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by Dinkelsen
Thu May 28, 2015 7:19 pm
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 7638

Re: Changes to the early game

I uploaded game_268.
by Dinkelsen
Thu May 28, 2015 5:53 am
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 7638

Re: Changes to the early game

** Tactical alert, incoming wall of text ** Last week, when so early game balancing changes were announced, I found myself starting a new game, this time Humans. New playng humans is challenging, at least for me. Without a homeworld you need to be soewhat lucky with planets in your surroundings or t...
by Dinkelsen
Thu May 21, 2015 1:40 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322275

Re: Suggest - Features and Improvements

Speaking of tactical combat: When all my ships are moved, I have to click on the End Turn button to initiate the opponents turn. Maybe in this case, the opponents turn could start automatically. It you thought about it but didn't like the idea of enemy turns starting "in your face" there c...
by Dinkelsen
Fri May 15, 2015 8:10 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322275

Re: Suggest - Features and Improvements

I have 3 suggestions I would like to post: 1. Planetary production window. When selecting itemsto produce in the planetary production window, all items are cobbled together in one large and a little confusing list. Maybe adding a panel system at the top of the selection area could help. Panels could...
by Dinkelsen
Fri May 15, 2015 7:23 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201015

Re: Report - Current Bugs and Issues

Minor graphical issue: When designing an Orthin Escort Cruiser, the third, middle, engine does not show animated thrust. When building the same ship, it does show animated thrust. Gameplay issue: At the latest dev build (2015-05-17 evening, cannot remember the exact build) Boarding pods did not work...
by Dinkelsen
Sat May 09, 2015 8:40 pm
Forum: Testing
Topic: Refit Mechanics / UI
Replies: 6
Views: 3748

Re: Refit Mechanics / UI

Whatever you do here, please, please, please include a "refit to class" possibility.

Regards, Stephan
by Dinkelsen
Wed May 06, 2015 9:24 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201015

Re: Report - Current Bugs and Issues

In the latest dev build (r12378) when you open the design of an Orthin Escort Cruiser in the ship designer, the escort cruiser graphical component is missing. The same when building them. In the project selection (and design selection) screen, the icons look ok.
by Dinkelsen
Wed May 06, 2015 11:53 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201015

Re: Report - Current Bugs and Issues

As you can see from attachment(noattack) no incoming. Uploaded savegame 220 and 221. Out of the blue a hostile fleet is in my system? I had a similar issue some weeks ago, the solution to mine might also apply to you: You cannot see ships orbiting stars that you have not visited (no name, no planet...
by Dinkelsen
Wed May 06, 2015 11:48 am
Forum: Testing
Topic: Missiles everywhere
Replies: 10
Views: 4827

Re: Missiles everywhere

The big question, that should be answered is (in my opinion) What should missiles be/do? Should they be an alpha strike weapon or a regular (continuous fire) weapon? Putting aside the special handling of missiles where they can be shot down and are not an instant damage weapon (need to travel to the...
by Dinkelsen
Sat May 02, 2015 12:55 pm
Forum: Testing
Topic: Missiles everywhere
Replies: 10
Views: 4827

Re: Missiles everywhere

Balancing missiles seems to be not so easy at it seems. In my view, the balance suffer from multiple issues as the pros and contras vary wildly, especially as the contras can be countered. Pro: - Higher damage than beam weapons (I will compare them to lasers at 5.5 damage that would be 3 times the d...
by Dinkelsen
Mon Apr 27, 2015 8:09 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201015

Re: Report - Current Bugs and Issues

Another graphical issue:

Image

As you can see, the cargo pods on the ships icon are all black.
I have an NVidia GeForce GTX 650.

Regards, stephan
by Dinkelsen
Sat Apr 25, 2015 7:29 pm
Forum: Testing
Topic: Changes to the early game
Replies: 17
Views: 7638

Re: Changes to the early game

Started a new game as Haduir (I am cycling hrough the races and it was their turn) Some observations in no particular order: - Taking away the easy-win-by-boarding everything in the early game was a good change. Made it much harder for me, but that doesn't matter. :-) Having to mount a "Boardin...
by Dinkelsen
Wed Apr 22, 2015 5:15 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322275

Re: Suggest - Features and Improvements

Ah I got another suggestion from playing. and this is for the Transports. Say if I get a planet with a secondary race on it, like the Squid looking things, And I want to move them from one planet to another, but it wont let me due to auto chosing the highest population. Id like to be able to select...
by Dinkelsen
Mon Apr 20, 2015 7:47 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201015

Re: Report - Current Bugs and Issues

Just encountered something funny: (uploaded game_164) All this happened in the same turn: - I intercepted a Teros colony ship at Tyl. - I chose not to intervene. - The Teros founded a colony. - I attacked the colony immediately. - The colony ship was still in orbit. A tactical battle started. - I ca...
by Dinkelsen
Mon Apr 20, 2015 7:32 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 201015

Re: Report - Current Bugs and Issues

Minor UI issue: (dev 12782) In the Planetary Report pane (the one that opens when you clixk the orange wrench icon) there are lines indication what is being produced and how long it will take. If you are producing something that takes less than a turn (there is already more production allocated than...

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