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by Gyrfalcon
Sat Oct 14, 2017 3:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

I started a new game as Tinkers and found this at the second star I surveyed:
Tinker Natives.jpg
Tinker Natives.jpg (114.19 KiB) Viewed 5078 times

Shouldn't we recognize each other, particularly since I've come from Dzibix?
ETA: It did become a colony world with 4 mil population when I dropped my first colonizer on it.
by Gyrfalcon
Mon Dec 14, 2015 3:12 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: Suggest - Features and Improvements

I'd like it if, when a research item is complete, the link would show me the completed tech to remind me of what has been completed.

ETA: Although that could wait until the tech tree gets put in.
by Gyrfalcon
Wed Dec 09, 2015 8:21 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

Would it be possible to have it visible in the Options screen so I don't have to quit to the main menu?

ETA: Never mind, I can get back to the game from the main menu without having to reload the game.
by Gyrfalcon
Wed Dec 09, 2015 3:51 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

game_644 looks to be a slightly different bug than before. Ignoring it did not allow the turn to be processed, so this is another game-stopper. thanks again. it's another glitch caused by the same core issue. should be fixed on dev. (r14345). I was able to move to the next turn with the current dev...
by Gyrfalcon
Tue Dec 08, 2015 9:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

game_644 looks to be a slightly different bug than before. Ignoring it did not allow the turn to be processed, so this is another game-stopper.
by Gyrfalcon
Mon Dec 07, 2015 3:25 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

game_643 is a bug I got at the end of a turn, maybe something to do with farming?

ETA: I was not able to Igonre it and keep going.
ETA: Reloading from the autosave did not allow me to continue.
by Gyrfalcon
Fri Dec 04, 2015 9:28 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

Is this something that's started recently, or an issue you've had for a while? Do you have music enabled? I think I first noticed it about a month ago, but it may have been before that. It happens while the SiS logo is in the middle of the screen before the game proper starts. I have Music volume a...
by Gyrfalcon
Thu Dec 03, 2015 9:15 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

I consistently hear a loud "pop" when starting the game. It happens whether I see the updater or not.
by Gyrfalcon
Tue Dec 01, 2015 6:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

I think there may be a scaling problem with different kinds of colonists. This is an enemy world, so maybe that makes a difference, too.
by Gyrfalcon
Thu Nov 26, 2015 4:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: My UI Wishlist

Ygneous wrote:My wishlist for new features (mostly UI elements), in order of urgency:
I'll upvote all of this.
by Gyrfalcon
Wed Nov 25, 2015 8:10 pm
Forum: Testing
Topic: First Impression Notes
Replies: 42
Views: 18548

Re: First Impression Notes

Unbroken wrote:
  • Similarly, you can't queue a ship unless you have the cost in metal on hand - another annoyance when you're making tons of metal/turn, but just spent it on something.
You can, however, use Stockpile to save up production until the metal is ready.
by Gyrfalcon
Sun Nov 15, 2015 2:09 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

I'm not sure if this is a bug or not, but it looks like Extra Munitions cost 20 power, at least on a Star Base.
by Gyrfalcon
Sun Nov 08, 2015 9:23 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: Suggest - Features and Improvements

There are some planets with 20+ population, which would mean I need 20+ Troopships to take them intact. That seems a bit excessive, particularly that that planets I'm talking about are in Raider systems, not faction systems.
by Gyrfalcon
Sat Nov 07, 2015 6:07 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 974
Views: 330034

Re: Suggest - Features and Improvements

I'd like it to be clearer how many troopships I need to invade a particular planet. I can't find any indication of how many planetary population can be conquered by a Planetary Assault Force. It seems to be one PAF can conquer 2 civilian pop, but that's just my best guess.
by Gyrfalcon
Sat Oct 31, 2015 3:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 587156

Re: Report - Current Bugs and Issues

I'm seeing some visual artifacts on some ships on the map. Yoral, Gremak, but not Orthin or Teros.

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