to get either victories than a research focused race.
by rattle
Tue Apr 28, 2015 6:53 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 806061

Re: Report - Current Bugs and Issues

I know that weapons are going to be balanced, but is it intentional that some medium weapons in heavy slots still deal more damage? For example a Yoral Heavy Destroyer has two heavy slots, so a Heavy Turbolaser with RF would do 4*(8 to 20) = 32-80 = ~56 average damage, with ordinary RF Turbolasers i...
by rattle
Mon Apr 27, 2015 9:31 pm
Forum: General Forum
Topic: comparision between MOO2, SiS and Star Drive 2
Replies: 3
Views: 13283

Re: comparision between MOO2, SiS and Star Drive 2

Seeing things quite similar, one has to admit that SD2 is an early public beta at most, maybe it's up to date for comparison when this game is nearing release state. ;) I've played most 4X games I could get my hands on and MoO2 is the only game I came back to for the 100th time. I would not call the...

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