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by luciderous
Thu Jun 11, 2015 3:05 pm
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 10118

Re: Ground combat?

-space combat = super crap (realtime and ridicolous damage and hp numbers bloat which I absolutely HATE) I strongly disagree on this one. IMO, space combat is THE best thing in SD2 at the moment. While I like turn-based MoO-style combat, I believe SD2 achieved the impossible with its paused real-ti...
by luciderous
Wed Jun 10, 2015 12:32 pm
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 10118

Re: Ground combat?

sure it wasnt the best but from having played the first i did have to hand it to zero Oh, don't get me wrong. I absolutely love StarDrive 2 in general, it's just that turn-based ground combat was totally superfluos. I mean, it was already great in MoO2, a few minor touches here and there would suff...
by luciderous
Wed Jun 10, 2015 10:14 am
Forum: General Forum
Topic: yuppi - MOO gets a new edition!
Replies: 19
Views: 7223

Re: yuppi - MOO gets a new edition!

They said that they have assembled several of the former simtex staff which now work for NGD for this remake. You can inform yourself eg at Space Sector where the wargaming.net staff member ChrisK is directly answering in the commentary. Well, unless they spill out the names, I don't buy it. It doe...
by luciderous
Wed Jun 10, 2015 5:39 am
Forum: General Forum
Topic: yuppi - MOO gets a new edition!
Replies: 19
Views: 7223

Re: yuppi - MOO gets a new edition!

Wargaming.net devs are big fans of turnbased strategy games themselves. Nowadays only world of tanks is well known but before this they produced excellent turnbased games. I disagree with this one. For starters, Wargaming is only a publisher - the actual development is being done by some NGD studio...
by luciderous
Wed Jun 10, 2015 5:32 am
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 10118

Re: Ground combat?

i think having ground combat with little sprites to illustrate the battle as seen in MoO2 was and still is my preferred ground combat. something about seeing your little troops dooking it out with noticable difference in weapons and armour is awesome! i just wished that MoO3 had expanded on the MoO...
by luciderous
Fri May 29, 2015 8:16 pm
Forum: General Forum
Topic: a personal question to the devs
Replies: 6
Views: 3178

Re: a personal question to the devs

The first X in "4X" is "expand. Don't want to sound nitpicky here, but AFAIK - the first X is for "eXplore", no? ;) Anyway, I agree with the idea of the necessity of expansion in general - this makes sense in a way that the more resources are available to you - the more opt...
by luciderous
Fri May 08, 2015 7:04 pm
Forum: Testing
Topic: Forum Languages
Replies: 3
Views: 2562

Re: Forum Languages

I disagree to use the google translator because that isn't so useful in translating grammar. I suggest to everyone to learn or ask others whom speak a little bit better english or make language topics with moderators whom can tl;dr translate into english. I didn't say that Google Translate is the b...
by luciderous
Tue Apr 28, 2015 3:36 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 142230

Re: Report - Current Bugs and Issues

r12342-stable - Game crash upon trying to select the system with newly set outpost in it + bug report sending failed (save attached) crash.PNG STR: - push Next Turn - set up an outpost in Gemma system - left-click on Gemma system edited by sven: Simple fix, patched on 'stable' (12345). Thanks for t...
by luciderous
Mon Apr 27, 2015 7:36 pm
Forum: General Forum
Topic: comparision between MOO2, SiS and Star Drive 2
Replies: 3
Views: 4449

Re: comparision between MOO2, SiS and Star Drive 2

Great post, enpi! Some points are up for debate, of course, but all in all, I find this comparison rather interesting. I hope you don't mind if I move this thread to the General Forum, so that more people can follow the discussion.
by luciderous
Sat Apr 25, 2015 7:06 am
Forum: Testing
Topic: Forum Languages
Replies: 3
Views: 2562

Forum Languages

This is not a strictly enforced policy, but rather a request to all our forum members. While some of us can speak and understand one's native language, whatever it may be, the majority of others most probably can not. And since this forum is presumed to be English by default - it may be considered r...
by luciderous
Wed Apr 15, 2015 3:30 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 191068

Re: Suggest - Features and Improvements

That said, the boards are probably overdue for a bit of curation. Given the overall volume of comments in this fledgling community, I don't feel there is any pressing need for desperate changes ;) . In my opinion, the problem at the moment is not with forum organization per se (sub-divisions, tags ...
by luciderous
Sat Mar 21, 2015 12:07 pm
Forum: General Forum
Topic: play the beta
Replies: 4
Views: 2219

Re: play the beta

Hi!
The beta-testing is invitation only at the moment, until it's ready for a wider audience. Hopefully, new invitations will be sent out soon - keep your fingers crossed ;)
by luciderous
Fri Mar 20, 2015 7:51 pm
Forum: Testing
Topic: Right-click strategic move orders?
Replies: 13
Views: 4365

Re: Right-click strategic move orders?

As long as we're using a left-click to select, right-click to move scheme, I think showing motion UI hints immediately on selection will be confusing. Ok, that's a fair point. Then, perhaps, it might be worth considering/trying out a design of 'left-click-select with left-click-move' mechanics, jus...
by luciderous
Fri Mar 20, 2015 7:36 pm
Forum: Testing
Topic: Distrubuted Production?
Replies: 17
Views: 6204

Re: Distrubuted Production?

Well, yes, but I wouldn't quite say "at all costs". I think you can get in trouble with either extreme -- I tend to quote Niklas Jansson on this one. I agree that going into extremes is not a good idea, and yet it seems that it is always better to 'cut' rather than to 'add', design-wise. ...
by luciderous
Fri Mar 20, 2015 4:55 pm
Forum: Testing
Topic: Distrubuted Production?
Replies: 17
Views: 6204

Re: Distrubuted Production?

I don't know. While I definitely understand the mechanics of what you are trying to achieve, I still ask myself one question - why? What problem with 'classic' design you are trying to solve? Does it have something to do with management? Game pacing? Can this problem be solved in any other way? Good...

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